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200 Things You Would Not Like To Read In the Patch Notes
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Post by
miles4607
enchanting: enchanting has been removed from the game. You will not be refunded money spent in leveling.
Post by
xaratherus
enchanting: enchanting has been removed from the game. You will not be refunded money spent in leveling.
This is already sort of in there.
It's called Blacksmithing - spending a ton of money that you don't get back when you hit 375 and realize that the gear you get from Heroics is still better than what you can craft.
:P
Post by
g0dslay3r
Warlocks- All spells now contain the same effect as Death Coil and have been renamed as such. Deathbolt, Rain of Death Coil, Drain Coil, Seed of Death Coil, Curse of Death Coil, etc. Warlocks now also have access to their own personal Aura, Aura of Death Coil.
Rogues- Rogues are now offically invincible. 100% Immunity to physical attacks and offensive spells and have no limit to the amount of Combo Points that they can put on a target.
Post by
127022
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89959
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Post by
curlymon
General: Since your money was not enough we've decided that we will be placing advertisements into the various auction houses which will automatically turn your in game sound on and push it to 100%.
General: The graphics system has been revamped to look like more like the newer games out there... Unfortunately the budget was limited so we just copied from Asteroids.
Bard: For your class to be functional you now must have a friend roll a new character to be your full time manager. In addition should you ever enter a raid you will need at least 4 members assigned to you as "backup dancers".
Post by
Random0214
General
-Number keys can no longer activate character abilities. In many cases, this gave certain players a slight advantage over those that used their mouse to activate their abilities.
-Black Tabby now called Little Cat.
-Jumping while mounted will now automatically dismount you.
-Night Elves will now lose a small percentage of experience after jumping.
-The non-combat pet 'Murky' will now be required from every player wishing to enter Onyxia's Lair as we wanted this raid encounter to feel very special.
Mac
-Various emotes have been disabled for Mac users, including /dance, /smile and /thank.
Battlegrounds
-Each player will only be allowed to pick up one flag per game in Warsong Gulch. While this decision is slightly restrictive, we do feel the value of teamwork it will teach by allowing each player more opportunity to shine outweighs any negative side-effect.
'Friend of Deserter Debuff' will now apply to those chatting with players under the effect of the Deserter Debuff. This has the same effect as the standard Deserter Debuff, except other players do not risk penalty when engaging in a conversation with you.
-New Level 1 only Warsong Gulch and Arathi Basin bracket available!
-If a match-up begins and drops everyone due to lack a lack of players, Horde automatically wins.
Druid
-Run speed reduced by approximately 20% when in Bear Form and Dire Bear Form. It should now feel more "bear-like" for players when changing into these forms.
Innervate now only works on caster.
-Gnomes can now select Druids as an available class! New Cub and Kitty forms available!
-Shapeshifting will now only be possible outside of dungeons.
Hunters
-A simple check mechanic has been implemented which will prevent Hunters from rolling on items that are more optimal for another class in the party, when using the group loot system.
-Hunters can now be affected by their own traps. This should add a sense of danger, and increase the Hunter's need to strategize his decisions.
-Pets have a small chance to attack the Hunter when hungry. The chance increases with each passing moment that the pet isn't fed.
Mages
-Mage Armor - Now has another new, unique icon.
Paladin
-Paladins will now receive a 2% increase to DPS for every cloth item worn. In addition, chance to crit will increase by 5% if a dress is worn. This is to encourage a wider variety of itemization for the Paladin.
-Paladin can no longer target self with Lay on Hands as the spell was intended to help others.
-New Form: Bear Form and Dire Bear Form! This new ability should help the Paladin tank in five, ten and twenty player-capped dungeons.
Priests
-A diminishing return has been placed upon Fade, which will prevent it from reducing threat if used a second time in a single encounter. This was to prevent certain unscrupulous players from simply standing way in the back of a raid healing a significant amount of life with very little risk of threat penalty.
-Shadowform now lasts five minutes with a ten minute cooldown. Mana cost reduced slightly.
-Fear Ward is now only available to Dwarf Females.
-Inner Fire will now cause its caster to take a small amount of fire damage while active.
Rogue
-Moving while stealthed has a very small chance to break stealth. This was to reduce the frequency at which players were being ambushed or backstabbed in player vs. player environments.
-Discovering a stealthed rogue will now produce a large alert symbol above the rogue's head similar to the Hunter's Mark. The alert can only be dispelled by using the Vanish ability.
-Vanish has been increased to a 30 minute cooldown.
-Fixed bug which allowed Rogues to wield two weapons at the same time.
Shaman
-Physical damage will no longer destroy totems.
-While in Ghostwolf form, the Shaman is now considered to be only partly connected with the real world, as a result dodge and armor have been improved by 35%. To ensure that the Shaman would want to take advantage of these improvements, all spells and abilities will be useable while in this form.
-Troll Shaman will gain the full benefits of Berserk despite their percentage of health.
-Reincarnation will now only have a cooldown of 30 minutes, untalented. Reagent cost doubled.
-Shock spells no longer share the same cooldown.
Warlocks
-Standard bags will no longer hold soul shards. This should make obtaining larger size soul shard bags feel more rewarding. To compensate for the change at lower levels, we've added new soul shard bags to various vendors throughout Azeroth. These bags are designed to hold between 4 and 12 soul shards, depending upon the size.
-Using friendly emotes will now significantly increase the Infernal and Doomguard's chance to remain loyal to the Warlock.
-Friendly emotes are no longer available to the Warlock.
Warriors
-There will now be a 15 second cooldown when changing stances to prevent players from breaking Fear effects too often.
-Dwarf Females now generate rage at a rate three times greater than normal.
-Intimidating Shout now has a chance to intimidate its user.
Post by
Random0214
EVIL Patch Notes :)
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Post by
xaratherus
General
Creature versions of Polymorph will no longer heal the affected targets.
Oh, wait. :P
Post by
119742
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