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Post by
647614
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Post by
481692
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Post by
WTBaggrodump
I never knew I made a guide on here... I'm posted tidbits of helpful stuff, but never a guide. I might spend the time coming up with one if not for the fact that they've been made already. I'll clue you in on a few things as to why you have it and why you want it, plus why that is bad.
The reason you'll want mastery (not reforging everything into it but leaving it alone and even enchanting for it should you feel the need to do so) as a Fury TG Warrior is mostly because of this;
Raging Blow
.
Unshackled Fury
affects everything that depends on or
is
an enraging ability (but the rating went into the toilet so it's not longer helpful to go crazy on it), but since Raging Blow is higher on the priority list than it is for most of your other abilities (and it should be up every 6 seconds once you get into your groove in the fight), it'll be pretty high up on your damage list.
As Laalipop said, you'll want Crit and Mastery mostly, Haste is fine but you'll want to reforge any of it that you get into something more useful, like excess hit, crit, or mastery. The reason your
Deep Wounds
is doing so much damage is, whenever you crit on something, it'll put deep wounds on that target. You can crit with any of your abilities so it bound to go off alot. What alot of people don't know is if you crit so often that you're critting before the tick of your DW goes off, you're applying another 'stack'. It can build up higher and higher, especially when you're on a single target and burning on it. (Think of Deathbringer Saurfang from ICC). Plus, with one
Whirlwind
, you'll most than likely apply it to everything nearby when the add phase comes up.
For your abiltity priority, it's mostly CS, BT, Raging Blood (because BT puts up an enrage), slam when it procs, whirlwind when around 4+ units, cleave when around 2-3 units, Heroic Strike when you have like 70+ rage, ect. I'm sure you already know that but I'm just covering all of my bases.
Elitist Jerks
has quite a bit of info on the subject, but you'll have to wade through alot of the theorycrafting and mathmatics.
By the way, with the start of fights, it's best to just let your guy swing a couple of times, slowing your abilities till you get into the 'feel good' spot with your rage. I'm not telling you to just auto attack on the target, but slow your rotation. Pause for half a second till you feel like you're able to spam your keys and kick arse. I hope my info has been insight to you. I'll try to check in later should you have any further quetions. Best of luck!
Post by
481692
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Post by
WTBaggrodump
By the way, with the start of fights, it's best to just let your guy swing a couple of times, slowing your abilities till you get into the 'feel good' spot with your rage. I'm not telling you to just auto attack on the target, but slow your rotation.
I generally just auto attack for a bit for threat reasons, not sure why but I will rip a mob right off the tank if I do more than that.
If it's a heroic and the tank is a bit iffy, that's understandable. In raids, and I've been told this plenty by experienced and veteran warrior tanks before, if the tank in question can't get the aggro from the beginning with all kinds of DPS going nuts, then they aren't a very good tank. I can understand where you come from, though. I had that trouble all the freakin' time in Heroics and Raids. Half the time,
I
was the one tanking the instance! If you feel that you should just auto attack for the first 4-5 seconds, that's fine, but I suggest throwing in CS, BT, or hell, even Rend. For the few Fury who are spec'd into B&T instead of say, 2/3 Incite, you'd be perfect for add-heavy fights, but you will have to stance-dance whenever the adds come out for it to be effective.
Rend and Thunder Clap can only be done in Battle or Defensive Stance, mind you.
P.S. Even if you're in B&T and stance dancing and all that good stuff, you'd still need to wait long enough for the tank to get solid aggro on the adds unless the adds are flimsy and you can tank them yourself. As I said, your DPS capability can depend on the tank, given their ability to hold aggro (or not).
Post by
647614
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Post by
marklartank
not counting the initial 10 seconds or so, if you are having aggro problems then it's your tank's fault. just be careful with HS early on in the fight.
i never pull aggro with good tanks, and i certainly don't hold back.
Post by
Porcell
not counting the initial 10 seconds or so, if you are having aggro problems then it's your tank's fault. just be careful with HS early on in the fight.
i never pull aggro with good tanks, and i certainly don't hold back.
Anshal tank or if Arcanotron is the first active... sometimes tanking can suck for threat.
Was doing Conclave herioc yesterday and I was tanking Anshall with a Boomkin and a Ret Paladin DPS with me. Every single pull I was taunting back. By the time power hit 85 and I was jumping, I was at about 3000 Vengeance. Anshal does a few several second-long casts and needs to be moved occasionally during the fight, and doesn't hit very hard. Without an MD (and even with an MD), it can seriously suck.
But yeah, exceptions to the rule. Even with full survivability gear on, on most fights I never have to worry about threat.
Post by
647614
This post was from a user who has deleted their account.
Post by
WTBaggrodump
Meh, maybe it is just a tank problem. Doesn't fix the fact we need something to lighten the agro load we get.
Quite possibly, but then we wouldn't be Warriors, would we? Warriors don't run from a fight, they jump into a fight and rip people to shreds. If anything, they should have something like a passive ability that nerfs incoming damage after you are dealt damage, or just reduces threat when you take damage for a short duration. That or you could always roll with a pally and whine at them to use their '
Hand of Salvation
' on you all the time.
Post by
647614
This post was from a user who has deleted their account.
Post by
WTBaggrodump
As a matter of fact, I can only recall one pally that would actually use HoS on me in a fight and that was mostly in heroics... And that was my IRL buddy. He was, for the most part, a prot pally. I just noticed that there was a glyph to remove all threat for the duration. Oh man that would be epic, especially only that '2% every second for 10 seconds' jazz. I do miss my time in Wrath... Oh well. All of my guildies who are still playing are fully geared and getting bored. I'll have a lot of work for me when I get back into the game in a couple of months.
Post by
marklartank
Haha I wish our Paladin tank and healer were smart enough to pop it. Mid fight shouting on TS "OH GOD! Hand of Salvation me! Oh God! *dead* Thanks man..."
I have to admit though I think most Paladins don't even have it on their taskbar anymore.
or maybe they already used it on themselves - good ret pallys are beasts on threat. on more than one occasion i've had to ask our ret if he had RF on (which would have been strange if he did since he doesn't have a prot spec).
funny story about warrior threat:
my group's MT is a prot pally and since we rush through trash these days with no CC, our fury and i pull cleave aggro a lot. one time i couldn't figure out what was going on - none of my attacks were working! i think i made a comment on vent about it and he said "you're on a time-out". it took me a second to realize he'd
BoP'd
me.
he calls it his warrior time out button.
Post by
328067
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Post by
647614
This post was from a user who has deleted their account.
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