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10.2.7
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10.2.6
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If you could program a boss...
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Post by
119112
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Post by
112775
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Post by
Interest
Warlock
PTR 2.32
<You Thought Locks Were OP Before?>
HP: 10,000,000
Mana: 15,000,000
Phase 1:
Firstly, make sure you have patch 2.32 downloaded or it won't let you fight. To start the fight, go to front of IF (as Ninanoora mentioned). You should see a human warlock with a felguard pet out. He will most likely be slaughtering people at random.
Felguard
HP: 4,500,000
Mana: 3,750,000
Shadow Bolt
: Deals roughly 7k shadow damage to highest agro target.
Searing Pain
: Deals 3k damage, but forces the enemy to only autoattack for 10 seconds.
Curse of Weakness
: Randomly casts on the raid every 20 seconds. Lowers all melee and range damage output by 50%.
Immolate
: Deals 2k damage and leaves a DoT that ticks for 2k per 3 seconds.
Incinerate
: Deals 6k damage + an addition 3k if the target is immolated.
Phase 2 (50%):
Drain Life:
Deals 2k per tick, heals the warlock for 7.5k per tick.
Drain Mana
: Drains 10k mana per tick.
Shadowburn
: Instant cast that deals 5k damage and lower movement, attack, and cast speed of that enemy by 30%.
Curse of Agony
: Deals damage like a normal Curse of Agony, except for more.
Corruption
: Temporarily turns an enemy into some random dictator figure, and deals 2.5k damage per 3 seconds to allies within 10 yards of him/her.
Phase 3 (30%):
You must kill the Felguard by this point, or the warlock will cast Soul Link, increasing all damage of per and self by 10000% as well as becoming immune to all damage.
Seed of Corruption
: Same as standard Seed of Corruption. Ticks for 1k every 3 seconds, and detonates for 5k. This must be dispelled.
Hellfire
: Deals aoe damage to everyone in 30 yards.
Rain of Fire
: Deals aoe damage in a targeted area.
Howl of Terror
: Fears everyone within a 500 yard range (even the IF guards).
Unstable Affliction
: Deals 4k damage per tick. This cannot be dispelled or it will instantly deal 100k damage to the dispeller and silence him/her for 100 seconds.
Phase 4 (10%):
Death Coil
: Does an 30 yd range aoe Death Coil every 45 seconds, healing the warlock for 1k per target hit.
Rain of Chaos
(WC3 type): Summons 20 infernals on the raid. Each one comes down as a meteor that deals 3.5k damage in the area and stuns everyone there for 4 seconds.
Curse of Doom
: Cannot be dispelled. Instantly oneshots the person after 30 seconds and spawns a doomguard with 250k health.
Phase 5 (2%):
Seed of Corruption PTR 2.32
: Uses the detonate proc version of the cast, practically wiping the raid. The warlock will even use this after it dies so there is a 100% chance of a wipe.
Note: Ty to Ninanoora for inspiring this by making a post of a Warlock Boss.
Post by
119112
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Post by
Wildhorn
My boss would have 1000 intellect and go direct for the healers.
Post by
82368
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Post by
Orvisand
Grom Hellscream
<Fel Warchief of the Warsong>
Health: 6.7 Million health
Mana: None
Special Notes: Thrall will be a part of the battle. Teir 8 battle.
Instance: Cavern of Time: Exorcism of the Warsong
Phase 1: 100% - 60%
The battle starts by talking to Thrall to begin the fight, the same conversation between Thrall and Grom will occur as in Warcraft 3, then begins the fight. He will have minimal threat generation, so you will tank him. He will do the following attacks:
Mortal Strike: Does 150% damage and applies a 10% reduction from healing. This needs a tank rotation.
Whirlwind: He will do an AoE melee ranged attack that will do 5500 damage on plate every 3 seconds for 9 seconds. His speed is reduced by 70% during this time. This ability wipes threat.
