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Cataclysm Level 10 Abilities
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Post by
Polatrite
Let's try to come up with what seems to be the most sensible arrangement (or blue-confirmed) for the level 10 spec-specific abilities you'll be getting in Cata.
WARRIOR
Prot
: Shield Slam
Arms
: Mortal Strike***
Fury
: Bloodthrist***
Actually: Shield Slam, Mortal Strike, Bloodthirst
3/3
MAGE
Arcane
: Arcane Barrage
Frost
: Water Elemental***
Fire
: Pyroblast
Actually: Arcane Barrage, Water Elemental, Pyroblast
3/3
HUNTER
Marks
: Aimed Shot
Surv
: Explosive Shot
BM
: Bestial Wrath
Actually: Aimed Shot, Exploside Shot, Intimidation
2/3
WARLOCK
Aff
: Haunt
Demon
: Metamorphosis-
Destro
: Conflagrate
Actually: Unstable Affliction, Summon Felguard, Conflagrate
3/3
DRUID
Feral
: Mangle
Balance
: Starfall- (unlikely to be moonkin - druids don't even get bear till level 10, moonkin doesn't provide a playstyle change and moonkin disables healing; could be Insect Plague)
Resto
: Swiftmend
Actually: Mangle, Starsurge, Swiftmend
2/3
PRIEST
Disc
: Penance***
Holy
: Guardian Spirit (blue hinted not Circle of Healing or Lightwell; Spirit of Redemption would be a stupid, stupid primary ability)
Shadow
: Mind Flay**
Actually: Penance, Desperate Prayer, Mind Flay
3/3
SHAMAN
Enhan
: Dual Wield** + Lava Lash**
Resto
: Earth Shield***
Elem
: Thunderstorm***
Actually: Lava Lash, Earth Shield, Thunderstorm
3/3
ROGUE
Assassination
: Mutilate***
Sub
: Shadowstep***
Combat
: Blade Flurry- (could be Adrenaline Rush too)
Actually: Mutilate, Shadowstep, Blade Flurry
3/3
PALADIN
Ret
: Divine Storm
Holy
: Beacon of Light-
Prot
: Shield of Righteousness
Actually: Divine Storm, Holy Shock, Avenger's Shield
1/3
* High level of confidence
** Blue mentioned
*** Blue confirmed
- Very questionable
Total: 26/30
If you quote this post,
please edit out the ones you agree with
.
We don't need 86 pages of agreeing, just 8 pages of disagreeing to try and come up with the best answer. ;)
Post by
103198
This post was from a user who has deleted their account.
Post by
Santillan
They said Druids wouldnt receive Moonkin form, and that seems like the right choice, because while leveling, disabling healing spells doesnt sound like a good leveling curve, and Moonkin does not provide any playstyle change.
Post by
366611
This post was from a user who has deleted their account.
Post by
Deoxysprime
Here are some of my opinions.
Prot: Shield Slam*** - Great! But, I thought this is currently a spec-free ability? I mean, I wouldn't mind it going prot, but I still use it from time to time when I play arms.
Arms: Mortal Strike*** - Epic win.
Fury: Bloodthrist*** - Moar epic win.
Arcane: Arcane Barrage - Makes sense. Low level mages should play this spec, imo. More arcane missiles, more instant damage.
Frost: Water Elemental*** - Alright. Okay. I wouldn't mind.
Fire: Dragon's Breath
Marks: Chimera Shot* - If it still has the mechanics of today's Chim Shot, it's going to be pretty OP.
Surv: Explosive Shot - Pretty nice. Good ability.
BM: Beastial Wrath - You play the pet spec, you get the pet power. Good job.
Aff: Unstable Affliction - I think Haunt would have been better, but alright. I'm okay with it.
Demon: Metamorphisis - Are you kidding me? This seems like all warlocks will play it to be like 'Look guys, lol, I'm Billidan, and I approve of this tree!' For a few levels.
