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Have MMOs (specifically levelling) Become Too Easy?
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Post by
1069282
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Post by
1069282
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Post by
193475
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Post by
TinyPhreak
I personally believe that it has a lot to do with this generation's strive for instant gratification and the need for companies to cater to their customers wishes – to an extent, if not completely – in order to be solvent, and those customers happens to be today's generation. It's a lose-lose situation for people that enjoyed how MMO's, and games in general, were like in the beginning of their evolution.
Post by
Adamsm
Considering the ex-developer left before Vanilla even got off the ground...I don't consider anything he says worth a grain of salt.
Post by
1130769
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678294
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Post by
1012446
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Post by
Adamsm
Considering the ex-developer left before Vanilla even got off the ground...I don't consider anything he says worth a grain of salt.
Interesting, everyone should take that into consideration when reading this because he makes it sound as if he was behind many of the changes in tbc onward.
He does come across as a consumer and not a developer in the OP tbh.
And there's also the fact that he said what he did about WoW while promoting his new game so....
Post by
jcf190
I don't care how easy or hard a game is, as long as it's fun.
Post by
Shadoed
The other thing that has been omitted from the OP's post is that all of that text was a lead up to him advertising how good his own game that is currently in development was, so it was hardly an impartial view of the MMO market, but more a 'look at how bad this has got and how i am going to save it' type deal!
Post by
Adamsm
His game in question.
Post by
Azrile
I personally believe that it has a lot to do with this generation's strive for instant gratification and the need for companies to cater to their customers wishes – to an extent, if not completely – in order to be solvent, and those customers happens to be today's generation. It's a lose-lose situation for people that enjoyed how MMO's, and games in general, were like in the beginning of their evolution.
It really has to do with your definition of ´difficult´..
10 minute ghost runs after wiping in MC?
60 minutes of doing 15 copies of the same 4 mob trash pull before a boss?
Having to take 2 flight paths and a zepplin to hand in a quest?
Killing 200 yetis to get a quest item drop?
Having to spam /2 for 2 hours to get a group together for a dungeon that took 30 mins to complete
Having to fly to dungeons?
I don´t understand how any of those things are ´difficult´ as much as they are annoying. They are mindless activities that only benefit players with lots of extra time to play.
I give this example all the time. There were quest mobs and rare spawn mobs on the Isle of Thunder that had more mechanisms, and were more difficult technically than almost every boss in the first 3 raids in vanilla. In every trash pull in vanilla, and on almost every boss fight, dps (especially ranged dps) could stand in one spot and do nothing but press their very uncomplicated rotations. The majority of ´difficulty´ in Vanilla was just overcoming boring time-sinks. There were no encounters or bosses that required anywhere near the precision as we have today.
Everyone says WOW is easy.. but when you ask them to give a particular example, it almost always involves the removal of some really brain-dead timesink. WOW is much more ´efficient´ now, but the combat is much more difficult and interesting.
Post by
978011
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Post by
Shadoed
Personally,i think that the only thing that WoW lacks atm is more "Isle of Thunder" gameplay in older zones.
IoT is for me the most awesome zone in WoW and in any MMo,it has pretty much everything an MMo can offer : lore behind quests,awesome zone enviroment, solo and group quests , and several challenges (aka achievements).
If blizzard keeps this up with new zones and maybe add "IoT-style" daily q hubs in all old zones,it'd be awesome.
I sort of agree with this in that the one thing i have enjoyed throughout the Pandaria expansion is the introduction of the 'miniboss' element to the quest chains, some fights that you had to give some thought to for a change as well as the addition of World bosses which has created some great gatherings in a concerted effort to take these things down.
I just can't agree with the statement that Mark Kern makes about 'dying in a starter zone' as if this was a holy grail of difficulty measurement. I died in a starter zone when i made my first character in most games because you are still getting the measure of the mechanics and your characters abilities, but after that how many people die in open world encounters on their second or third characters etc, it is all about experience or quite simply 'one bitten, twice shy' syndrome.
Generally these days the only unexpected surprise you are going to get is in a new encounter or PvP where you have no direct experience of the things you are facing and that holds fairly true for most games i would imagine.
Post by
Jkpman
And since these quests are so easily and quickly accomplished, the developer is not motivated to spend any time creating rich quests or events for players,
since they will only be done once
and discarded in the blink of an eye
So basically like every quest in the game unless you level another toon?
What an idiotic comment, this is where he loses all credibility for me, assuming he had any to begin with.
Post by
lankybrit
Well, I think that it's become too easy for some. But those 'some' are a minority of players, so that's why Blizzard did it.
You want to appeal to as many as possible, and they made changes to do that.
Cheers.
Post by
1012446
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Post by
Zuji
No, it's just these days that challenging content is
optional
, and no longer mandatory. As it should be.
Post by
Jkpman
No, it's just these days that challenging content is
optional
, and no longer mandatory. As it should be.
Remind me again when challenging content was mandatory and would you tell me your definition of challenging?
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