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New Idea for a dk tanking change.
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Post by
Problimatic
One of the key problems with tanking as a death knight is that it is pretty much required to keep diseases on target. However since Outbreak can only be used to keep about half uptime that you need you end up resorting to using runes that could be used for death strikes. My suggestion would be to make pestilence refresh the disease on the current target. It already refreshes the diseases on those it spreads to when using it as an aoe disease spread so why not just make it refresh the current diseases on the targe as well. Pestilence with the low cost of one blood rune would be a very minimal cost as death strike doesn't use those runes.
Post by
Monday
Used to be a glyph in Wrath where Pestilence would refresh diseases, and I loved the crap out of it. Way easy to let me keep diseases on the boss and spam Oblit.
I think Blood definitely needs a talent to keep that, because it's kind of OP for the other specs (granted, they need help too)
Post by
Orranis
These are the most basic things I'd ask for, barring a complete spec mechanic redesign:
Remove diseases from the Frost/Unholy rune recourse mechanic. I think there are some good examples of survivability vs. survivability, like Bone Shield vs. Death Strike, but this just an idiotic one that all other tanks can apply with no detriment to survivability.
Remove Blood Caked Blade. Possible talent to reduce diseases maintenance in it's place? Probably too low, make it more deep Blood to prevent it from affecting Frost.
Runic Empowerment redesigned. Make it only proc either Unholy or Frost runes, or give a rune regeneration increase similar to Runic Corruption. This makes maintaining Blade Barrier much easier, as you no longer have to game Blood Runes. Similarly, Crimson Scourge is once more a powerful talent as it no longer interferes with this. Slight DPS increase to Blood, who cares, HUGE quality of life improvement.
Fix the Blood Tap bug. Sure it works in our favor, but we shouldn't have to use it to be viable.
I think this solves the majority of the Quality of Life issues Blood has, the only others being actual effectiveness and chance to die compared to other tanks (spikiness, lower effective health), and Death Strike itself which I think is a whole new can of worms. Other things I'd include are:
- DK's usefulness in AoE tanking (Rather complicated problems with our block mechanic, the global cooldown, kiting, etc., as well as not being able to take Crimson Scourge for fear it'll break RE gaming and Death and Decay's one the block resource).
- Avoidance and Death Strike (not just the scaling problems, but the actual quality of life problems that makes shotgunning it more effective and ridiculously hard to 'optimize', though I think scaling problems need fixing too).
Post by
Aris
What your asking for used to exist and was taken away.
The glyph for pestilence used to refresh diseases on your current target.
I don't expect it to come back.
I think most of a DK tanks problems would have been resolved if they had picked frost instead of blood as the main tanking spec. Blood is just too reactionary. Frost was always about preventing the damage in the first place, where blood is all about healing back that damage after you take it. With the way DS works, you have to be smart about how you use it and when. You can't just spam your attacks when runes are available like you used to be able to. So now you get a bunch of noob DK tanks that have only played DPS where you /faceroll your keyboard to play, and they all wanna tank that way and it doesn't work. The reason frost was superior is because you can't heal back the damage if your dead.
Blood isn't so bad for skilled players who know the mechanics and how to optimize them. But this is a very small percentage of the wow population. It would have been much easier for people to do Frost tanking properly.
Post by
Orranis
I agree wholeheartedly. Further into Wrath of the Lich King, Blood had become this "best" tank spec because it had much more effective health than Frost, through extra Stamina and Will of the Necropolis. It started around Ulduar. However, if you think about it, the Frost/Unholy mechanics of Naxxaramas actually worked a lot more powerfully on the Cataclysm Paradigm.
However, I have a feeling we're going to see a lot more 'Wrath' like content. Intellect is triple-dipping for healers, giving base mana, spell power, and regeneration, and healer regeneration is just scaling through the roof. Furthermore, Mastery and Avoidance is scaling very powerfully to, especially shield-tanks who, if gemming Mastery, can hit near-unhittable in the first tier. Once they reach that unhittable point and after which they start converting any extra stats into dodge and parry, they're going to have an obscene amount of effective health as well as mitigation. This means that in order for bosses to do any damage to tanks they're going to need to hit obscenely hard. This would probably straight-out murder Blood Death Knights as they are now, and maybe Druid's (though they have much more base effective health).
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