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Feral DPS help?
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Post by
526010
This post was from a user who has deleted their account.
Post by
Sokken
Armory link and combat log would be very helpfull :)
Post by
woohaa
are you using your tiger's fury right before every other rake? are you using berzerk on cd? or during burn phases? did you have an agi flask and food? what type of raid setup did you have? Also, did you switch to ferocious bite to keep rip up during the last 25%?
these are my questions to you. i'm too lazy atm to go look at your armory and sim your char to see what type of dps you should be putting out and if you got all your reforging, gemming, and enchanting right.
if i had to guess at what the problem was i'm going to assume you haven't fine tuned your rotation for your tiger's fury and berzerk. keeping your savage roar and bleeds up is the easy part, along with keeping the mangle debuff on the target. Using your cds properly in your rotation is the hard part.
Post by
526010
This post was from a user who has deleted their account.
Post by
LookOut
Well you only have a 346 weapon. Still doesn't look like a reason to do less dps than the tank though.
Maybe neither you nor your feral buddy are applying the mangle debuff? :p
Post by
Sokken
I just checked through the combat log briefly on shannox. and as i see it you had:
Rip: 65,1% uptime
Rake: 71,1% uptime
Savage Roar: 28,6% uptime
And baleroc you had
Rip: 85,2% uptime
Rake: 64,4%
Savage Roar: 16,6%
Sure fight mechanics play their part but they should be alot higher for most fights than you have. try to work that out and you will see a dps increase! :D
take a look through the logs and they can give you some hints on what to improve. they are your friend :D
Post by
Thunderbro
I generally try to reserve Berserk for burn phases, or
when they pop Bloodlust
Just a quick note, Bloodlust affects melee haste and Berserk reduces energy cost. Other than added energy regen from bloodlust, there isn't much from it that would directly stack with Berserk, so it isn't
strictly
neccessary to reserve Berserk for Bloodlust. You
would
want to use Tiger's Fury (which you cannot use during Berserk) and trinket(s) during Bloodlust, though.
Also, as Sokken has pointed out, your up times are what's killing you. You need to manage combo points in order to keep all those as close to 100% as possible, with the priority being 5CP Rip > Rake > Savage Roar.
Post by
yodadoe
Just a few comments to add:
Keeping a 5pt Rip going without clipping the previous Rip is your first priority throughout the fight. Everything else revolves around that. If you need to use Savage Roar with only a 2 or 3 combo points, do it. The buff is the same no matter how many points you use; only the duration is different. Also, using Ferocious Bite is not that much more dps that simply continuing to Shred. So don't FB unless you're sure you'll be able to have 5pts ready to go for your next Rip.
If there is a distinct burn phase that requires you to really push dps, save Berserk for it, or time it accordingly. But for the most part, it's good to use Berserk early so you can use it again later... maybe even a third time if the fight is a long one. Always time it so you hit TF right before Berserk. The TF buff persists during the first part of your Berserk, but you cannot use the actually TF spell after Berserk.
Like others have said, it's all about uptimes on Rip as well as Rake and SR. You also need to keep mangle up, but that's easy, since it's only once a minute. One minor tip about TF: if you can use your two bleeds right after you hit TF and the buff is still active, it will increase the damage of those bleeds for the duration of that bleed. For Rake, it's actually a dps increase to re-apply rake (overwrite the last Rake) when you have TF active. However, it is NOT a dps increase to overwrite a preceeding Rip after you pop TF. If you're within a few seconds of the last Rip expiring, go ahead and wait a few seconds and pool energy, then hit TF>Rip. But you can't wait all day for this. I think Rip usually lines up with the TF cooldown once every third Rip or so.
Lastly, weapon DPS does matter a lot. A 346 weapon is hurting you. But until you work on your buff/debuff uptimes, you'll be hurting anyway.
Post by
Mordraug
The uptimes of rake and rip could be better but they are not so bad.
What's striking me as a bit odd is your amount of mangles. You have almost as many mangles as shreds. On most fights it should not have to be more then about 1 mangle per 10 shreds.
I'm guessing you had to chase the dogs on Shannox so your performance on that fight is a bit weak, try and get to stay on boss after first dog is down =)
Post by
144872
This post was from a user who has deleted their account.
Post by
Dbizzle
Hi,
I don't mean to hijack a thread or anything, I just wanted to ask a quick clarification (since this thread is about feral dps).
Here is my druid (he should be logged in my cat dps gear set)
http://us.battle.net/wow/en/character/laughing-skull/Yayorails/advanced
My main spec is feral bear. But since I have upgraded all my items, I recently reforged and gemmed my tier 11 and a few zandom drops to make my offspec feral cat dps (Though you will notice I still have Fluid death, reforged to dodge for my tank spec). Generally I utilize this as pvp, but I also have been practicing on a few runs in this cat spec to get accustomed to maintaining my rip and rake dots.
