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[Balance - PvE] Moonkin Guide Discussion Thread.
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Post by
340332
This post was from a user who has deleted their account.
Post by
31275
This post was from a user who has deleted their account.
Post by
lankybrit
Do you really use Hurricane that much to justify 2 points in Galw Winds? And if so, how do you keep from going oom with 0/3 in Moonglow? Personally I would suggest GW is only really viable as a pvp talent if at all. I would suggest those points would be better spent in Moonglow whether you feel you need the regen or not. If you want to put points in Furor to increase the magnitude of the innervates you are giving away, I think its only possible to put 2 points there if you still want to keep 2 points in BotG anyways.
Umm...he doesn't have ANY points in Gale Winds.
And, he DOES have 3 points in Moonglow. What are you looking at?
Cheers.
Post by
340332
This post was from a user who has deleted their account.
Post by
lankybrit
Do you really use Hurricane that much to justify 2 points in Galw Winds? And if so, how do you keep from going oom with 0/3 in Moonglow? Personally I would suggest GW is only really viable as a pvp talent if at all. I would suggest those points would be better spent in Moonglow whether you feel you need the regen or not. If you want to put points in Furor to increase the magnitude of the innervates you are giving away, I think its only possible to put 2 points there if you still want to keep 2 points in BotG anyways.
Umm...he doesn't have ANY points in Gale Winds.
And, he DOES have 3 points in Moonglow. What are you looking at?
Cheers.
The spec he linked...
A post without a quote is referring to the Original post - k.
You should have quoted the post above yours so that I would have seen the connection. It's all good though. Now I see it.
Cheers.
Post by
Shadax
Lanky, while I can understand your statement (though not agree with it), which sounds more logical:
-He replied to the OP, which was posted in excess of 5 months ago.
or
-He replied to the preceeding post, posted 3 hours before his.
Also considering that Les has already posted in this thread, there's no logical reason for him to have posted responding to the OP, 13 pages and 5 months back, now and here.
Post by
lankybrit
Lanky, while I can understand your statement (though not agree with it), which sounds more logical:
-He replied to the OP, which was posted in excess of 5 months ago.
or
-He replied to the preceeding post, posted 3 hours before his.
Also considering that Les has already posted in this thread, there's no logical reason for him to have posted responding to the OP, 13 pages and 5 months back, now and here.
curlymon changed the talent tree 3 days ago. So how was I to know what he was referring to?
Cheers.
Post by
109094
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Post by
340332
This post was from a user who has deleted their account.
Post by
curlymon
Let's drop any conversation not relating to the guide itself please, I'd sorely hate to see it get locked :(
Post by
lankybrit
Curly - Great guide. Helped me to get to level 66 so far, and soon to be 85.
Cheers.
Post by
curlymon
Curly - Great guide. Helped me to get to level 66 so far, and soon to be 85.
Cheers.
When you do hit 85, I'd be interested to know what you tried while leveling, both what worked and did not work. I've wanted to add a levelign guide to this for a while now but short of clearing my schedule and leveling a brand new druid via Balance all the way to 85, I need input, anecdotes and observations from as many leveling boomkins as can be found.
Simple things like:
What level ranges you may have had mana issues.
Strategies for clearing mobs that you found effective at lower levels.
Even fun things you noticed in one instance over another that you felt you excelled or failed at in terms of what you could do as a boomkin.
I also accept generally funny stories for no purposed but funny stories!
I leveled feral to 70 back in the day and even had I leveled as Balance so much has changed since then.
Post by
lankybrit
I've never had any mana issues at all. I have never drunk a single drink on this toon. I use Innervate on myself in Dungeons occasionally. I just straight DPS the primary target (following the rotation you suggested) or put Insect Swarm and Moonfire up and then Hurricane for multiple mobs. I try to stay away from Hurricane too much though, because it really takes a lot of mana.
I've even been successful at Rebirthing a Tank on a massive pull that has saved the whole group a couple of times and received praise for it.
For regular quest mobs, it's usually Insect Swarm, Moonfire, Starsurge and then maybe another Moonfire to finish them off.
BTW: I've got a full set of Heirloom gear, so that's probably helping immensely.
For a leveling guide, I would just look at what abilities for the rotation you get when, and suggest using those pieces when they become available. Also, healing has really saved me (especially with quests that require downing elite mobs). I can put up some dots, heal, heal, some nukes, heal, heal, and take down elites of my level, or one more.
BTW2: Here's my Drood:
http://us.battle.net/wow/en/character/nordrassil/boomybrit/advanced
Cheers.
Post by
curlymon
Good to know thanks for the input! I'm still gathering some info here and there and trying to decide how I want to format the guide.
Post by
murakaz
Hey curly, it's been awhile since I've hit this topic up so forgive me if these have been suggested already.