Phase 2: 60% - 15%
He will now do Mirror Image, creating 3 weaker forms, that will need to be burned down quickly so that the Mortal Strike will not apply too high. He will recast this every 2 minutes. Only the real one will Whirlwind.
Phase 3: 15% to 1%
He will enrage, increasing attack speed by 20% and damage by 10%. He will now do Wind Walk, randomly attacking a target with Mortal Strike, then returning to the highest threat target. Cloth wearing classes will most likely be one-shotted. He will no longer use Mirror Image.
Epilogue: 1%
Thrall uses the Soul Stone on Grom, who is now weak enough to be affected by it. All loot and gold will be available in the Cache of Warchief.
Post by
156171
This post was from a user who has deleted their account.
Post by
Interest
For all you Vampirism fans (WC3 map)
Nosferatu
<Ancient One>
HP: 15000000000
Mana: 15000000000
Phase 1:
For phase 1 you have to make a "base." You will be given tools to build a "base." (for details check some vampirism maps, I won't give out links).
Phase 2:
After 1 minute Nosferatu will spawn.
Farsight
: Will spot you instantly and give you 100000 damage worth of agro.
Chain Lightning
: Strikes you with a lightning bolt that deals 5000 damage and chains 10 times, dealing 80% damage to successive foes.
Nightwalk
: Turns invisible and attempts to sneak up on a foe.
Vampiric Aura
: Every time Nosferatu strikes an enemy, he gains 200% of the damage dealt.
Phase 3 (75% hp or 15 minutes):
Destructive Haze
: At this point, Nosferatu will increase his damage by 200%.
Flames of Hell
: Shoots out flames of hell at foes within 20 yards, dealing 400 damage per tick and leaving a debuff that increases fire damage taken by 50%. This effect stacks infinite times.
Burst Gem
: Shatters a structure you have made by dealing 25000 damage to it.
Tremble (Before Me)
: Smashes the earth, dealing damage equal to 20% of your own max hp within a 20 yard radius. Also stuns for 5 seconds.
Phase 4 (50% hp or 30 minutes)
Demonic Remains
: Imbues his own body with the remains of many powerful doomguards. Increases damage by a further 200%.
Incredible Blow
: Deals 40000 damage to the main tank, casting time is 1 seconds so shield block this fast!.
Fiery Body
: His body becomes fiery with the power of hell, dealing 2k damage per tick to all in melee range.
Phase 5 (25% hp or 45 minutes)
Sphere of D00m
: Obtains a sphere of doom, increasing all damage done by 20% every 10 seconds.
Teleport
: He will teleport up to 50 yards, all attacks will miss him 5 seconds after he teleports.
Rain of Doom
: Calls forth powerful hellish rains, dealing damage in a targeted area and afflicting all those who were hit with a debuff similar to Curse of Doom.
Phase 6 (1%)
Deathly Strike
: Hits a foe, dealing 1000000 damage every 0.1 seconds. This effect will hit everyone in a 30yd radius of the struck foe.
Phase 7 (0%)
Death Throes
: The Nosferatu won't let you win so easily, and will instantly explode into flames upon death, dealing 15 million damage to everyone within 200 yards. In addition, the trembling of the earth caused by this devastating force deals a further 1 million damage to everyone in Azeroth.
Post by
blademeld
My boss would have 1000 intellect and go direct for the healers.
so /win
Post by
victor2008
Cenarius
<Pwnt>
HP: 1
MP: 1
Phase 1
Grom Hellscream charge in ,and he is instantly pwnt.Pretty much free loot eh?
Grom : kek
Located in :CoT : Grom Gone Wild
Post by
Sveiningos
Forum Troll
HP: 3.000.000
MP: 4.000.000
Phase 1(100%-75%):
Wall of Impenetratable Red Letters: Zaps the players with a wall of blinding red letters causing a 'Red Letters' DoT that deals 1000 Damage every 3 seconds for 20 seconds.