Destro: Chaos Bolt - I love this ability. I don't see it being thrown at level 10 though. Not really.
Feral: Mangle - Mangle is okay. Good enough for me. I don't play feral, so it might suck. I know feral has a complex and massive rotation though.
Balance: Starfall - Gimme moonkin form. I wanna be a laser turkey.
Resto: Wild Growth - Gotcha. I'm okay with it.
Disc: Penance*** - NOM NOM NOM!
Holy: Guardian Spirit- - Imo, circle of healing would have been better.
Shadow: Mind Flay** - Good. Give them shadowform soon after, however.
Enhan: Dual Wield** - Alright, with a melee ability, this is an okay starter talent.
Resto: Earth Shield*** - Great! Resto shamans get one of their defining and unique healing effects early!
Elem: Thunderstorm*** - Hello 20-29 Arathi Basin opposite faction. My name is Billy McSham, and I own the Lumber Mill. I kid, but this seems really mediocre, but elemental never seemed to spec for anything more interesting than this.
Assassination: Mutilate* - Okay. Good. More combo points.
Sub: Shadowstep* - Okay. Good. Moar ambush.
Combat: Killing Spree* - Not so good. Not sure why, but I don't like it.
Ret: Crusader Strike- - Remember, this was to be a core paladin ability? I'd give them Divine Storm. Maybe.
Holy: Beacon of Light- - Alright. Nerfed, but good for the level.
Prot: Shield of Righteousness - YES PLEASE. Or Hammer of Righteousness. Another non-spec specific, but if it were to become that way, I'd be okay with it.
* High level of confidence
** Blue mentioned
*** Blue confirmed
- Very questionable
Though, now, I notice something for twinks. (19s to be specific.)
19s will become a much more balanced bracket. Hunters will lose their dominance, and druids might ACTUALLY die. I've played 19s and been extremely bored, this might convince me otherwise.
On a more specific note, I have a level 22 shaman. I want to play enhancement. I can't play like an enhancement shaman, simply because I don't have the abilities or anything to do so. Good idea Blizzard.
Post by
Carukia
For Enh Shaman, blue said: "For example, having Lava Lash and Dual-Wield right away lets an Enhancement shaman feel like an Enhancement shaman."
This leads me to believe that lava lash will be the Enh Shaman ability, with Stormstrike coming soon after that (I would hope).
Notice that dual-wielding is passive and will also be given to the Enh Shaman along with other various passive abilities. Each class will be given a few of these passive bonuses when they choose their tree at lvl 10.
Edit:
As far as Ret Paladins are concerned, I agree with Deoxysprime. It will most likely be Divine Storm since all Paladins will likely start with Crusader Strike (as they currently do in beta).
Post by
Polatrite
http://www.mmo-champion.com/content/1853-Cataclysm-Class-Mastery-Systems-Update
Please reference the many blue posts above to see confirmations and denials of several things. I'll add some additional comments to the first post, and update it with some of the feedback.
Post by
Pwntiff
First, it would be easier to read in this format:
<Class>
:
<Spec1>
- <Skill>
<Spec2>
- <Skill>
<Spec3>
- <Skill>
Ret paladins get Divine Storm at 10.
Post by
Polatrite
Marks: Chimera Shot* - If it still has the mechanics of today's Chim Shot, it's going to be pretty OP.
Surv: Explosive Shot - Pretty nice. Good ability.
Seems like Explosive Shot would actually be more overpowered at lower levels than Chimera Shot.
Aff: Unstable Affliction - I think Haunt would have been better, but alright. I'm okay with it.
Demon: Metamorphosis - Are you kidding me? This seems like all warlocks will play it to be like 'Look guys, lol, I'm Billidan, and I approve of this tree!' For a few levels.
Destro: Chaos Bolt - I love this ability. I don't see it being thrown at level 10 though. Not really.
