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10.2.7
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Warlock FAQ
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Post by
195220
This post was from a user who has deleted their account.
Post by
USMCDiablo
It's part of the mastery.
Changed all my haste/int gems to haste/hit and now my meta works ^_^
Post by
asakawa
it's not mastery, it's just baked into the class now.
the deal was that they wanted to differentiate the DPS from the healers and other off specs who did some damage. one way they did this was to make the default caster crit bonus 150% and give all DPS trees the ability to increase to 200%.
of course, warlocks and mages are pure DPS classes so it was a pointless distinction for them. i imagine that the tech wasn't there to alter the defaults before (so that warlocks and mages have a default 200% while druids and shamans have 150%) but it was added with the talent overhaul.
Post by
LookOut
Indeed, every hybrid caster (
shaman
,
druid
,
priest
) gets a passive bonus upon choosing their damage tree that increases crit bonus damage by 100% (which indeed changes the crit bonus from 150% to 200%)
Post by
tugipus
When i use drain soul i sometimes notice that my UA does not get refreshed while i am sure the mob was below 25% when i start to cast it. I dont think the refresh only comes after the first tick in which case UA and BoA would need to have 3 sec left, right? Anyone else noticed that?
sorry for quoting my own question, i am still interested in an aswer for this.
Post by
SignupSucks
Is Affliction viable without ISF? I assume the general answer is "kind of" and that its effectiveness scales with your ability to maintain a 100% uptime?
I have been skimming this topic of discussion, mainly on the official forums, holding out hope that Blizzard will alter their opinion this talent. I find it difficult enough to keep a 100% uptime even as Destruction (on top of the annoyance that is Emp Imp seeming to proc just before I finished hard casting it anyway - thanks for wasting my last 2.5 seconds, RNG), though I am getting better, but the additional effects to maintain as Affliction add an additional layer of complexity. I'm hoping that an alternative exists so that Affliction does not have to rely on this for top performance.
Post by
asakawa
it's certainly one of several major issues for warlocks right now. we saw them as soon as 4.0.1 went live and have been talking about them since so blizz is certainly aware of them.
ISF - un-refreshable
ISF - short duration
ISF - for affliction (and to a lesser extent demo)
emp imp - proc rate
HoG - cooldown/immo duration
Post by
682479
This post was from a user who has deleted their account.
Post by
asakawa
first of all i, personally, see SB:SF cast on the pull as a waste of a nice shard. if you know the behaviour of your tanks then you can start the cast as they run.
all stats/buffs are refreshed each and every time a DoT is refreshed. the haste-rolling was removed
very quickly
when "rolling" as a concept was introduced (3.3 iirc) but it took them until 4.0.1 to fix crit and percentage buff rolling. now it is all working properly meaning that if you lose a buff the DoT loses it also when you refresh the DoT.
Post by
Rekijan
Is Affliction viable without ISF? I assume the general answer is "kind of" and that its effectiveness scales with your ability to maintain a 100% uptime?
I have been skimming this topic of discussion, mainly on the official forums, holding out hope that Blizzard will alter their opinion this talent. I find it difficult enough to keep a 100% uptime even as Destruction (on top of the annoyance that is Emp Imp seeming to proc just before I finished hard casting it anyway - thanks for wasting my last 2.5 seconds, RNG), though I am getting better, but the additional effects to maintain as Affliction add an additional layer of complexity. I'm hoping that an alternative exists so that Affliction does not have to rely on this for top performance.
From personal experience I can say my dps was about 1.5-2k higher on average with ISF in my spec and rotation.
Post by
340720
This post was from a user who has deleted their account.
Post by
asakawa
This is why, i use soul burn, then Soul harvest to get back said shard, starting the fight with full shards, but having an instant cast soul fire.
sneaky ^_^
Post by
Razmortis
This is why, i use soul burn, then Soul harvest to get back said shard, starting the fight with full shards, but having an instant cast soul fire.
Noice! :o I've simply been timing my Soul Fire-cast with the tanks "pulling!".
There's something that's been eating my brains lately (no, not a zombie).
The
MMO-Champ raid comp
shows only Affliction and Demolition (lolo) as providers of the Spell Critical Strike Chance-debuff. I've been thinking. Since Destruction also has
Shadow and Flame
, can't they simply lob a Shadow Bolt every 28 seconds to keep the debuff rolling, or am I totally wrong here?
Post by
Fingulfin
The
MMO-Champ raid comp
shows only Affliction and
Demolition (lolo)
as providers of the Spell Critical Strike Chance-debuff. I've been thinking. Since Destruction also has
Shadow and Flame
, can't they simply lob a Shadow Bolt every 28 seconds to keep the debuff rolling, or am I totally wrong here?
You had to go there didn't you xD
As for keeping the debuff rolling, I imagine it will be much like it was in Wrath... The DPS loss from casting shadowbolt instead of your usual rotation will discourage it, one would generally hope that you have a non-destro lock or a fire mage in the raid.
If you don't, all you would have to do to determine if its worth it is sim your profile while keeping it up, and then make an educated guesstimate as to whether it is an overall raid DPS increase.
Post by
asakawa
i've been maintaining it as destro. one slightly lower powered nuke every 30seconds is far outweighed by just the pDPS increase of 5% crit never mind the rDPS.
what it means is i'm watching 7 timers on boss fights which is a bit mental. there's a couple of heroic 5man fights that require constant CC throughout leading me to watch 8 timers.
my NTK is a busy addon these days.
Post by
Razmortis
In short then, yes.
Why then did the creator of the raid comp ignore my PM in which I explained that all specs provide the crit debuff, and not just Affliction (as it was before he added Demo)? :(
Post by
asakawa
it's likely because they're receiving an awful lot of correspondence about it and can't reply to everything. it's probably been added to the bottom of the list but we'll see in time i suppose.
in truth, only demolition can be always counted on to provide it since a lot of affliction player will be draining and only using SB on proc.
Post by
Fingulfin
in truth,
only demolition
can be always counted on to provide it since a lot of affliction player will be draining and only using SB on proc.
i hate you
Post by
452215
This post was from a user who has deleted their account.
Post by
asakawa
ok there's a few things to address here. i'll try to paragraph it out so it doesn't get too wall-of-text-y.
fel synergy is just throw away points (you could choose stamina instead if you wanted) but they do heal your pet after any incidental damage they take. it happens occasionally and your healer
will not
heal it in the current healing climate.
mana feed is what it's all about though and
this image
might give you an idea why.
yes warlocks have LT for mana which is great but once you've got over infinite mana being cool you have to look at the actual cost and that cost is a global cooldown. this is time that you could be casting a damage dealing spell but you're casting life tap instead.
such a large amount of mana being returned actually has a surprising effect on your overall output on any fight long enough to require taps (boss fights - also the only fights to drop shinies and as such the only ones anyone really cares about).
so your alternative is doom and gloom and jinx, or doom and gloom and backlash.
first, doom and gloom gives a 10% boost to a very small amount of your overall output. doom is a great spell. the amount of damage it does for one global cooldown is amazing. however, it's only one GCD a minute making it's actual contribution very small. 10% is underwhelming.
don't cast agony as destro. ever.
the only reason we cast doom is because of that very high damage to execute time ratio. agony doesn't have that so it is discarded completely. (fights that short usually means trash which means you will likely find but better use from havoc).
jinx, is situational but those situations all involve trash which we now CC and also don't care about.
backlash is just terrible. you want to get hit to feel the benefit? given that benefit being only the difference between your incinerate's cast time and a global cooldown and only when you take a hit that is one BAD PvE talent, don't consider it.
and soul siphon? lol, no.
mana feed IS that good.
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