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Atramedes bugged?
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Post by
skribs
I'm wondering if this is a bug or if its how the encounter plays out. My guild went in to attempt Atramedes the other day, and found his Searing Flame to be virtually unhealable. According to every site I've seen, it is supposed to do close to 15k damage every second for 5 seconds, increasing fire damage taken by 25% per tick. So logically, the progression would be:
15000
18750 (33750 total)
22500 (56250 total)
26250 (82500 total)
30000 (112500 total)
However, we were taking 30k+ ticks from it right off the bat, followed by a 50k tick. Our interrupter was only able to get it on the 2nd tick. I can only imagine what more would have done to us. Considering that (by my math) we should have only taken 30k on 2 ticks and 50k on 3 ticks, it seems about right for normal mode.
Too late to make a long story short, but taking 80k damage in 1 second from Searing Flame and then taking 40k damage from Modulate 5-seconds later was pretty much raid-wiping (120k damage in 6 seconds, to everyone, rounding down and not including other damage effects). We could have easily healed people up after the burst if we weren't losing players to it. Similarly, healing through a total of 70-90k damage from 2-3 ticks (which would be 1 more tick than we have been getting) would be a breeze, as people would still have a large health buffer.
So my question is this - is Atramedes bugged, and doing way more damage with Searing Flame than he should? Or is he doing his normal damage, and all the sites I have looked at are wrong in their description of his attacks?
Post by
Thror
You are supposed to interrupt Searing Flames after not more than 2 ticks. Do not care about how "correctly" its damage scales.
Post by
LookOut
Yep, 1 or 2 ticks. 3 is still doable, but that's pushing it.
Basically, if a boss ability hurts too much, it should either be avoided/interrupted, or it's a soft enrage mechanic.
Post by
skribs
When the damage goes from what I read (which is easily manageable) to what I saw in-game (which was comparable to a round-house kick from Chuck Norris), how the damage scales is very important. The fact that it was initially ticking for double what it should have also has nothing to do with scaling, but instead has to do with the damage being much higher than what my research has said it should be.
Thus the question - is Atramedes supposed to be hitting with Searing flame for 30k and then 50k? Or is it 15k and then 19k like what everything says it should be?
LookOut, I understand that it's supposed to be interrupted. The problem is that if we got 3 ticks, we would have been destroyed, it would have been nowhere doable (at the rate it was going, 3rd tick would have been 70k, after just taking a total of 80k, meaning only the tank would be up). 2 ticks was barely doable, and we were bleeding people even on our best attempts.
Post by
126061
This post was from a user who has deleted their account.
Post by
skribs
I'm not asking how to mitigate the damage or how to do the fight. I am asking how much damage we are supposed to be receiving from 1 or 2 ticks of the ability.
Post by
skribs
Nevermind, I got my answer. Dug up the log from another guild on my realm, average was 22k, much less than the 40k average we were getting on 2 ticks ((30+50)/2=40 average).
Post by
Timmeh
Handy hint, bigwigs seems mostly accurate on timers for this fight, having a player who'll watch the timer, with good reactions lets you time it so that an interrupt'll land pretty much on the first tick (the gongs aren't the fastest of things, I'm not sure avoiding damage entirely is technically possible, at least we've not managed it). The trouble with taking 3, even to an extent 2 ticks is that Atramades usually follows up his searing flames pretty closely with a modulation which is, in my experience what kills players if they aren't immediately healed up.
If you can get it down to pretty much always being one, very occasionally 2 ticks you can easily drop back the number of healers to accommodate more DPS. Other than tank damage and modulation, pretty much all the damage in this fight is completely avoidable, possibly to give healers a breather following Chimaeron...
Post by
skribs
Well, with 3 of our strongest healers (we were all pulling 9k+ easily) we were still dropping before the first air phase on most attempts, even though people were only taking 2 ticks and avoiding most, if not all, of the other damage. To REQUIRE 1 tick only or wipe to me seems a bit harsh for a normal-mode encounter, which is what set my alarms off.