Forum Bridge: The Forum Troll walls itself in under a forum bridge and makes itself immune to all attacks for 10 seconds. Spell is cast once per raid and the troll heals itself by up to 10 percent while walled in.
Constant usage of spell 'Spelling Errors and Grammatical Problems', causing 2000 Damage every hit(10 seconds casting time)
Phase 2(75%-50%):
Forum Trolls 'Spelling Errors and Grammatical Problems' spell becomes more powerful and now deals 3000 Damage every hit.
Flaming: Forum troll flames everyone resulting in 500 damage every two seconds for 10 seconds. During this time the forum troll is more vulnerable to meelee attacks.
Critical Post: To everyones surprise the forum troll posts a thread that actually matters and causes everyone to get stunned for 10 seconds.
Phase 3(50%-25%):
Forum Trolls 'Spelling Errors and Grammatical Problems' spell becomes even more powerful and now deals 4000 Damage every hit.
Forum troll now grabs the sign that's always in front of his bridge that says: 'Warning - Forum Troll!' and starts beating the players with it. Forum troll deals 750-1250 damage per hit.
Phase 4(25%-0%):
Forum Trolls 'Spelling Errors and Grammatical Problems' spell has now reached epic fail level and now deal 5000 damage.
Desperate: The Forum trolls forum account is about to be banned so he becomes desperate and starts switching targets in a 10yrd radius.
Roar of Flaming: See Flaming and duplicate.
At 0% the forum troll explodes, dealing 2000 Damage to everyone in the raid.
Loot:
Melee classes: Red Text of Doom set.
Caster Classes: Flaming Set.
Post by
Dhazy
Noob
<Lord of Horrible Comebacks>
Level ?? (Boss)
HP: 1
MP: Infinite
The boss has pretty much no health, but uses mana to yell random crap and it lowers when someone owns it at it's own game.
Abilities:
PWN- If the victim cannot respond at all, he will take 500000 damage.
OH BURN- If the victim does not respond fast enough, he will take 100000 damage.
lolololol- If the victim makes a stupid comeback, he will take 400000 damage and suffer -90 Intellect for 3 days.
Strategy:
Phase 1: Enter the Trade Channel or The Barrens General Chat to engage the fight. When someone asks a simple or stupid question or mispells one word, the noob will yell at that person. To lower the boss's mana, you must think of something wittier and then proceed to slam the boss.
Phase 2: At 90% mana, the noob will now direct statements towards you. You must be very fast with your answers, and very clever, or else everyone will laugh at you and you will DIE.
Phase 3: 10%: After going back and forth for a while, the boss will become extremely irritated and start talking in CAPS, use grammatical errors, and add in random gibberish. This might confuse you, but the fight has actually gotten much easier. Just keep thinking on your toes.
At 0% mana, you are now free to beat the living crap out of the boss. Sadly, there are no phat lewtz because this boss is a loser.
Post by
Interest
Abilities:
PWN- If the victim cannot respond at all, he will take 500000 damage.
OH BURN- If the victim does not respond fast enough, he will take 100000 damage.
lolololol- If the victim makes a stupid comeback, he will take 400000 damage and suffer -90 Intellect for 3 days.
Wouldn't he/she be too noobie to use these abilities anyways?
Post by
sheepskin
Noob
<Lord of Horrible Comebacks>
Level ?? (Boss)
HP: 1
MP: Infinite
The boss has pretty much no health, but uses mana to yell random crap and it lowers when someone owns it at it's own game.
Abilities:
PWN- If the victim cannot respond at all, he will take 500000 damage.
OH BURN- If the victim does not respond fast enough, he will take 100000 damage.
lolololol- If the victim makes a stupid comeback, he will take 400000 damage and suffer -90 Intellect for 3 days.
Strategy:
Phase 1: Enter the Trade Channel or The Barrens General Chat to engage the fight. When someone asks a simple or stupid question or mispells one word, the noob will yell at that person. To lower the boss's mana, you must think of something wittier and then proceed to slam the boss.
