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10.2.7
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10.2.6
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Explaining bad tanking.
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121083
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84594
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65116
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Post by
Lemma
Again, if a healer gets aggro on a normal pull, you're a crappy tank, there's no discussion about that.
Exactly. I'm trying to think why a healer would heal prior to the tank establishing threat and all I can think of is if the tank pulled too early before the healer topped him off.
Hots in between aggro-wiping phases on a raid boss would be the healer's fault though.
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87199
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Post by
munta
To put it simply, they were probably to over geared for you to handle without a huge head start, which most DPS wont seem to think about as they are to damage happy. It doesn't matter if a tank is over geared, but if the DPS is just to over geared it does not matter how good the tank is, after a certain point they are going to lose agro. I saw my friend do it as a mage the other day, the tank got annoyed and left because he couldn't hold it and said he was failing the group.
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65116
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56667
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Post by
Sakkura
If you lose aggro to a healer, that means you're a crappy tank, period.
This is assuming you had the opportunity to establish agro first. If you had the opportunity to establish agro and then the healer pulled, then you are not generating enough TPS. If you did not have the opportunity, then it's a crappy healer, not a crappy tank.
Blanket statements like this are ftl.
Name one reason why a healer would ever pull, besides a ninja pull?
Again, if a healer gets aggro on a normal pull, you're a crappy tank, there's no discussion about that.
As a tank you're responsible for your group and you should ALWAYS pull, unless you're doing a sheep pull.
Imagine this: Tank shoots one mob. Mobs start running toward tank. Priest thinks "ooh, they're gonna be hurting him now, yikes" and puts a power word: shield on the tank. Mobs run to priest and kill priest. Tank sighs. Party wipes.
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90985
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65116
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141947
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Post by
Celdhyrean
Overhealing does not generate aggro.
But yeah, he should give you some time to establish initial threat with shield/renovations/lower arnk heals.
Post by
pelf
I've found that this instance is way more sensitive to heal timing than others mainly because of how the pulls have to be done assuming less than your entire compliment of DPS has CC. For groups with one or less CC, I have to use corners to group the mobs so that I can get at LEAST one swipe in before the heals, projectiles and spells start flying.
I've had to specifically ask healers not to touch their bars until the mobs get to me for this reason. Even a renew will pull them off to the priest depending on where my health is and whatnot. If the group does nothing until the mobs round the corner to stand in front of me, the instance is a breeze. If people stand in front of me, I get heals during the pull or someone performs an action that results in power gain (energy, rage, mana, health) ... mobs start going in odd directions.
I think this instance is basically a look-you-thought-you-knew-how-to-do-this-guess-what type situation. It requires a lot of teamwork and a lot less AFK.
To the points made about people who DPS without consideration to threat, a lot of times, I assign those people to solo mobs. If they can put out that much damage, they can probably handle killing a caster mob. It gets them off of my target and keeps them busy pumping out that DPS they know and love. Granted this is conditional to their class and the abilities of your healer.
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