Post by woohaa
bleh i write something up and Consider post his cata Frost guide >_> anyway...check it out
here
Post by woohaa
Kind of a shortened version of the guide. Check the link above for the full version
Generalized SpecOn the upside, both dual-wielding and 2-hander versions of Frost are alive and well, with their dps being quite competitive with one another. On the downside, unlike many other trees in Cataclysm – such as Death Knight’s own Unholy – Frost unfortunately doesn’t actually offer you much in the way of individual choice. The below “cookie-cutter” specs are basically your only options, as there’s nothing beyond tier 2 which is debatable, and you’re left with absolutely zero remaining points at your discretion.
7/31/3In tier 1, you can freely choose between two points in Runic Power Mastery and two points in Icy Reach: it makes no noticeable impact on dps. As well, in tier 2, you can split three points between Lichborne, Endless Winter, and On A Pale Horse at one’s own best judgment, as it’s similarly unimportant what you choose. Aside from that, everything is essentially set in stone: you grab every DW-relevant dps talent in reach! DPS as this spec is done in Frost Presence. Obliterate will be the largest fraction of your total damage, followed closely by Frost Strike and then your auto-attack.
7/31/3The two hander build isn’t radically different than the dual wielding build. You lose any semblance of choice in tier 1; you have to max out both RPM and Icy Reach, on account of Nerves of Cold Steel being utterly worthless. You have the same three points in tier 2 to distribute between whatever talents there that you would like. You grab Might of the Frozen Wastes instead of Threat of Thassiran, which I would hope is common sense! Nothing else to note. DPS as this spec is done in Unholy Presence (which will be discussed later; that isn’t a typo, I assure you). Frost Strike will be the largest fraction of your total damage, followed closely by Obliterate and then your auto-attack.
single target priority systemDiseases > Ob if both Frost/Unholy pairs and/or both Death runes are up, or if KM is procced >
BS if both Blood Runes are up > FS > Rime > Ob > BS > HoW.
Stat Weights Dual WieldHit to cap >= Expertise to cap > Strength > Mastery > Crit > Haste > Agility > Hit to spell cap
Stat Weights Two HandHit to cap >= Expertise to cap > Mastery > Strength > Haste > Crit > Agility > Hit to spell cap
ReforgingReforging takes 40% of a secondary stat* already on an item and converts it into a secondary stat not already on an item. This lets you optimize your gear to a level like never before, and diminishes the gap between the best items and their lesser counterparts.
Follow this thought process when reforging as a Frost DK:
Are you hit capped?
- If yes, then reforge any excess hit into expertise if uncapped, if it’s not already on the piece as well and if you’re not already capped for it, and to mastery (then crit, if DW, or haste, if 2H).
- If no, then reforge any excess expertise, crit then haste or haste then crit(for DW/2H respectively) in that order – until you reach the hit cap.
Are you expertise capped?
- If yes, then reforge any excess expertise into mastery and then crit or haste (for DW/2H respectively) in that order .
- If no, then reforge any haste, crit then mastery or crit, haste, then mastery (for DW/2H respectively) in that order – until you reach the expertise cap.
Does the piece already have mastery?
- If yes, then go to the next question.
- If no, then reforge any haste then crit or crit then haste (for DW/2H respectively) into mastery.
Does the piece already have crit (if DW) or haste (if 2H)?
- If yes, and it also has hit, expertise, or mastery (as it should following the previous two questions, then there’s no need to touch it.
- If no, and it already has hit, expertise, or mastery (as it should following the previous two questions) and another stat, then reforge the extra stat into crit (for DW) and haste (for 2H).
Post by DraconisAerius
I don't believe that this one has been posted here.
Page 7, this thread, third post from the bottom.
Post by woohaa
Okay i'm pretty sure there'll be some changes to the glyph's before cata releases however MMO-champion decided it was a good idea to put out a list so i figured i might as well put the full list into the guide. If any of these change i'll have them updated. I'm still kind of iffy on glyph of HB. It seems alittle odd to leave the glyph as is, but we'll see. Also for those that haven't already read the changes to the glyph system...once you use a glyph you'll permanently learn the glyph and you'll be able to switch them out whenever you need to.
Prime- Death Coil Increases the damage or healing done by Death Coil by 15%.
- Death Strike Increases your Death Strike's damage by 2% for every 5 runic power you currently have (up to a maximum of 40%). The runic power is not consumed by this effect.
- Death and Decay Increases the duration of your Death and Decay spell by 50%.
- Frost Strike Reduces the cost of your Frost Strike by 8 Runic Power.
- Heart Strike Increases the damage of your Heart Strike ability by 30%.
- Howling Blast Your Howling Blast ability now infects your targets with Frost Fever.
- Icy Touch Your Frost Fever disease deals 20% additional damage.
- Obliterate Increases the damage of your Obliterate ability by 20%.
- Raise Dead Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina.
- Rune Strike Increases the critical strike chance of your Rune Strike by 10%.
- Scourge Strike Increases the Shadow damage portion of your Scourge Strike by 30%.
Major- Anti-Magic Shell Increases the duration of your Anti-Magic Shell by 2 sec.
- Blood Boil Increases the radius of your Blood Boil ability by 50%.
- Bone Shield Increases your movement speed by 15% while Bone Shield is active. This does not stack with other movement-speed increasing effects.
- Chains of Ice Your Chains of Ice also causes 144 to 156 Frost damage, with additional damage depending on your attack power.
- Dancing Rune Weapon Increases your threat generation by 50% while your Dancing Rune Weapon is active.
- Death Grip Increases the range of your Death Grip ability by 5 yards.
- Hungering Cold Your Hungering Cold ability no longer costs runic power.
- Pestilence Increases the radius of your Pestilence effect by 5 yards.
- Pillar of Frost Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also freezing you in place while the ability is active.
- Rune Tap Your Rune Tap also heals your party for 10% of their maximum health.
- Strangulate Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
- Vampiric Blood Increases the bonus healing received while your Vampiric Blood is active by an additional 15%, but your Vampiric Blood no longer grants you health.
Minor- Blood Tap Your Blood Tap no longer causes damage to you.
- Death's Embrace Your Death Coil refunds 20 runic power when used to heal.
- Horn of Winter Increases the duration of your Horn of Winter ability by 1 min.
- Path of Frost Your Path of Frost ability allows you to fall from a greater distance without suffering damage.
- Raise Ally Increases the health of your Risen Ally by 25% and its run speed by 15%.
- Resilient Grip When your Death Grip ability fails because its target is immune, its cooldown is reset.
Post by woohaa
well that's probably it for blood imo...that fixes most of the major issues with the spec...except the randomness of RE, but seeing as they want us to have some sort of proc i'm assuming that's not going away.
DS and HS are now highest priorities. should look something like this
- Diseases
- no scarlet fever - BB
- 2 blood runes up - HS
- 2 Frost and 2 Unholy runes up - DS
- RP capped or about to cap - RS
- HS
- DS
- RS
- HoW
If survival is more important then just put DS higher up the priority system.