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10.2.7
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10.2.6
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Happy days for Hunters
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Post by
160353
This post was from a user who has deleted their account.
Post by
crspyofarthas
lol we're getting a backward blink woot!
coupled with lock and load 4 back-to-back arcane shots = win :)
Post by
Laihendi
Beast Mastery
* Master's Call has been removed from the talents and is now a baseline skill. (Source)
* Pathfinding now increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%, and increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects. (Old - Didn't increase mounted movement speed)
* Aspect Mastery has been moved from Tier 10 to Tier 3. It is now a 1 point talent and it increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%. (Old version - 5 Points Talent for the same effect)
* Spirit Bond effect changed - While your pet is active, you and your pet will regenerate 2% of total health every 10 sec and increases healing done to you and your pet by 10%. (Old - Didn't increase healing done to you or your pet)
* Animal Handler now Increases your pet's chance to hit by 2/4% and reduces the cooldown of your Master's Call ability by 5/10 sec. (Old - Increases your speed while mounted by 4/8% and your pet's chance to hit by 2/4%.)
* *New Talent* - Separation Anxiety (Tier 10) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.
Marksmanship
* Improved Stings has been changed from 5 to 3 points - Now increases the damage done by your Serpent Sting and Wyvern Sting by 10/20/30% (Old - 6/12/18/24/30%) and the mana drained by your Viper Sting by 10/20/30% (Old - 6/12/18/24/30%). In addition, reduces the chance Stings will be dispelled by 10% (Old - 6/12/18/24/30%).
* Trueshot Aura now affects all Raid members.
* Rapid Recuperation has been redesigned - Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec. (Old - Reduces the mana cost of all shots and abilities by 20/40/60% while under the effect of Rapid Fire and Rapid Killing.)
* Marked for Death now Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%. (Old - Didn't affect pet abilities and Chimera Shot)
* Improved Steady Shot doesn't affect Kill Shot anymore and affects Chimera Shot instead.
* Chimera Shot damage down from 150% to 125% of weapon damage. It now refreshes the current Sting on your target instead of consuming it and trigger an effect :
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. (Old - 30% mana burned and recovered from the target)
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. (Old - Reduces damage done by the target's next three attacks by 60%. Damage reduction diminished by 20% following each attack.)
Survival
* Savage Strikes doesn't affect Counterattack anymore. (Probably a typo)
* Deflection has been moved from Tier 2 to Tier 3. It now increases your parry chance by 2/4/6%. (Old - 1/2/3/4/5%)
* Survival Instincts has been moved from Tier 5 to Tier 2.
* *New Talent* - T.N.T. (Tier 2) - Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
* Survivalist now increases your Stamina by 2/4/6/8/10%. (Old - Increased your Total Health by 2/4/6/8/10%)
* Trap Mastery has been moved from Tier 4 to Tier 3 and is being redesigned - No details yet.
* Improved Feign Death has been renamed to Survival Tactics and moved from Tier 4 to Tier 3. It now reduces the chance your Feign Death ability will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec. (Old - Reduced FD Resist by 2/4% and damage during FD by 15/30%) Important - Disengage now causes the Hunter to jump back instantly 10-15ish yards to gain distance. 30 second cooldown. (Source)
* Deterrence (When activated, increases the chance to dodge and parry all melee and ranged attacks by 25%, and resist all spell attacks by 60% for 10 sec. ) has been removed from the talents and is now a baseline skill. (Source)
* Surefooted now increases hit chance by 1/2/3% and reduces the duration of movement impairing effects by 16/25/50%. (Old - reduced the duration of movement impairing effects by 10/20/30%)
* *New Talent* - Lock And Load (Tier 4) - You have a 33/66/100% chance when you trap a target and a 5/10/15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
* *New Talent* - Hunter vs. Wild (Tier 5) - Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
* Counterattack damage has been reverted to its old value. (This might be a typo, the damage increase is still here in Build 8788)
* Potent Venom has been renamed to Noxious Stings - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%. (Old - Increases your damage done to targets afflicted by your Wyvern Sting or Serpent Sting by 1/2/3%, and reduces the mana cost of your Serpent Sting by 10/20/30%.)
* Hunting Party now gives your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. (Old - Affected all critical shots and had a 20/30/40/50/60% chance to restore mana/energy/rage/runic power)
* Explosive Shot has been redesigned - You fire an explosive charge into the target, dealing 416-486 Fire damage to the enemy target, and an additional 104-121 Fire damage to all enemies within 5 yards of the target every second for 2 sec. (Old - You fire an explosive charge into the target, dealing 410-480 Fire damage every second for 2 sec to all enemies within 5 yards of the target.)
Happy day indeed! I'm glad I decided to start leveling a hunter now, I just hope they'll get to the warrior buffs soon.
Post by
dpoyesac
Yeah, I'm jealous of you hunters. Those are sick buffs -- speccing Survival might not be a joke anymore.
I hope after the next warrior pass we get stuff half (well... three-quarters maybe) as cool.
Post by
152420
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Post by
166358
This post was from a user who has deleted their account.
Post by
Jarsniffer
Lock and Load...........DROOL :P
I doubt this will stay as listed, but I hope it does.
I will most certainly be speccing Surv. in WotLK.
Post by
139482
This post was from a user who has deleted their account.
Post by
166358
This post was from a user who has deleted their account.
Post by
RadioBandit
yes it WAS. not anymore. havent seen a survival hunter in ages:S
It still is, stop being bad.
Post by
139482
This post was from a user who has deleted their account.
Post by
Grizhak
Plus, disengage gets a 6 second forced aggro effect, kinda like mocking blow. Saving healers anyone? ;)
Post by
139482
This post was from a user who has deleted their account.
Post by
grratyou
* Spirit Bond effect changed - While your pet is active, you and your pet will regenerate 2% of total health every 10 sec and increases healing done to you and your pet by 10%. (Old - Didn't increase healing done to you or your pet)
-lolwut? i can now see every bm hunter using this for 5 mans and all raid groups how can you not!
* *New Talent* - Separation Anxiety (Tier 10) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.
holy crap now you can keep your pets out of aoe range from bosses and still keep your dps up as a bm hunter? freaking sweet.
im like a fat kid in a kandy shop. oh wait i am fat what the hell gj blizz keep it up.
(muff all you haters out there, im funner to hang out with because i know im fat and i can make fun of it.!)
OH AND I DO NOT GIGGLE WHEN YOU POKE ME IN THE BELLY
Post by
139482
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Post by
130874
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