Phase 2: At 90% mana, the noob will now direct statements towards you. You must be very fast with your answers, and very clever, or else everyone will laugh at you and you will DIE.
Phase 3: 10%: After going back and forth for a while, the boss will become extremely irritated and start talking in CAPS, use grammatical errors, and add in random gibberish. This might confuse you, but the fight has actually gotten much easier. Just keep thinking on your toes.
At 0% mana, you are now free to beat the living crap out of the boss. Sadly, there are no phat lewtz because this boss is a loser.
Hahaha! So true.
Post by
2Fang
Barney
<Purple Freak>
Level ?? (boss)
HP: 8,500,000
MP: 500,000
40-man Raid.
Strategy:
Phase 1
: (100%-75%) Wields two children as weapons, dealing 1-1.5k on a tank per swing. Will rarely wipe all threat, and head towards the gnome in the party. In the case of no gnomes, it will start attacking everything in a 8yd radius with a ability called "Spazz", dealing 1k every two seconds, lasting for 10 seconds.
Phase 2
: (75%-40%) Summons a mini Barney, which does exactly everything the original does, except it's health, attack power, etc is halved. Original Barney will now combine both his kid swords into a huge two handed kid sword, which ones 3-4k on a tank.
Phase 3
: (40%-0%) Summons two Baby Bops, one black and one white with 2,500,000 HP each, both with a special magic ability called Freak Out, causing everyone in a 35yd radius to run in fear for 5 seconds. It also has a DoT called Confetti, an animation ~3 seconds before it's cast, Baby Bop will take out a basket out of thin air, and puts it's right hand into it. Black Baby Bop's Confetti does Holy damage, and White Baby Bop's does Shadow damage. Lasts 20 seconds. Also, Barney is now enraged, doing 35% more damage with a 10% attack speed reduction, and is glowing light purple. 25% of the melee damage done to Barney is now inflicted on the attacker.
That was fun. :)
/win
Raijin Thunderkeg
<Pandaren Defender>
Level: ?? <Boss>
HP: 4,800,000
Mana: 332,310
25-Man Raid.
Strategy:
Phase 1
:
Uses his Bamboo stick dealing 2,000 to 2,700 on Plate wearers. Does a Cleave attack that has a 12 second cooldown which deals 1.5x the normal damage to players in a small radius. Raijin will also use Flame Cone every 30 seconds, dealing 3,000 fire damage in a cone.
Phase 2
:
Breaks his Bamboo stick into 2, dual-wielding the weapon dealing 1,200 to 1,800 on Plate wearers but attacking faster. When he hits 50% HP, Raijin will use Thunder Clap dealing 5,500dmg to every one in the raid within 25yrd radius.
Phase 3
:
When Raijin hits 30% HP, goes into Frenzy mode, dealing more damage but taking more damage.
At 20% HP, Raijin will get his Beer keg and spray everyone in the Raid with Beer causing everyone (excluding tank) to go into a Drunk status. When Drunk, cast time is doubled and miss rate increased for melee. Also, to all Drunk-players, Raijin's Flame Cone will deal twice the damage.
At 1% HP, Raijin will split up into 2 forms; Earth and Fire. Earth Panda has only 10,000HP.
Fire Panda will instantly explode dealing 8,000 fire damage to everyone in the raid, while the Earth Panda does rollouts in random directions dealing 5,000 melee damage to anyone who gets crushed.
When the Earth Panda dies, Raijin dies.
Just some random boss based on Warcraft 3.
Post by
189692
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Post by
boods
Deathwing the destroyer
20,000,000hp
Phase 1
STAY OUT OF THE FLAMES
Phase 2
KILL THE ADDS
Phase 3
MOAR DOTS
Phase 4
SOTP DPS
Phase 5
RUN TO THE CENTER
Phase 6
STAY OUT OF THE FLAMES
Phase 7
Loot kthxbai
Post by
149424
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Post by
119112
This post was from a user who has deleted their account.
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