Updated UA to Haunt, I think that's a more compelling choice too. Plus it's a nice scaling ability, in that it isn't as powerful until you get UA and other DoTs as you level. Metamorphosis is a playstyle changer and a very useful cooldown, so I could definitely see that sticking. Chaos Bolt's cooldown ensures that it gets inserted into your rotation, and doesn't become your rotation, so I can see that one too.
Feral: Mangle - Mangle is okay. Good enough for me. I don't play feral, so it might suck. I know feral has a complex and massive rotation though.
Balance: Starfall - Gimme moonkin form. I wanna be a laser turkey.
Resto: Wild Growth - Gotcha. I'm okay with it.
My druid is nearly 80 (78) and ever since he learned Mangle, that has been his entire rotation for soloing non-elites while questing. Just spam Mangle. It's one of the most powerful leveling abilities I've seen on any class whatsoever (I've got 7 classes at 60+). I doubt that Moonkin or Tree of Life will be the primary abilities for balance/resto. Moonkin doesn't provide a playstyle change, locks out your healing, and doesn't provide significant benefit. In addition, druids don't even have bear form upon first visiting a trainer at level 10, rather less out in the field allocating a talent point. It would render the other forms moot too (at that point - low level) - you do a huge quest chain just for a form you'll never use? Tree of Life is a cooldown ability, immensely boring in solo play, so I'm doubtful on that one as well.
Holy: Guardian Spirit- - Imo, circle of healing would have been better.
Shadow: Mind Flay** - Good. Give them shadowform soon after, however.
It's been hinted by blues that Circle of Healing and Lightwell will not be the priest primaries due to their general lack of usefulness at lower levels (<50). Spirit of Redemption is a WORTHLESS solo talent so I highly doubt it will be that, which leaves only Guardian Spirit. I agree that this could be a generally better ability, though.
Enhan: Dual Wield** - Alright, with a melee ability, this is an okay starter talent.
Elem: Thunderstorm*** - Hello 20-29 Arathi Basin opposite faction. My name is Billy McSham, and I own the Lumber Mill. I kid, but this seems really mediocre, but elemental never seemed to spec for anything more interesting than this.
Updated Enhancement with Lava Lash as well. I agree that Elemental talents are generally underwhelming, but Thunderstorm is still very helpful for extending your freecasting period and dealing with adds.
Combat: Killing Spree* - Not so good. Not sure why, but I don't like it.
As a rogue main myself, Killing Spree is by far the most awesome and interesting of the rogue combat abilities, and it really makes you feel like a combat rogue. Adrenaline Rush is another good pick, but I hope they don't make long cooldown abilities the "primary" abilities for a class spec. That wouldn't make a lot of sense.
Ret: Crusader Strike- - Remember, this was to be a core paladin ability? I'd give them Divine Storm. Maybe.
Updated to Divine Storm.
Post by
Adamsm
No mention of the fact that the Druids get Cat at 10 and Bear at 16?
Post by
Pwntiff
Umm...Divine Storm is confirmed in the series of Blue Posts you linked, recommended we read them for reference before commenting.
Post by
Pwntiff
No mention of the fact that the Druids get Cat at 10 and Bear at 16?
I think he's talking about your first talent point.
Post by
Adamsm
No mention of the fact that the Druids get Cat at 10 and Bear at 16?
I think he's talking about your first talent point.
Maybe, but it does say Level 10 Abilities in the title heh.
Post by
389643
This post was from a user who has deleted their account.
Post by
229054
This post was from a user who has deleted their account.
Post by
Santillan
Here are the ones where I disagree or I have something to comment:
HUNTER
Marks
: Chimera Shot*
Could be, depending on what happens to Aimed Shot... Since Chimera is so complex, if Aimed Shot is worth it, I think that would be a better spec skill.
Surv
: Explosive Shot
While it seems possible, it seems to me this is a more fitting 31 pointer for the tree, and something like Black Arrow would be a better choice. "A better Arcane Shot" vs. "a different rotation" seems more interesting at lower levels.
