This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
New badge system
Post Reply
Return to board index
Post by
107419
This post was from a user who has deleted their account.
Post by
196707
This post was from a user who has deleted their account.
Post by
200311
This post was from a user who has deleted their account.
Post by
53090
This post was from a user who has deleted their account.
Post by
200349
This post was from a user who has deleted their account.
Post by
194348
This post was from a user who has deleted their account.
Post by
Sakkura
There are so many ways to cheat people while claiming to have a "fair" DKP system that it is not even funny.
Everythng from guild loot / master looting of marks and drops / de's in guild raids - where the gm or officer council profits and no one else does, for instance.....
To using a DKP system where officer alts and gm alts are allowed to do raids, and use the main's dkp totals for their rolls on gear....
To granting "special" dkp bonuses, where a few get twice the dkp of every one else.
Amazingly, no one tracks dkp total changes, so, like, I have never seen a history of every addition and deduction to dkp for an entire guild. Simple spreadsheet, but, nope, no one does it.
Likewise, it is very rare to see a full tracking of all drops, what's de'd or saved - put into guild bank and who withdraws it for what purpose and when.... Recipe's, plans, etc etc. Nope.
Still, it is a game where the GM and Officers enrich themselves (almost always, almost all guilds) at the expense of guild members... then guilds dissolve and one has a few very well off players and alot of cheated players.
Its all well and good for a GM and Officers to be very tight with mats, drops, gold. But to the extent that normal raiding members do not benefit from extra drops, those members will fall behind guilds where benefits are fully distributed and contribute towards progression.
So many things people do to screw up the workings of a guild, potential is almost never even partially realized.... and the game play suffers. Needlessly.
I hope the xpac offers some guild-mechanics improvements.
Join some non-crappy guilds then. Any type of loot system can be abused by the wrong people.
I have been in three raid guilds, and the dkp system was fair and transparent in all three. I have never seen anyone give priority to alts over or equal to mains no matter the rank. I have never been in a guild where disenchant mats and other stuff was made to benefit only the officers. In fact, my priest alt got the book for rank 2 prayer of shadow protection from the guild i am a non-officer in, rather than an earlier guild where i was an officer.
Anyway, if your officers are being selfish, leave the guild and go somewhere better. Problem solved.
Post by
68759
This post was from a user who has deleted their account.
Post by
dpoyesac
Because badges are here to stay I think badges should just vary by the instance that drops them.
5 mans drop badges of 5mans
Naxx would drop badges of naxx-10 or naxx-25
the raid after that would have raid2-10 and raid2-25 version badges.
Take a look at the name of this crazy item:
Nax 10 Badge Loot Tank Shield
. Seems likely it is purchased with badges that drop in Nax 10 -- so gear on the level of Nax 25 drops should only be purchasable with badges that drop in Nax 25. Sounds like Blizz is on your page already.
Getting T6 quality gear for heroics and kara is a joke.
Yep -- but keep in mind that we are
already
in the middle of the WotLK gear reset. Blizz is just letting everyone have a shot at a few pieces of T6 gear before we head up North; but Blizz likes gear differentiation, and you can expect gear to be rigidly differentiated again once we make the trip to kick Arthas' hiney. Only those in the 'leet Northrend raids will be getting the 'leet Northrend gear.
Post by
SignupSucks
Amazingly, no one tracks dkp total changes, so, like, I have never seen a history of every addition and deduction to dkp for an entire guild. Simple spreadsheet, but, nope, no one does it.
Likewise, it is very rare to see a full tracking of all drops, what's de'd or saved - put into guild bank and who withdraws it for what purpose and when.... Recipe's, plans, etc etc. Nope.
My guild, in which I am an officer, does. While they are not sold for DKP, we even track void crystals and patterns in the officer's forum, just so we can keep an eye on whether anyone is 'abusing' our generosity (e.g. withdrawing items just to sell), although no one has yet.
Its all well and good for a GM and Officers to be very tight with mats, drops, gold. But to the extent that normal raiding members do not benefit from extra drops, those members will fall behind guilds where benefits are fully distributed and contribute towards progression.
I agree that it can be better if officers want to handle the distribution of everything. Ourselves, the officers in the guild, we felt that's just a recipe for burnout. On top of having to know what's best for 30+ people, we'd have to deal with accusations of favoritism. Letting people decide for themselves what's worth (with some exceptions, a healer can't buy DPS gear over a DPS class, for instance) it is a huge load off our shoulders, and this works for Hearts of Darkness, Nether Vortexes, gems, and to a lesser extent patterns (although these have fixed prices due to their nature as non-BoP, banked items, rather than being bid on when they drop like regular gear).
It sounds like maybe you just had bad experiences with DKP systems. Like I said, there are many different kinds of DKP, and some are even worse than pure need/greed and even loot council. Favoritism and exploitation and general abuse can be, as Sakkura said, present in any system. This is not helped by the general anonymity afforded by the internet, and specifically the tendency for gamers to only look out for themselves.
So many things people do to screw up the workings of a guild, potential is almost never even partially realized.... and the game play suffers. Needlessly.
True enough, but a DKP system is no more likely to be the reason for it than any other loot system. I just hate to see so much negative bias toward DKP in general when there are several different flavors; but then, even though I have personally witnessed a functional loot council, I have just as strong a bias against that system.
Post by
199101
This post was from a user who has deleted their account.
Post by
MrFredII
I believe the badge system is a joke to begin with. As a raider in pre-BC if you didn't get loot c'est la vie. It was a rarity that you did, but when you saw someone in full epics they were someone who knew the encounters.
Because badges are here to stay I think badges should just vary by the instance that drops them.
5 mans drop badges of 5mans
Naxx would drop badges of naxx-10 or naxx-25
the raid after that would have raid2-10 and raid2-25 version badges.
Getting T6 quality gear for heroics and kara is a joke.
The cultural changes in guild and group make up introduced by the 10 and 25 man raids made badge gear pretty much necessary. The highly tailored nature of kara and the destruction of guilds structured around fielding 40 man raids, made it very difficult to find raiding opportunities if you didn't make 70 early in the release cycle of tBC and rapidly find a good raiding guild. These days with so many guilds not even trying to cope with the transition from 10 man to 25 man, much less climb the hill to reach t5, and the availability of S1/S2 from BG farming, there needed to be a source for gear so that players can reach t5 readiness. Badge gear fills that role. Of course there are unintended consequences, in that now most kara runs are badge gear farms that exclude new raiders as well.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.