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Bear Threat Help
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Post by
72738
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Post by
yodadoe
Well, demo roar is not going to be as threatening as using that GCD to swipe.
Second, having a lvl 219 weapon is going to be a big problem for you these days, when you get so many DPS in ICC gear. You just aren't going to be able to hold aggro very easily if those DPS don't hold back. Weapon upgrades are the single biggest threat increase you can have, so work on getting the Orca Hunter's Harpoon from heroic HoR or a raid weapon. Until then, you just have to warn people that they need to give you a few seconds to get aggro.
You good threat-producing single-target attacks are FFF and Mangle. Use those on mobs that need extra attention.
The melee hit cap is 8.0%... you're a bit over that with 9.82%. Anything over 8.0% is not ideal, tho it does prevent spell misses, which is only FFF and Growl for us. But you're sporting the glyph of growl anyway. Expertise soft-cap is 6.5% to prevent dodges, and you're below that cap. More expertise would help you a bit, but not as much as a weapon upgrade would! :)
Post by
72738
This post was from a user who has deleted their account.
Post by
yodadoe
not sure if you're coming back to read this thread anymore, but the battered hilt would obviously be huge, if you could get that... leads to a nice 251 tanking weapon with expertise.
Also, tanking Heroic HoR is a royal pain in the arse, unless you get friends to help you who aren't the average, impatient and obnoxious players you run into using the random dungeon finder. DPS tend to pop their AoE's before all the mobs have run over to you, and with that 219, if the mobs run into their AoE cloud before you've had a chance to Swipe at them first, you're going to be spending the entire fight taunting targets off of them, and losing your other targets to the other DPS who are also AoEing. You're going to have to warn those people too. :) I still hate tanking Heroic HoR on my main druid that is ICC geared...
Post by
72738
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Post by
Heckler
Tab Lacerating is probably not worthwhile, even if a Lacerate application does more threat on a single target than a swipe (which I don't think it does, right off the top of my head), it definitely doesn't do as much as
all
the swipe hits do (I'm remembering the old discussions of max TPS single target rotation... Swipe is a better filler than Lacerate in general, Lacerate should be stacked to 5 and refreshed when needed, but Swipe is a better generic move when that's not needed).
Maul + Swipe spam is probably all you should do on 2+ mobs for best results. You might still consider tabbing just to make sure the Mauls get spread around if they're not focusing, Maul is a ton of threat.
Also, get more Expertise, it's
extremely
valuable in terms of Threat (twice as valuable as +Hit, point for point, below 6.5% expertise because it affects both dodge and parry). In fact, I would be willing to bet that Expertise is your strongest stat in terms of Threat at this point.
Post by
131584
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Post by
176544
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Post by
hawke
Use taunt, I see so many tanks not use their taunts just in case they need it. Well it's a pretty short CD so I say use it.
I honestly think that by doing that you're just wasting a GCD for nothing. There is no need to use taunt on the target if you already have aggro on it. And they ARE right, let's imagine you use Growl for nothing, just to increase threat on a mob, and one go loose. How do you pick him up ? (assuming CR is on CD). There's just no need to use it, it's better to keep it just in case IMHO.
Other advice are pretty good, follow them.
Post by
109094
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Post by
pelf
A nice trick for HoR is to let the healer get aggro on one of the casters, then Growl+FFF, then go back to swiping, but FFF the caster on every cooldown. Healing threat isn't enough to surpass that so you're effectively tanking the caster from FFF range. Combine with a focus macro for true pro-ness.
#showtooltip
/cast
Or, if you're good with mouseovers, add that in too...
#showtooltip
/cast
Post by
176544
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Post by
pelf
I wasn't disagreeing with anyone. Just posting a neat trick to tank casters at range.
Post by
307183
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Post by
pelf
Actually Growl does build threat if used on a target already attacking you. I use it on a boss to consistently build threat every time it is up. If you have omen running you can see the threat gain go up.
Excuse me? I'm not sure what it is you're seeing, but standard taunts like Growl, Taunt and Dark Command have two components: Fixate and Threat Level Adjustment. The latter portion does nothing if your target is already attacking you. That's common knowledge, so if you're seeing different behavior, you have the burden of proof.
Post by
109094
This post was from a user who has deleted their account.
Post by
pelf
I could see maybe the threat level API is returning something strange for the duration of the Fixate effect.
Post by
Heckler
Aside from being useless, spamming taunt will also cause the boss to become immune due to diminishing returns -- especially harmful when your OT tries to tank-swap and just sees 'Immune'
Post by
pelf
Patch 3.3.0 (2009-12-08)
:
Taunt Diminishing Returns
: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
So, the default behavior is to not have DR for taunt anymore unless flagged specifically. Just an FYI. I know these changes get lost sometimes in the avalanche. I remembered this one because ... well, I don't know why, but I did.
Post by
Heckler
Oh nice =D I haven't actually played much since ICC came out... maybe I should stop talking as if I still know things xD
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