My question is simple. Stat weights.
I found this in one of the stickies:
Stat priorities for Cats may look like: Agility > Mastery > Crit >= Haste > Expertise > Hit
(From Alundrei's guide)
With this information I should throw out the typical melee dps of hit to cap then expertise to cap; then fill out your other stats?
And this reasoning is that I should maintain almost continuous damage from behind my target, unless the fight does not allow; so on that basis hit and expertise are not required to be reforged toward but I will instead gain more from gemming for Agility and reforging away from hit and expertise to Mastery and Crit/Haste.
Thanks
Post by
526010
This post was from a user who has deleted their account.
Post by
yodadoe
Agility is much better than any other stat. You want as much Agility as you can get in your enchants and gems and trinkets. Only use orange or purple gems if you can get at least 13 agility PER NON-RED GEM USED.
The secondary stats question.... the most important thing you need to understand is that ALL of the secondary stats are very close to equal for cat DPS. So you can reforge to whatever you want and your dps will likely be about the same. So you're basically going to want to reforge to match your playstyle and what you want out of your cat. You are correct that we do NOT need to cap hit/exp. It's purely optional. Many people do it so their rotation is smoother. But most theorycrafters agree that Mastery and Haste are our best stats. Which one is better depends on the fight, honestly. For fights where stand there and dps one target without doing much else, haste is the winner. But Mastery pulls ahead if you have to move a lot and aren't always on the boss's butt, or there is target switching. In those situations, the proportion of damage from bleeds goes up, favoring mastery. Also, if you still have T11 2pc bonus, Mastery is best.
I recommend keeping enough hit and expertise so that you're at 0% failed attacks for level 87 mobs. That covers most trash mobs and is a decent amount of the two stats that it smooths out your rotation a bit.
Post by
Dbizzle
Ok, thanks; that is what I thought I was reading when I looked at the guides and descriptions. I know my gear is definitly not ideal; since some of it is still part of my tanking gear. But thanks, I will make some changes to that effect. I know I reforged a few things away from hit and expertise; and noticed an instant improvement in numbers since I did favour the mastery with my 2 piece tier 11. I will keep tweaking as I replace my tanking pieces (which will then be reforged to dps to fill out this set).
Thanks for the tips, I was looking for that confirmation as it went against the norm I have learnt for melee dps. I will keep the hit and expertise for the 87 lvl mob as you said since I do hate if I miss.
Post by
144872
This post was from a user who has deleted their account.
Post by
woohaa
2 OP: i don't get to play kitty very often since i tank or heal most of the time on my druid, but since i have to relearn how to do my rotation every time i switch i have some pointers for you. One practice practice practice. go to a target dummy and practice over a 3min duration. Learn your opening rotation and then based on how much haste you have on your gear figure out a good rotation to keep up your bleeds and savage roar. If your reforged mainly for mastery and crit then you'll be spending all your combo points to keep up rip and savage roar. Don't even bother with FB. Remember that your only losing out on dps if you let your energy bar cap out. So you have some leighway on when you expend your energy. If rip has 3-4 seconds left, wait a bit and then reapply. You do not need to be hitting a button every GCD that's not how it works. The only exception to that is during a bloodlust/heroism/timewarp phase when you pop berzerk and your trying to expend combo points to extend the duration of your berzerk buff.
Most people's biggest mistakes is trying to fit a ferocious bite inbetween rip and savage roars. Unless you stacked haste you probably won't have the energy to fit it in. If you get some really lucky crits and you have alot of time left on your rip and SR then you can use it. But normally you won't have that luxury.
and imma say this one more time cause i know you probably won't do it or think you don't need to. GO TO A TARGET DUMMY AND PRACTICE. if your having weird uptimes on your bleeds and you can't even keep them up atleast 90% of the time in a non-movement fight then your doing something seriously wrong.
Post by
LookOut
On Majordomo, half the fight all I could do was Mangle spam because we all had to stack in front of him for his fire cleave...
You can run behind him to shred in between fire cleaves. It can get tricky after a while when you have less and less time to run back, but still.
Thank god you don't need to eat fire cleaves on heroic mode ^_^
Post by
144872
This post was from a user who has deleted their account.
Post by
pelf
You are correct that we do NOT need to cap hit/exp.
untrue
Can't just say that and nothing else. That has been the prevailing logic for a long time now.
Post by
144872
This post was from a user who has deleted their account.
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