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Live
PTR
10.2.7
PTR
10.2.6
Beta
Divinity or PoJ
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Post by
hawke
Heya all.
I'm currently checking some possibilities for my 10 man spec. I was wondering how the switch from Divinity to Pursuit of Justice was. I've seen some Holy Paladin in speccing into PoJ instead of Divinity, and I was wondering how big the step is.
Most people seem to think it's valuable, but then again, 6% is alot of healing (if we take into account a standard fight at 10k hps for 3 minutes, that's 1,800,000 healing done. Now, reduce 6% from that, I would only have healed for 1,692,000 (108,000 less). Now... that may not seem like much, but that's 2 Divine Light crit + 2-3 holy shock...
So my question : Is the 15% speed + HP on cc really worth it ?
Post by
Flonnette
It must be noted that Divinity is at the bottom of Protection (that is has no requirements beyond completing the original "fill out Holy first") while Pursuit of Justice requires at least 5 points in Retribution. It isn't hard to justify 5 points into Retribution but as a matter of fact it is that much more costly to gain it.
I am at a loss on why others value movement speed for general raiding which is valuable for some events but +6% healing is useful all of the time in any event. I would love an explanation on their thinking on this.
Post by
pezz
Simply put, we have terrible healing while moving. One holy shock, unless you want to rely on luck, and one HoPo heal. After that you're SoL. 15% run speed is basically a huge haste buff for your first casted heal after you stop moving, in addition to making you live longer by getting out of the bad stuff faster.
Post by
Flonnette
Although it is very true that "healing on the move" isn't great, I haven't found it a "wipes the raid" problem. Although I haven't seen the last heroic fights for myself, the distances have been forced to move aren't serious enough to make me think I need to hold back all of speed boost abilities to make it. But then again, the same could be said about any particular short term moment in a fight. Spanning a few seconds you won't miss the +6% healing either.
Or another way to frame it, more often than not it isn't about me getting to some spot sooner but someone else not leaving some spot sooner. It makes a lot of sense for some classes especially if they are specialized in some role for a particular fight to leverage all of the speed they can but for my experience running a bit faster isn't going to help.
Post by
Chenom
I'm kind of being on a learning curve myslef but ill try an answer. I don't know why we would hesitate between
and
.
In my mind (I might be wrong)
is a must. I would rather hesitate between
and
on the way I want my Holy Power to trigger. And the 15% speed boost can be good when you fall from behind on your healing after being CCed. So i would choose
over
.
Post by
hawke
You can get both. The point is for the missing 3 points in the ret tree to get Pursuit of Justice, you need 3 points. The only place these 3 points can be taken of are the Prot Tree, since otherwise you won't have 31 points in Holy.
Post by
Chenom
I would try something like that as raiding spec with Pursuit of Justice :
Holy Paladin 31-3-7
Post by
340720
This post was from a user who has deleted their account.
Post by
Chenom
Thanks for the tip !
Well appreciated !
Post by
Elessa
For 10 mans, no. You should never remove points from Divinity. That's 6% extra healing on the raid and 12% on yourself. It's nothing minor, It's almost as mandatory as Beacon of Light. The 12% selfhealing is amazing as it increases every single PoI proc on yourself, which is more than that 108k healing you mathed out.
If you really want to get PoJ, remove points from Eternal Glory and go with 31 points in the Holy tree. However this is a big hit on your healing since you're more likely to use WoG in 10 mans than 25 mans, making Eternal Glory really awesome.
If you ever start doing 25 mans instead of 10 mans I'd recommend you to play a few raids with your standard spec, and then with the help of logs make the judgement if Eternal Glory is worth it over PoJ. Remember that if you can hit 4+ players (preferably 5) LoD transferrs as much as a whole 3 HoPo WoG would heal to the Beacon. This means that in 25 mans LoD is a better single target heal than WoG since you're almost always likely to hit a lot of people with it. WoG should never be used on the Beacon in 25 mans unless you're on the move and can't waste time positioning yourself for LoD.
I'd go with something like this for 10 mans:
http://www.wowhead.com/talent#scIozrkuufkhbZco
(if you're having trouble with only having 25 yard range on judgement, move one point from Blessed Life into Improved Judgement)
25:
http://www.wowhead.com/talent#scIbzrkuubdhZcbM
(No points in ToR because you are less likely to have you heal your beacon in 25 mans since there are a few more healers around. Remember that healing the Beacon effectively removes 50% potential healing, even in 10 mans. Only heal the Beacon when necessary - this depends a lot on your healing comp)
Post by
Elessa
Simply put, we have terrible healing while moving. One holy shock, unless you want to rely on luck, and one HoPo heal. After that you're SoL. 15% run speed is basically a huge haste buff for your first casted heal after you stop moving, in addition to making you live longer by getting out of the bad stuff faster.
Keep in mind that a PoJ spec is only 7% movement speed ahead of a non PoJ spec because of the boot enchant. You do get to use the haste enchant on your boots instead of Lavawalker.
Comparision:
PoJ spec: 50 haste and 7% movement speed
non PoJ spec: 35 Mastery (or 30 stam if you chose the cheap enchant) + 2 talent points (3 talent points if you only had 1 point in Improved range on Judgement)
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