This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
The correct spam heal for raids?
Post Reply
Return to board index
Post by
344433
This post was from a user who has deleted their account.
Post by
166779
This post was from a user who has deleted their account.
Post by
Ashkallon
I gather the whole point of Cataclysm is to
stop
the insane spam healing of WotLK.
Tighter Mana pools and less regen is supposed to make us more involved with what we're doing, instead of just spamming Flash of Light (or Regrowth in Resto's case) and not worrying about running dry.
Quick Heal
- Flash of Light (mana expensive)
Cheap Heal
- Holy Light (twice as slow, half the Heal amount but five times cheaper)
Emergency Heal
- Divine Light (As slow as HL and costs more Mana than FoL but heals for almost twice as much)
My figures aren't 100% super-accurate, but they are correct for the sake of quick example.
Post by
Flonnette
You probably don't want to spam anything on any target, tank or otherwise. What Blizzard is intending to have happen is selecting the right heal on the right target at the right time. If a tank is taking a raid boss, trying to spam Holy Light is a waste of your time.
Post by
581897
This post was from a user who has deleted their account.
Post by
140900
This post was from a user who has deleted their account.
Post by
hawke
No hard feeling, but I wouldnt take Gerith advice. If you do as he say, and you find yourself casting FoL because you don't have time to cast DL, you probably let the tank health drop too much. I only cast FoL when the tank is about 10-15% HP and I know my DL won't hit in time. If the tank is still 10-15% but I know I can get DL in time, I'll still do a DL.
Point is, most raid boss are really mana intensive, if you consider spamming FoL when the tank is at 40%, say goodbye to your mana pool. DL is my most used spell in most of the raid I've done so far. Normally, there is just too much damage going on to spam HL and catch up to the damage.
I have 2100 spirit unbuffed and 91k mana, and I'm having mana issue as holy paladin on some fight, so casting FoL is often a BIG 'oh &*!@ button' for me, not something you cast only because your tank is ~40% hp.
Tough, that's my opinion. I can be proven wrong anytime, but trying to keep everyone topped off as Gerith mention is the best way to go OOM, and using FoL when not necessary too.
Post by
581897
This post was from a user who has deleted their account.
Post by
344433
This post was from a user who has deleted their account.
Post by
hawke
DL vs FoL: Roughly the same mana cost, DL takes longer and heals for significantly more.
I'll hit someone with DL over FoL any day of the week. For the most part healing at the moment is about getting the most HP / Mana out of your heals, as opposed to HP/Sec.
If your tank's at 10/15%? Then FoL may be needed, but I would typically be hitting him with a DL or two at about 30-40% personally.
I'm not sure if you're replying to my post or Gerith, as you're post confuse me a bit :(. But that's exactly what I said. If you have to use FoL, then you just let the tank drop too low, and you should've used DL earlier.
Post by
366611
This post was from a user who has deleted their account.
Post by
pezz
Don't think in terms of flat percentages at which you use different heals. Think in terms of incoming damage per second versus outgoing healing per second. Use whatever spells you need to to make the second number bigger than the first one, but only after you've considered what CDs are best used in that situation.
That second part necessitates one of (or preferably both of) the following: Knowing the fight mechanics ahead of time, or being
very
comfortable with what each of your CDs do. Those two things are the key to minimizing incoming damage and maximizing outgoing healing at the right times, which are (because you do these before you assess what healing spells you need to use) the key to maximizing your mana.
If you're just thinking in terms of 'tank percentage % X = spell Y' you're ignoring a dangerous amount of contextual information.
Post by
767843
This post was from a user who has deleted their account.
Post by
344433
This post was from a user who has deleted their account.
Post by
Gryhut
Well im not at raiding level yet but I was wondering is there a more correct way of healing?
What I mean is, I've seen people cast spells continuously but cancel them last second if they aren't needed just to make sure they can get a heal in when its needed.
Is this the way to go or is it best to wait til you think its the right time and then cast? after writing it down it seems that the 2nd is the better option, but in dungeons, or even later in raids ios there any sense or need for the first one?
Post by
444340
This post was from a user who has deleted their account.
Post by
pezz
"If damage occured, cast. Otherwise, don't cast."
It's a distinction without a difference.
Post by
Brique
I don't sit around for many GCDs in an encounter. There's just plainly enough damage spread around that there's always someone that could be healed. I've never been one to really trust my healing team so I snipe a fair amount of heals with little things like HS and HL. I think those two spells are very suited to simply patching up a raid, getting them ready for an AE on a timer or some other sort of random unavoidable raid thing.
I remember playing a Holy Priest back in TBC without CoH. That spec was pretty much reserved to tank healing entirely, and back then stopcasting macros were a way of life for tank healers. Now I don't see too much purpose in it unless you're moving to avoid some nasty mechanic. There's always someone to heal, and playing catch up is pretty simple to do with FoL or DL. I mean, FoL is in no way the best spell, but if you've been distracted from some tank that desperately deserves a heal, it's a perfect fit up until about 50% health.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.