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Resilience
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Post by
105944
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Post by
dslg604t
The same logic seems to apply. Would 40 healers be able to keep each other alive against 40 DPS?
Post by
cloudp
The same logic seems to apply. Would 40 healers be able to keep each other alive against 40 DPS?
If 40 Pyroblasts hit an enemy in a 0 second window (Very hard to do, but then again, landing 40 heals intantly after would be just as hard), infinite heals would still fail, the healer would be instantly blown up. Burst DPS vs Sustained dps. In a fight with such numbers, it would be about who is the best coordinated group, because the viability of tanks, healers and dps is severelly weakened by how fast a coordinated group can take down a player.
That's theoretically, frankly. Realistically, the DPS would just throw an absurd amount of AoE and the latency/fps drop it would cause would make the fight horribly messy and inconclusive.
But the major point discussed before the derails was if a Blood Death Knight would be able to hold a healer indefinatelly.
Well, I'm surelly not experienced enough to answer that myself, but I thought the self-heals of Blood (especially when he's spamming Death Strikes), and (at least against a Priest) with a close to 100% time on target, the healer wouldn't be allowed to just burst through him between DS and Rune Tap cooldowns, not to mention you'd be upping his damage output through Vengeance; those are just the passives/short cooldowns. If we factor Dark Simulacrum, Ghoul Sacrifice, Will of the Necropolis, Vampiric Blood, Anti-Magic Shell, and Lichborne->Death Coils, ignoring damage reduction talents and resillience, there just seems to be an overwhelming tip to the DK's favor.
However, the DK would have pitiful damage on the healer, who would simply shun the damage off. So, I would conclude it would become an endless match.
As this is hardly based on experience, I can't exactly call those statements factual, and people have diverged from this subject quite a bit, but i'm genuinelly curious.
And another note, something that heals for 0 mana cost has obviously an infinite
mana
efficiency, since you can cast it infinite times without ever touching your mana, and it's cooldown is irrelevant to attest so. It doesn't have infinite
time
efficiency, obviously. Although the cooldown would affect a spell's mana efficiency (since you'd have to measure it's uptime to get a number of casts, diluting the mana cost if spammed), it would be if the mana cost weren't 0. Being such, having no cooldown or 1 hour is irrelevant.
Post by
105944
This post was from a user who has deleted their account.
Post by
Monday
There's been times where, on my frost DK, I've been able to hold out for ten or more minutes against a healer (usually paladins, seeing as how they never seem to run out of mana).
I don't doubt that I would eventually lose, but not until one or both of us had quit from boredom. Death strike heals through pretty much any damage the healer could put on me, combined with my interrupts and silences.
Post by
Bllets
The same logic seems to apply. Would 40 healers be able to keep each other alive against 40 DPS?
It does not.
40 healers would technically be able to heal massive amount each second which means that they would be able to outheal any substainable damage from 40 DPS. However PvP in WoW is around burst and the burst from 40 DPS could easily kill any healer in less then a 0.1 second, because that our health pool is limited to a number that is based around 3v3,5v5 and PvE.
Same logic applies in a BG. If you have 8 targets that attack the same person, it can be very hard to keep a single target up if the 8 people can synchronize their burst.
@Topic
Resilience is what keeps PvP a factor at all, since without resilience there would be no pvp. There would be a place for PvE players to kill time with 50k ice lances and 100k ABs.
Resilience is generally the best thing added to pvp in the history of WoW, since it's the only thing keeping PvP from PvE. A complete seperate game would be ideal though.
I don't doubt that I would eventually lose, but not until one or both of us had quit from boredom. Death strike heals through pretty much any damage the healer could put on me, combined with my interrupts and silences.
Remember that 3 healing specs have 2 schools that can damage, and paladins can do damage after being interrupted.
Post by
Monday
Remember that 3 healing specs have 2 schools that can damage, and paladins can do damage after being interrupted.
Like what? If you interrupt a paladin, all spells in the holy school are on cooldown.
Paladins only use the holy school. They literally have no ability* that's not on cooldown when interrupted (I can attest, having played Ret in PvP).
* it's possible there's one ability or two that I've missed, but none of any particular value. (##RESPBREAK##)8##DELIM##asakawa##DELIM##
Post by
105944
This post was from a user who has deleted their account.
Post by
Orranis
1) bait interrupts
2) ?
3) profit
I'm going to go ahead and say why this is bull$%^&, because everyone says it to Frost DKs too.
The reason we're casting is because we need to heal/CC the targets, or we'll die. If we take a second to juke the Flash/Hungering Cold, we just die.
Post by
Deepthought
I'm going to go ahead and say why this is bull$%^&, because everyone says it to Frost DKs too.
The reason we're casting is because we need to heal/CC the targets, or we'll die. If we take a second to juke the Flash/Hungering Cold, we just die.That's not baiting, that's just plain old casting.
Post by
625810
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Post by
Orranis
I'm going to go ahead and say why this is bull$%^&, because everyone says it to Frost DKs too.
The reason we're casting is because we need to heal/CC the targets, or we'll die. If we take a second to juke the Flash/Hungering Cold, we just die.That's not baiting, that's just plain old casting.
That's the point. If we try and juke them with it, or bait them with it, when we actually need it, if we don't get the cast off (i.e. interrupt ourselves mid-cast to prevent lockout then we either get the secodn cast interrupted by other person on their team, or just get globaled because we didn't get the CC/heal off.
Post by
105944
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Post by
Interest
goshad: You usually don't spec Evang/Archangel for PvP.
Post by
105944
This post was from a user who has deleted their account.
Post by
625810
This post was from a user who has deleted their account.
Post by
105944
This post was from a user who has deleted their account.
Post by
Interest
goshad: You usually don't spec Evang/Archangel for PvP.
indeed they don't, i stand corrected
post changed accordingly
boo on me for not realizing how bloated disc was
TBH still not the best argument. I mean, Resto Druid has a no-mana Wrath, Resto Shaman has Telluric Currents for their Lightning Bolt (+ water shield and other mana mechanics).
Point is all healers at least have some degree of offensive firepower and a way to fuel it.
Post by
625810
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Post by
105944
This post was from a user who has deleted their account.
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