I wasn't there the other night, but the other healers were saying that it was ticking too hard again, but not by as much
Post by
kepowcow
Well, with 3 of our strongest healers (we were all pulling 9k+ easily) we were still dropping before the first air phase on most attempts, even though people were only taking 2 ticks and avoiding most, if not all, of the other damage. To REQUIRE 1 tick only or wipe to me seems a bit harsh for a normal-mode encounter, which is what set my alarms off.
I wasn't there the other night, but the other healers were saying that it was ticking too hard again, but not by as much
If you have 3 healers pulling 9k hps your raid is getting way too much sound. This is probably whats wiping you. Two ticks from searing flame is survivable but the following modulate is not if you got a raid running around with loads of sound.
Post by
skribs
How much sound we have is irrelevant, as we gong during Searing Flame, which reduces our sound to 0 for the following Modulate. I will suggest getting less sound, though, we're probably trying it again tomorrow.
EDIT: I dug deeper into some of the logs I've seen, and the scaling seems to be random. I looked at a 25-man log, and it seemed go from a steady 25k on the first tick to anywhere from 36k to 74k on the second tick (based on death logs, and yes that is total damage+absorb+resist+overkill I am reporting, it varied that much...and yes that is from Searing Flame specifically). That seems far from the 25% increase it is supposed to get, so I'm guessing the tooltips are wrong or it's bugged for everyone, and the gong-after-1-tick makes more sense.
Post by
kepowcow
If you have to pull 9k hps on 3 healers, something is wrong, are people moving from the searing flame fire?
Post by
Meggie
I second the erratic behaviour of Searing Flame. In 10 mans I've seen 2nd ticks upto 85k. My theory is the attack uses its own counting mechanism, and is not looking at the actual debuff count on players.
Maybe the mechanism ramps damage with every hit instead of counting the number of debuffs on players.
Post by
skribs
It was REALLY weird tonight, but we got him. At one point, despite not getting hit by anything that would generate sound after a gong went off (aside from 1 modulation) I suddenly had full sound and died. I would be running stacked exactly on another member, and I would die from flame breath while he wouldn't get touched (I'm blaming latency on that one). Searing Flame still was having buggy ticks. All of these were witnessed not only by myself, but also by many others in the group.
The worst bug, though, was that on one air phase, he landed, but didn't actually phase transition. Instead, he sat there tracking our other druid until he killed him, and then started attacking the tank.
Of course, we did do a lot of stupid stuff, too, like I know I ran through the fire at one point (although 5 people were dead and he was at 50%, so it wasn't my fault) and we had a couple of times where melee would run into his hitbox which would cause him to spin back to the group with his fire, but there were a lot of deaths that I cannot attribute to user error or RNG.
Post by
108118
This post was from a user who has deleted their account.
Post by
skribs
Well, people were taking the first tick for about the same, it was the ticks after that scaled weird.
Post by
kepowcow
Something was recently changed in this encounter. Now he deffenitely is bugged.
We had that random sound spike and tracking bugs as well and spent almost 2 hours wiping on strange happening when we usually one shot it.
Post by
Porcell
The only "sound spike" I encountered yesterday was when I was tanking, melee got the beam and started rotating the boss so I rotated too. Beam ended and I went to run through the boss to get back to my original spot (re-orienting the boss) when he spawned the sound rings. My sound instantly spiked to full because I was standing inside the boss and all the rings hit me.
Had to scream for someone to hit a gong real quick before I got oneshot.
Post by
pezz
The worst bug, though, was that on one air phase, he landed, but didn't actually phase transition. Instead, he sat there tracking our other druid until he killed him, and then started attacking the tank.
Does the gong not work in that instance? You're supposed to interrupt the tracking anyways.
On topic: I've killed him two weeks in a row and never really
noticed
any bug. If we get more than two ticks of searing flames a lot of people die before I can heal them (thanks to modulation) but I assumed that was intentional.
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