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Shockadin Weapon: 1h or 2h?
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140306
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160901
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135260
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161859
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Post by
blademeld
Points have been covered, usually 1h + shield.
tbh, it's personal preference.
SoR (talented) = ~10% for 1h and ~12% for 2h
JoR (talented) = ~80%/8 sec (imp)
Consecration = ~12.5%
HS = ~43%/15 sec
what does this mean?
per spell damage, if you blow all offensive moves on all CD, you get ~35% DPS, meaning that spell damage from your one hander will contribute 35% as damage.
looking at S1 weapons as examples, 2 handers give you ~110 DPS versus 1 hander with spell damage at 200 SD + 40 DPS = 110 DPS
pros: there's no resistance against holy damage, and it's not effected by armor
cons: if you don't use all offensive abilities, 2 handers have better overall DPS
Post by
161859
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Post by
blademeld
Reasons why it would be a con:
A: Consecration and Holy Shock are mana expensive
B: People can move out of Consecration
Shields don't help against casters other then resilience/stamina enchant.
Sorry to be rough, but it's the truth.
Post by
Lightrain
Um, I'm going to go out on a limb here. 2h pvp with spell damage is staff right? There isn't a 2h with spell damage mace or sword that I know of. And a paladin can't equip a staff that I'm aware of. This thread is moot. Gavel and shield all the way. And since you are mainly a healer first and foremost, you want to be able to take a beating anyways. The extra 5-6k armor and block value is a major bonus.
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1262
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Post by
blademeld
And since you are mainly a healer first and foremost, you want to be able to take a beating anyways. The extra 5-6k armor and block value is a major bonus.
In that case, gavel and shield, however, for DPS'ing, see above.
Post by
Lightrain
Shockadin is kind of a pvp spec. You can't raid with it, and you will be pressed to make it half way thru an instance boss with it. Back to my original statement.
This thread is moot. Gavel and shield all the way. And since you are mainly a healer first and foremost, you want to be able to take a beating anyways. The extra 5-6k armor and block value is a major bonus.
You will get more spell damage out of the 1h and shield reguardless, just less crit rating(if you could use the staves).
You can't really be a true shockadin till lvl 61 for sanctity aura and holy shock. Solo at 70 could be fun as shockadin, yes. Solo grinding, to level, we will call you the new oomadin. =)
That is the ONLY epic 2h that you has an okay amount of spell damage that a paladin can use, and the S1
Gladiator's Gavel
has more + spell damage. I guess you could technically get more out of judging JoR with the 2h, so if you want to swap back and forth for JoR, you could. That would be a GCD every time you want to JoR. You could macro it if you want I guess, but it will cost you a bit of time, and with S3/S4 gavel, I'm not sure it would matter at all.
SoR procs get a benefit from 2h, and doesn't the judgement get a benefit as well for 2h? I seem to remember 240% from somewhere. I could be way off tho. Don't quote me on that. LOL! =)
Post by
65116
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Post by
blademeld
Seal damage is based on weapon speed
Seal DPS, however, is not determined by speed, so we can factor that out.
Post by
161859
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Post by
blademeld
So you're going to be a shockadin that doesn't use Holy Shock? Are you also going to avoid Judgments? Your arguements are incorrect, and will lead people to do less damage. Why wouldn't you use the spells at your disposal to do maximum damage?
Shockadin damage is Holy based, not white damage based. So the more you stack spell damage, the more damage you'll do. If you want to sit around dealing white damage - you are better off going Ret. Shockadin specs won't help you.
lrn2read plx
SoR (talented) = ~10% for 1h and ~12% for 2h
JoR (talented) = ~80%/8 sec (imp)
Consecration = ~12.5%
HS = ~43%/15 sec
what does this mean?
per spell damage,
if you blow all offensive moves on all CD, you get ~35% DPS, meaning that spell damage from your one hander will contribute 35% as damage.
looking at S1 weapons as examples,
2 handers give you ~110 DPS versus 1 hander with spell damage at 200 SD + 40 DPS = 110 DPS
Overall DPS > Yellow DPS
Seal DPS, however, is not determined by speed, so we can factor that out.
Again, you are wrong. Please stop giving bad advice. Seal of Command is based on a proc per minute. So if you have a slower weapon, you will get more procs per hit. Plus, with slower weapons comes larger weapon damage. So again, your proc damage will be greater.
If you use Seal of Righteousness (which you should If you are a Shockadin), then you are 100% based on weapon speed and coefficients. Read the tooltip before you comment next time.
Again, you are wrong. Please stop giving bad advice. And lrn2read
I said DPS, not PPM nor did I say damage.
say you have a speed 1.0 1hander, your SoR per hit before spell damage and talents will be ~25
say you have a speed 2.0 1hander, your SoR per hit before spell damage and talents will be ~50
either one will still give you 25
DPS
Post by
161859
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Post by
blademeld
But - the judging of this seal is where you will get the real damage bonus. The judgement has a 71.43% spell damage coefficient. So spell damage will make the judgement hit for much more than having a "no spell damage" 2H weapon. That means increased overall DPS.
SoR (talented) = ~10% for 1h and ~12% for 2h
JoR (talented) = ~80%/8 sec (imp)
Consecration = ~12.5%
HS = ~43%/15 sec
what does this mean?
per spell damage, if you blow all offensive moves on all CD, you get ~35% DPS, meaning that spell damage from your one hander will contribute 35% as damage.
looking at S1 weapons as examples, 2 handers give you ~110 DPS versus 1 hander with spell damage at 200 SD + 40 DPS = 110 DPS
Ok, thank you for proving that you can't read.
I don't see a further point for discussion, so I will stop arguing with you here.
Post by
161859
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Post by
blademeld
Ok, since we're no longer arguing I'll reply.
Yes, Spell Damage helps with burst damage with all said things, however, if you can't kill your opponent within 5-6 seconds, that's where the 2 hander will push out. But you're right, the gavel is better for dumping burst damage.
(tested and proven against PvE normal mobs)
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