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10.2.7
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What do you say? (SP point of view)
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Post by
ergit3000
Hey guys, a simple question I'm using as my 1st trinket
Bell of Enraging Resonance
reforged to haste, and which do yout hink should be my 2nd trinket,
Soul Casket
(reforged to haste) or
Gale of Shadows
?
Thank you! Here is my armory for any suggestion pls:
Antorel
Post by
karlusdavius
You want Gale and (technically) the
Darkmoon Card: Volcano
reforged to haste. Failing that, you want gale and soul.
Post by
501997
This post was from a user who has deleted their account.
Post by
140518
This post was from a user who has deleted their account.
Post by
karlusdavius
That's debatable. Haste will always be better than mastery due to DoT durations. i doubt weather the 16% buff will do anything hugely effective.
Post by
140518
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Post by
karlusdavius
Mastery won't be great in movement heavy fights when you can't get MB off for a while. Static tank and spanks (which are getting rare) then i can see mastery being pretty close to haste.
Post by
ergit3000
Lol I know that right know other trinkets must be better than the ones I have, but unfortunately I never saw them drop, I'm always trying to get them ;) , and yeah I think some things will change after the patch, with the bell and soul casket I'm doing good dps based on my gear... lets see what happen, I hope the patch come soon...
Post by
45199
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501997
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Post by
conas
You can`t realy compare top end ubber raiding guilds with 14h/day raid at least , with us the rest of the ppl :) , they don`t realy care about squeeze every last drop of the dps why ? coz they can`t take the chance to miss killing blow (see paragon vs Twilight Ascendant Council 25man hc when only 1 person is alive and get the killing blow on boss, you can win ~100-1000 more constant dps with the risk of missing the killing blow at the end , i know the chances are small to be the last person alive with the boss but those chances increse with the number of ppl going under hit capp for winning dps , and i`m asking you now after 4-5 days of intense raiding to progress on a boss is it realy that important 1k dps or the kill ?
progress = go there and get your ass kicked that many times till you will dream that fight and you`ll do it right so 200dps can`t realy help you that much (at least from my point of view )
Dont be dumb, sorry if that comes across as harsh, but just read what you wrote and ponder on it.
If you dont want to waste the time on doing it, just thik on these two scenarios:
Scenario 1 : Hit capped Spriest deals 10K dmg (just a round number) during a 7 mins fight, they fail the kill for lets say 40K, cant be much more then that because they are the last man standing and all.
Scenario 2: Not hitcapped Spriest deals 200 more DPS, that makes it around 10.2Kdps, now just do a bit of math and see that if that were so they wouldnt be worrying about missing that last spell because the boss would be dead already.
If you talking about a tank that cant miss a taunt or whatever I would agree with you.
Disclaimer: I dont really know the amount of dps that sims are saying exists between a hit cap a not hit capped priest.
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