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Blademeld's Guide to Paladin Tanking & AoE (standby)
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Post by
24656
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106896
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Post by
johnnyboy
Im not sure where i found this but i thought you could add it to your guide.
/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance()+GetParryChance()+5+(GetCombatRating(CR_DEFENSE_SKILL)*150/355 + 20)*0.04,1,0.5,0)
Just copy and paste this into a macro and it will tell you how much avoidance you have. A lot easier than adding yourself hah.
Post by
Lasthitlarry
"Another thing to note is that some mobs have a higher critical strike chance than other mobs, this is usually thrash, but you can be critically hit with 490 defense
102.4% dodge, miss, parry and block with Holy Shield up
Pre-Kara Uncrushability item guide
(I found this)
Why? Uncrushability. Crushing blows from mobs are 150% their normal damage. The bosses are considered level 73, hence they are significantly higher level than you. The only way to become uncrushable is to have complete migation, this includes shield blocks. For mobs level 72 and under, this is unimportant, so you can get by without 102.4% damage migation, this is in heroics and regular 5 mans.
Stamina, dodge, miss, parry and block itemization
Stamina: with talents, 11.6 HP
Defense rating: 0.422 defense skill: 0.051% negation through miss, parry, dodge & 0.004% negation through absorbtion
Dodge rating: 0.053% dodge
Parry rating: 0.042% parry
Block rating: 0.127% block : 0.032% negation through absorbtion
(Since mobs in heroics hit 500~1000 and your shield absorbs 150~200, I'll calculate it as 1/4 damage negation)"
____________________________________________
-So, would 495 work then?
-Maybe I'm a noob, but how do you calculate miss rating? How would one look this up, or is it like a standard 5% or something?
-500-1000 damage with what armor? 15000?
Post by
106896
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Post by
Torgani
You really should never, ever use Blessing of Sanctuary other than for solo grinding. It's clearly worse than Kings just on the 10% STA even if you have bad gear, even if you don't consider the buffs to your other stats.
Maybe if they changed the damage reduction to after armor, but a pre-armor damage reduction is effectively nothing, unless you are tanking in cloth.
Kings is the pally tank buff. After Kings, take whatever buff the other pallies want - they're all basically equally useless for tanking.
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108092
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106896
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109207
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49327
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Post by
armandhammer
What should one be looking for in a weapon?
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106896
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Post by
armandhammer
So aside from getting something with spell dmg, I assume that speed is more important than dmg output to keep the aggro up? More hits = more aggro even though they are for less dmg?
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49327
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106896
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49327
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