BM
: Bestial Wrath
Most probably not... It is a pretty boring skill at lower levels, just a damage cooldown. Maybe they would receive Exotic Pet Mastery right away or some benefit like that? Maybe they do get Bestial Wrath, but I would say it would not be too exciting to receive a long cooldown at level 10.
WARLOCK
Demon
: Metamorphosis
Very unlikely... This is quite a complex skill, and it would give level 10s a huge boost in power that they would not know how to control. Nevertheless, I can't come up with a skill for Demo... but I think it's likely they'll just invent something up.
Destro
: Chaos Bolt
Probably not. Not very "destructiony", and seems better as a 31 pointer. Conflagrate is my bet - an ability that gives you a lot of burst damage to separate you from other Warlocks, and changes the way you level completely.
DRUID
Feral
: Mangle
Very likely, I also think the Feral Charges are a possibility. Another possibility is that interrupt skill.
Resto
: Wild Growth
AOE heals at level 10 seem useless. Now, Swiftmend seems more interesting, as it changes the way you heal in every context.
PRIEST
Holy
: Guardian Spirit (blue hinted not Circle of Healing or Lightwell; Spirit of Redemption would be a stupid, stupid primary ability)
Could be. They don't really have anything good going on... maybe Inner Focus on a lower cooldown (renamed to Concentrated Light or whatever)?
ROGUE
Sub
: Shadowstep*
I think they confirmed this one.
PALADIN
Holy
: Beacon of Light
Holy Shock seems more likely, in my opinion.
Post by
Varaconn
My picks, agreements taken out.
MAGE
Arcane
: Arcane Barrage, maybe Arcane Blast, thought Arcane Blast may make the use of Missiles questionable? Don't know enough about it.
Fire
: Dragon's Breath, maybe a Scorch with talents/glyphs built in?
HUNTER
BM
: Beast Mastery: With more low-range exotic pet choices. I think having a "better" pet at all times while levelling could end up being a better choice. Let's not forget, we're thinking of abilities that set the spec aside and make it feel unique, as opposed to a DPS/pwn cooldown.
PRIEST
Holy
: I'm thinking either something new, or something baseline will go Holy-only à la Shield Slam. The same concerns for CoH being meh for low level priests could apply to GS, little soloing use, limited group use besides tards. It gives me more the impression of, "You have selected holy. People are retarded. This will help you mitigate that."
ROGUE
Combat
: Killing Spree. Unless there's a new ability in mind.
PALADIN
Holy
: I'm thinking something new here as well. Bacon is almost completely restricted to dungeon usage, so a levelling Holy Pally would feel no difference at all outside a group, unlike many of the other examples. Maybe Blizz will pull a fast one and say Holy Shock isn't baseline, but Holy's free spell instead. Maybe I'm wrong, I don't play holy, but it just wouldn't feel different enough.
Edit: Heh, the post Santillan made while I was typing ended up being quite similar.
Post by
410715
This post was from a user who has deleted their account.
Post by
Vaeku
BM
: Bestial Wrath
Most probably not... It is a pretty boring skill at lower levels, just a damage cooldown. Maybe they would receive Exotic Pet Mastery right away or some benefit like that? Maybe they do get Bestial Wrath, but I would say it would not be too exciting to receive a long cooldown at level 10.
I have to disagree with you here. It's really not a boring skill, as it's one of the defining skills/talents of the BM hunter, along with Beast Mastery. However, I don't think that's likely as it would make BM pets OP (4 extra talent points? awesome!) and there aren't really any exotic pets at that low of a level (that I know of).
Bestial Wrath is the obvious choice, though it's possible that they do Intimidation, which is an equally useful skill, but BW seems like the spec-defining skill.
Post by
Pwntiff
I just wanna know what'll become of DKs.
This thread doesn't really lend itself to DKs because of their accelerated talent acquisition from 55 to 58. I'd say Howling Blast for Frost, Heart Strike for Blood, and Master of Ghouls for Unholy. Blood choice might be different because of tanking changes.
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