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Mana/Healing Potions in Cata
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Post by
688014
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Post by
lorgion
Cast more then? or drink some other potions like Wild Magic, Speed or whatever is appropriate for your class. If you are not drinking a potion per fight you are not maximizing yourself.
Post by
biogoo
Mana potions will be extremely useful to all healers in raids, less so in heroic dungeons - but at the begining, when everybody will be just gearing up, there will be a lot of potion drinking for sure. Also rejuvenation potions will be much more important.
Post by
soccergenius
People don't remember how challenging WotLK heroics used to be when everyone was in <200 ilvl gear, some were legitimately tough. I still remember guild chat when I first got
Brann Spankin' New
and the disbelief that ensued.. Fresh 85's will be drinking plenty of pots.
Post by
93865
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Post by
688014
This post was from a user who has deleted their account.
Post by
soccergenius
People don't remember how challenging WotLK heroics used to be when everyone was in <200 ilvl gear, some were legitimately tough.
I remember and no they were not.
3.0 TBC heroics were significantly harder than day one WotLK heroics.
I never said WotLK heroics were harder than BC heroics, they weren't. If you stop taking things out of context you'd see that. Not every WotLK was faceroll back in 2008. H-HoS/HoL and H-Occ were beyond some people. Blizz used to keep track of NPCs deaths and Loken for a good bit was the deadliest mob in WoW.
Post by
93865
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Post by
apvalceanu
I have done tons of heroics in TBC so i have to say indeed they were harder, and by harder i mean more challenging and thus more fun. Yes even if CC was needed, that was actually great, since i find that if all you do is always watch dps meter to prove you're top on it, you miss about all the fun there is to play a dps and probably only get to use 3-4 of your abilities. I sincerely hope Cata will bring such heroics back - where doing the heroic was not just like running through Dalaran.
The only point where WotLK heroics were just a bit hard is when everyone was in blue gear at the launch of WotL, an this was indeed mostly because not all people were willing to put in a slightly higher effort in them compared to just questing solo. Heck my Priest was not allowed to join a heroic for being in blue items ilvl 187 and above, even though i considered it really easy to heal it in that equipment if the tank would only pull 1 grp at a time. So even when i explained that healing CoS heroic was very easy for me, the tank just preferred to get someone better equipped because he just wanted to be certain it was an "easy run"
On second hand - I also found Loken to be a bit hard at first, especially since except for one time, everyone just wanted the "stay in same place" tactic. Would have been easier if people coordinated and ran in same direction. Only difference between Loken and Murmur (an sry Aestu but here i disagree a bit) is that Murmur did not have the AoE aura that dealt more damage the further away you were. So at start if you were running away from boss and would get out of nova, you would take more damage from aura. This was the only aspect in which Loken was harder.
Regarding the OP - i also really hope Blizz will let u drink more then 1 potion per fight again but at same time make us need those potions. Not sure that will ever happen though.
Post by
44284
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Post by
soccergenius
Just because you thought they were easy doesn't make it true. You =/= everyone at large.
Loken was never hard, people would die to it because they keyboard turned and couldn't get out of his aoe in time.
Today, player health pools are large enough they can simply stand in it: they simply brute force the encounter
, disregarding the mechanics. Occ and HoS weren't "challenging" either except for lowest grade of players.
People don't remember how challenging WotLK heroics used to be when
everyone was in <200 ilvl gear
, some were legitimately tough. I still remember guild chat when I first got
Brann Spankin' New
and the disbelief that ensued.. Fresh 85's will be drinking plenty of pots. *That's a "less than" symbol by the way*
Nothing cleaves so hard it will kill a DPS... There is no boss that will wipe a group if they do not have a member to interrupt, or if the group is too dense to spread out, reposition, or kill adds.
If you have <16k HP on H-Loken, stack on the tank without nature resist, his Nova will kill you. Plate with 25k HP and mail/leather/cloth will die if
Commander Stoutbeard
,
Skadi the Ruthless
, or
this guy
whirlwinds you.
Ingvar
and
Anub'arak
can and will kill leather/cloth in one hit if the tank is being stupid.
Krystallus
still kills players today.
I'm not trying to argue that WotLK heroics are hard, I can tank them in <15 min easy. What I said in my
original post
was that they were, in 2008, nothing like the faceroll they are today when all your dps is pushing 1k dps or less, the tank has 20k HP (blue tanking gear had next to no avoidance if you remember), your healer has barely 16k mana, and some of the group members don't know/understand fight mechanics. I'm also pretty sure keeping Mal'Ganis pointed towards your group with the previously mentioned make up would also wipe your group.
Your bias towards WotLK 5 man content is glaring.
Post by
apvalceanu
I started tanking heroics at about 23-24k hp. And i am certain that if pulls were careful a healer with blue items only (agree they would prob have to be mostly drops from normal high lvl instances) should have no problem healing me. it would be a bit time-consuming and dps should probably focus more, but taking this into account they were easy. In other words - if all players would behave exactly as they used to in TBC heroics - WotLK heroics would be a lot easier by comparison to TBC ones. (i remember with about same gear in TBC a healer could not keep up the tank if a group of 4 mobs all attacked him - no way possible - so then in TBC ppl used to use CC - this was also because ppl would not do heroics but for gear back then - so there weren't any overgeared players in heroics in general)
If you consider all i have said you will also get "the feeling" TBC heroics were harder.
About what you said - when WotLK was released an i had just dinged 80, i was reading tank forums and most suggested it was ok to tank heroics after 22k, and safer after 24k hp. So with that in mind any tank below this should first loot to better his gear before going heroics. As for dps they should rather follow tactic (which for Loken used to be run when he casts nova).
Post by
44284
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Post by
93865
This post was from a user who has deleted their account.
Post by
688014
This post was from a user who has deleted their account.
Post by
93865
This post was from a user who has deleted their account.
Post by
688014
This post was from a user who has deleted their account.
Post by
44284
This post was from a user who has deleted their account.
Post by
93865
This post was from a user who has deleted their account.
Post by
apvalceanu
What does "pre-ptting"mean?
As for Ingvar or Anub'arak: read the descriptions: a cone in front of the caster i should say that not only is this extremely easy for dps even if they are in blue + green equipment, but also for the tank, because as soon as boss starts his "cast" the tank could move to his back and avoid the damage just like dps. So even the tank could avoid the worst attack these bosses did. Only thing that was a bit "challenging" on Anub'arak on day 1 was the waves of poison spitting bugs - again not really a problem if you had a good cleanser.
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