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Death Knight moral issues?
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Post by
128491
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Post by
Skaferret
It's like the saying goes... "The night is always darkest before dawn"
It makes sure you realize the role of the character. It comes from a faction of pure evil, and he doesn't want to be evil anymore. That's why you leave the scourge and join the horde/alliance.
It just makes sense. I know it won't keep me from rolling one, though that doesnt nessicarily mean I will enjoy the starting area.
Not to mention the fact that the whole concept of the game is that you're battling evil. If you introduce a character that abandons that evil, so be it. You're going to have to witness it at some point. Just look at it this way, it heightens your hatred for the Scourge even further. They're undead and not cute and cuddly for a reason.
And if your complaining about your kids seeing it, the game is rated teen for a reason.
Post by
Celdhyrean
Just found another torture quest in Borean Toundra, not class related. Oh well, those are only pixels.
Post by
180463
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Post by
Celdhyrean
Well, there's being evil and pursuing a goal and there's doing evil things for the fun of it. There's coherent representation of stuff and there's "flaunting a supposed evilness around in order to garner attention from players". I don't think i can determine a precise rule of where the limit between those is as it depends on a lot of stuff, but it is an important difference to keep in mind and will strongly impact my reaction to such events.
I have killed and tortured children in pen & paper role playing games because that was how it went naturally in a world where we all played gangsters. I've had no problem with the DK quest as the torture is done to pursue a goal dictated by the Lich Kings orders and while fighting in the open. It's also a great introduction to evil and redemption and all.
The one in Borean Tundra is much less clearcut in that some Kirin Tor guy basically tells you "hi, i don't know you but go capture one of those guys who are evil to get us informations" and then goes on to "well please torture the chained prisonner, we have rules of conduct that prohibits this so i'm going to be busy rearranging the shelf over there. Take this pain rod and call me when you're finished".
The player has no relationship to the Kirin Tor up to there, vaguely knows that the ennemies are capturing mages (for a good or bad reason, noone tells) and is asked with a straight face to torture a prisonner. This is barely coherent and certainly doesn't fit with most peoples background/motivations (as long as they aren't mercenaries/psychopaths).
I did it without any problems because it's just a game and my motivations (OG) are discovering all quests and exploring all places, but i do think it threads or goes over the limit i mentionned earlier and is done in a tasteless way.
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178331
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Post by
Mesoforte
Personally, I had been disappointed by how 'unevil' the Horde quest lines turned out to be. So much for being a 'bad guy'.
One thing about WoW, there isn't a really clear line with the main factions between "good" and "evil." All the quest lines reveal that each of the factions have reasons for doing what they're doing. /shrug The DK starter class quests might be the only occurrence of people doing "evil" without clearly defined reasons.
Granted, I don't know that until I play the expansion. :D
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Post by
Kalken
They know that sexual harassment is wrong, and if they do harass a woman sexually (or even a man) then they 'will' have a gut feeling of regret later on, be it within a few hours, a day, or even years, it will stick to you forever, and whenever you remember such a moment, you will feel your heart getting heavier.
Not everything is based on perception, some things are just plain wrong and right.
Well not everyone feels these things, most people do but there are diseases. Like sociopathy or schizophrenia might rob someone of these feelings.
I personally never understand the ability to play an evil character, you're emulating evil acts and illegal actions. Whether or not you're performing them in real life somewhere in your head you're thinking "maybe the children will burn easier with lighter fluid *and* gasoline" or "you know, I bet I can get this inn room for free if I slaughter the owner, where do I hide the body though?"
Post by
Triforceelf
Seriously? A moral issue?
It's a
computer game.
Its coments like this that really bother me. Of course its a moral issue. You are role playing; your are steping into someone elses shoes and doing things that are either good or evil. I personally do not enjoy playing an evil charecter, hence no warlocks or deathknights.
But for crying out loud, its not a paladin. if you want lawful good, go play it. But deathknights ARE evil.
Post by
MrFredII
Since my previous comment this topic has been sitting in the back of my mind. There is another aspect of this that has been alluded to but not stated. Blizzard has chosen to make it necessary to role play through the Death Knights conversion. That is not required of the class except that Blizzard has chosen to start it at a point prior to the conversion.
All the commentary about kittens and such miss the basic point that once converted the DK is presumed to no longer be evil. So despite the class name etc. there is no expectation that the character will be evil and the player may skip quests that they feel are distasteful.
I can already hear the arguments about lore etc but the simple truth is that the vast majority of the millions of people who play this game are completely ignorant of any warcraft lore. The complaint that this is the first class that requires playing an actively evil character is legitimate.
It would be interesting to ask Blizzard why they elected to put this onus on their customers who would like to try out this new "hero" class.
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