- Any chance of adding how getting your 4-piece Tier 11 bonus changes the optimal glyphs and rotation? The way it affects your 3rd major glyph choice can be a bit confusing, and the rotation gets a bit more complex when you have to consider holding Moonfire and Starfall.
- I don't think Moonglow is still mandatory at higher levels of gear, once you've passed ilvl 350 or so you shouldn't have mana issues in raids, even on fights with burst AoE portions. (Note that this requires you to put 2 points into something else in order to get to the tier 6 talents, I grab 2/3 Frenzy personally.)
- Dropping Moonglow would make recommending Fungal Growth a possibility for PvE. I find it can be a neat utility to those who don't need the mana and find it useful on fights like Magmaw, Nefarian, and especially Cho'gall.
- Perseverance is amazing on Nefarian for crackles and pretty much every fight in BoT, I wouldn't strictly recommend it to just those raiding heroics. Without Moonglow you should have at least 2 points in it.
Keep up the good work, as always.
Post by
curlymon
Hey curly, it's been awhile since I've hit this topic up so forgive me if these have been suggested already.
- Any chance of adding how getting your 4-piece Tier 11 bonus changes the optimal glyphs and rotation? The way it affects your 3rd major glyph choice can be a bit confusing, and the rotation gets a bit more complex when you have to consider holding Moonfire and Starfall.
Lunar
Hold SS until it would land after the proc happens.
SF
SF
SFall
IS
MF
Mushroom
Mushroom
Mushroom
SF until Solar.
Solar
Hold SS until it would land after the proc happens.
Detonate mushrooms
IS
SuF
Wrath until Lunar.
The explaination of the reasoning behind the funky dance is that part i'm having problems getting in to more clear and readily understandable terms.
As for Glyphs, there is a small priority change with the 4T11 but Glyphs are always driven more but what you Can or Can't do in a fight then by the gear you have.
Prime:
IS - Never changes
MF - Never changes
Starsurge - Great for early on low movement fights
Wrath - For fights where your usage of Starfall is limited
Starfire - For zero movement fights post 4T11, DoT prio changes around.
Starsurge is the bread and butter.
Wrath comes with a forced change in rotation(Like working around shields in Omnitron).
Starfire is something you can only take advantage of in a zero movement fight (Chim is close enough to be worthwhile) once you have the 4T11 bonus.
Post by
murakaz
The explaination of the reasoning behind the funky dance is that part i'm having problems getting in to more clear and readily understandable terms.
As for Glyphs, there is a small priority change with the 4T11 but Glyphs are always driven more but what you Can or Can't do in a fight then by the gear you have.
Prime:
IS - Never changes
MF - Never changes
Starsurge - Great for early on low movement fights
Wrath - For fights where your usage of Starfall is limited
Starfire - For zero movement fights post 4T11, DoT prio changes around.
Starsurge is the bread and butter.
Wrath comes with a forced change in rotation(Like working around shields in Omnitron).
Starfire is something you can only take advantage of in a zero movement fight (Chim is close enough to be worthwhile) once you have the 4T11 bonus.
Well Starsurge seems to lose a lot of value once you have your 4-piece because you don't want to use Starfall when you're within ~50 energy of proc'ing Eclipse, on top of holding it until you've consumed your 3 charges of Astral Alignment. I wouldn't recommend using it if you have the 4-piece (babysitting buffs is fun, children).
As for the funkified rotation, it would also be good to note that using IS right after either Eclipse helps Nature's Grace up-time quite a bit (like the rotation needs to be more convoluted). I would also think you would want to save your shrooms until you're down to 1 charge of Astral Alignment.
Post by
curlymon
Well Starsurge seems to lose a lot of value once you have your 4-piece because you don't want to use Starfall when you're within ~50 energy of proc'ing Eclipse, on top of holding it until you've consumed your 3 charges of Astral Alignment. I wouldn't recommend using it if you have the 4-piece (babysitting buffs is fun, children).
As for the funkified rotation, it would also be good to note that using IS right after either Eclipse helps Nature's Grace up-time quite a bit (like the rotation needs to be more convoluted). I would also think you would want to save your shrooms until you're down to 1 charge of Astral Alignment.
Starsurge does lose a lot of strength after 4 piece hence the comment about it being great for 'early on' low movement fights. Guess i need to clarify that a bit :P
Shrooms are fired off a 2/3 charges because it's still a 99% chance to crit ~33% crit on gear + 66% on buff and all 3 fire off with the 99% crit as a result.
Post by
murakaz
Shrooms are fired off a 2/3 charges because it's still a 99% chance to crit ~33% crit on gear + 66% on buff and all 3 fire off with the 99% crit as a result.
Yeah, but I don't know if shrooms are worth consuming 2 charges, as everything I've seen says the second charge is best used on Wrath or Starsurge (unless it's multiple targets or you're forced to move, obviously). I'm not sure how much of a difference in DPS it actually is though.
Post by
curlymon
Math has shown that 3 mushrooms is higher dps on a single target then a Wrath.
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