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10.2.7
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Need opinions....
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Post by
MMOGrizzly
http://us.battle.net/wow/en/character/stormreaver/Grizzack/simple
I'm pretty damn good with my fury warrior. I just want some opinions from other warriors on my spec, gems, and whatnot.
Thanks in advanced to any who post.
Post by
aaagg
Sloppy enchants at some pieces.
Str & hit gems in helm, hands, and head should be replaced with strength gems.
You're 4 above the expertise cap, and might be a bit high on the hit (personal preference tbh).
That's all I can find atm, looks decent.
Post by
281850
This post was from a user who has deleted their account.
Post by
481692
This post was from a user who has deleted their account.
Post by
WTBaggrodump
Cookie-cutter spec and glyphs, 4 over expertise cap, but you're DWing maces so you can adjust that accordingly. You'll only need like 690~ish expertise to get the cap. I'd ditch the purple gem in your helm and just put in a straight strength gem. For the other socket bonuses, anything less than +20 strength or +20 crit rating, I wouldn't bother. At least with all the purps. Orange isn't bad, but like I said, only if the socket bonus is really worth it, kinda like your chest piece. You still get the 80 strength overall, but you also get the 20 hit rating, too. That was a good move. Keep reforging your haste and excess expertise to crit. Mastery isn't bad for TG, just not something you go out of your way for.
Straight to the point!
Gem only Strength or Strength/Crit when the socket is worth it, and professions could really help you out either with surviving longer, making fights easier on you, or just giving you more stats overall. If you have the cash, I'd get BSing and JC, since they'll give you two bonus socket bonuses and three +67 rating gems, respectively. As for hit rating itself, it's all a personal opinion. I'd suggest stay at 12% hit if able and try to get to 14% hit rating,
but only if you feel your rage generation is not steady enough
. I agree with the above statement; drop the hit enchant on your boots and pick up the Mastery or Lavawalker enchant. The mastery is good for TG and Lavawalker gives you that extra run speed for scary situations. Otherwise, unless you need the hit/expertise rating to stay at the (basic) cap, enchant for strength first, then crit, then mastery.
Post by
MMOGrizzly
Thanks for the help guys. I feel its good to get other opinions and whatnot, helps you better yourself.
Post by
WTBaggrodump
It most certainly can, but the biggest perk is that it always seems like someone else can point out something you may of missed.
Post by
MMOGrizzly
Alright, I dont think Im doing the most dps I can do. Before 4.2 I'd pull, on average, 18-21k. Now Im at 16-17k. I dont know if Im doing something wrong or what. I follow the priority system to the teeth.
Post by
WTBaggrodump
Well, there was the damage nerfs, plus the Overpower CD nerf... And the bug fix.
Fury went from 10% damage to 5% DW damage. There's more gear out because of Firelands and the new quest hub, so your damage can only go up at this point. They're just trying to equalize everything, plus making Arms less OP than it had been in patch 4.1.
Post by
MMOGrizzly
Ahhh ok.
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