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WotLK: The death of Tankadins
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Post by
zoomie
All I have to say is that its not like the %^&* is going to stay the same forever. There will be buffs, there will be nerfs. It will all balance out.
I am happy though. I AOE tank all the trash in black temple on the way to gorefiend, reliquary of souls, and bloodboil. No reason not to. I don't give a #$%^ about the expansion. I don't give a $%^& about our weaknesses. I look at our strengths, and I take them to the highest level. We have a pally MT illidan and he kicks ass. He never gets sheared, where our warrior tank sometimes gets sheared when shield block charges are used up and its on cooldown, or if shear happens just at the very end of cooldown.
We might seem weak in the patch and expansion, but we still have our strengths. Once everything gets said and done and people start farming naxx and all the new raids, I think things will balance out.
Post by
2033
This post was from a user who has deleted their account.
Post by
blademeld
Warriors have theirs at 60% now I believe...
Post by
46895
This post was from a user who has deleted their account.
Post by
Quest
DRUIDS
Physical Mitigation: Best
Avoidance: Worst
Health Pool: Best
Panic Buttons: Poor
DEATH KNIGHTS
Physical Mitigation: Worst
Avoidance: Best
Health Pool: Worst
Panic Buttons: Best
PALADINS
Physical Mitigation: Fair
Avoidance: Poor
Health Pool: Poor
Panic Buttons:
Worst
WARRIORS
Physical Mitigation: Fair
Avoidance: Fair
Health Pool: Fair
Panic Buttons: Fair
Forget about Divine Shield and LoH did you? The two
best
OH @#$% buttons around. Worst my ass. Your whole arguement is ignored for being such a bias tard.
Post by
93155
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Post by
169285
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Post by
blademeld
DS is not a good oh !@#$ button, since the bosses will ignore you and wipe you raid.
LoH is only nice every 20 min, albeit, that's like once per bossfight...
Post by
206111
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Post by
84594
This post was from a user who has deleted their account.
Post by
zoomie
DS is not a good oh !@#$ button, since the bosses will ignore you and wipe you raid.
LoH is only nice every 20 min, albeit, that's like once per bossfight...
I think he meant divine protection, not divine shield. Here it is straight from mmo champion
"Reduces all damage taken by 50% for 12 sec, but increases the time between your attacks by 100%. Once protected, the target cannot be protected by Divine Shield, Divine Protection or Hand of Protection again for 3 min."
http://www.mmo-champion.com/index.php?page=611
According to the chart, its obtainable at level 6. The sacred duty talent also removes the 100% increased swing speed on the ability, just like it does now.
Looks like an oh &*!@ button to me. 5 minute cooldown.
Post by
zoomie
And really... this just isn't right
http://wotlk.wowhead.com/?spell=12809
vs
http://wotlk.wowhead.com/?spell=10308
WTB shorter CD w/o spec!
Keep in mind that concussion blow is a 21 point talent. Ours is an ability that every pally has.
I'm sure that warriors wish they had a taunt that taunted multipule mobs, from a 40 yard range...
My point is don't look at other classes and compare similar abilities and always look at how warriors and druids are better than pallys because of whatever...
We have our own strengths.
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