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Official Warlock Cataclysm Thread
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Post by
Micaiah
Not really sure. I realize that Blizz will balance around not having them in, it's just that when I read that the stones were gone I felt sad inside D=
Also, Did anybody else notice the part where it says Shadowflame will
fear
? More instant fears for everybody!
And, on a completely different note, I think
http://cata.wowhead.com/talent#IrGrobuIcdcZI
will be the Affliction build of choice, as I'm guessing the last line of Dark Arts should read "your
FelHunter
's Shadow Bite by 15%" since a) Felguard doesn't have Shadow Bite, Felhunter does, and b) Then it will buff the pet of every raiding spec (Imp, Felguard, and Felhunter).
Of course, taking this talent means not picking up Improved SF, which would only be useful on the first 20% of a fight (not counting adds). Also, I read somewhere (I think it was datamined) that Demon Soul will use a Soul Shard, so we may not even have free Soul Shards to use on an Instant SF.
Post by
asakawa
well, it's unique things going away which i suppose is sad but i think that these probably fall into the "wheat from chaff" list ^_^
btw, it's not been mentioned yet but jinx is nice.
it's low enough for all specs to get it but i don't think any but aff will do. however, jinx and the bane/curse change effectively removes almost all disparity between warlocks applying the magic debuff and anyone else (on live UH DKs do it best).
i'd say my only remaining issue is that warlocks spend a global cooldown to do it while DKs, boomkins (and in cata rogues) apply it during their normal rotation. the warlock one lasts much longer which i suppose is a plus and possibly weighs against the GCD but it would be nice to see all warlocks' CoE work like a jinxed one.
lets hope there's some AoE trash left in cata to use it on ^_^
Post by
Acabar
Shadowflame now also fearing the targets is pretty sexy.
Post by
281768
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Post by
329588
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Post by
asakawa
Here are a few upcoming changes you'll see in the next beta build:
-- Improved Drain Soul and Dark Pact have been cut / redesigned.
-- Aftermath is a 100% chance to proc with 2 points. That is just a tooltip error.
-- Soul Fire’s base cast time is reduced to 4 sec, and Emberstorm takes it down to 3 sec.
-- Demonic Aegis back to 15/30%.
-- Drain Life will do more competitive damage.
source
Post by
Micaiah
And what about everlasting affliction is it meant to be only 60% chance to renew corruption or is it a bug ?
No, it's 100% with 3 ranks. Otherwise it wouldn't be very everlasting. Probably a tooltip error from the conversion from 5 to 3 ranks.
source:
http://forums.worldofwarcraft.com/thread.html?topicId=26227282699&sid=1&pageNo=5
Oh thank god.
Post by
DraconisAerius
I've been looking at the trees today for not just locks, but several other classes as well and I have to say we have less to qq about than some others do. As an example resto druids... of their first teir of talents there are 2 points they can spend that actually help with healing. The other 3 points are effectively wasted. We don't have anything quite that bad.
as I'm guessing the last line of Dark Arts should read "your
FelHunter
's Shadow Bite by 15%" since a) Felguard doesn't have Shadow Bite, Felhunter does, and b) Then it will buff the pet of every raiding spec (Imp, Felguard, and Felhunter).
I lol'd at that tooltip. So many mistakes so far with tooltips it's rediculous.
Post by
Zhenbuyaoshi
Okay, so I have it from two sources, both a friend that has been in the beta, and a person that I asked on a posting board on the Blizzard site that Bane of Havoc does NOT impose its Bane effect upon the Baned target itself. In other words, Bane of Havoc will not grant 115% damage to a single target being single target fired upon. It will indeed be, at least for now, a spell that Destruction Warlocks are bound to use when switching from Boss to Add, times when the Boss has more than one point to damage (kind of like the XT Robot in Ulduar), or when the Boss is more like Bosses (like Acidmaw and Dreadscale from Trial of the Grand Crusader 10/25).
After examining the spell again, and taking into account how much dps I can do single target, I can easily see how this spell would be useful on, just about any boss that you need to stop focus firing upon.
I didn't really think about it, but with Lord Marrowgar, I know I lose plenty of my dps, that could have been going to the boss, to bone spikes, more so in 25-man, than in 10-man. So, say you had like Bane of Agony up, and you know in 2 seconds that the bone spikes are coming, you hit Bane of Havoc on the Boss, and be instantly ready to target the bone spikes and burn them to the ground; 15% of all of that damage was no longer a waste of time from damaging the Boss. Once the bone spikes are down, immediately return to your Bane of Agony, and return to your focused casting. The same thing goes for the Ice Giant Boss in VoA, Toravon, and having to switch to the Frozen Orbs he conjures from the floor, and then back to him. My guess is that typically 15% of my dps of damage is going to be better than the couple of ticks of damage that Bane of Agony would have had to produce, but I'll not be able to be sure for a long time to come :)
Okay, so it's an "okay" spell. So, what's it doing at the bottom of our talent tree, like it's so powerful that only level 80ish characters should have access to it? That I do not understand. It's not so powerful that it warrants such lower tier ranking. Bosses with adds start to show up earlier in the game than this, why would they wait so long to give us such a spell? I think they should move it up a few tiers at the very least.
Post by
281768
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Post by
356172
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Post by
Valoras
mmmk sooo... I got to page 5 and didntt really see any fun looking destro builds I liked..
so I tossed together
My Own
... What you guys thing?
Also, how come most of the specs I'm seeing on here are only Partial builds, some of which only have a few measly points in them? I think there was a spec on page 3 that only had 12 points spent in it total.. o.O
Post by
281768
This post was from a user who has deleted their account.
Post by
Razmortis
mmmk sooo... I got to page 5 and didntt really see any fun looking destro builds I liked..
so I tossed together
My Own
... What you guys thing?
Also, how come most of the specs I'm seeing on here are only Partial builds, some of which only have a few measly points in them? I think there was a spec on page 3 that only had 12 points spent in it total.. o.O
Why have you specced Searing Pain? ^^
If Fel Armor is any where close to as good as it is now, I'd like to see
this build
on my lock. I'll sacrifice the 100% renewal of BoA and UA on my Drain Soul, since as it is now, I re-cast Drain Soul after about 3-4 ticks anyway. Might be good? I don't know. I just think the 5% crit from Shadow Bolt might not be worth it, since Demo locks and Fire mages provide it.
Just untested theories :)
Post by
Rekijan
Its not just the 5% crit, its also 12% dmg to your filler spell. Assuming it will still be a filler for affliction:
Here are a few upcoming changes you'll see in the next beta build:
-- Drain Life will do more competitive damage.
source
Somehow I hope that DL can become aff's filler, fits it better flavor wise then shadow bolting dont you guys think?
Post by
Razmortis
Its not just the 5% crit, its also 12% dmg to your filler spell. Assuming it will still be a filler for affliction:
Here are a few upcoming changes you'll see in the next beta build:
-- Drain Life will do more competitive damage.
source
Somehow I hope that DL can become aff's filler, fits it better flavor wise then shadow bolting dont you guys think?
Ah, you got a point there. :) And indeed, I sure hope for that change on Drain Life as well.. I sort of did at the start of WotLK, but it didn't happen. :(
Post by
asakawa
I didn't really think about it, but with Lord Marrowgar, I know I lose plenty of my dps, that could have been going to the boss, to bone spikes, more so in 25-man, than in 10-man. So, say you had like Bane of Agony up, and you know in 2 seconds that the bone spikes are coming, you hit Bane of Havoc on the Boss, and be instantly ready to target the bone spikes and burn them to the ground; 15% of all of that damage was no longer a waste of time from damaging the Boss. Once the bone spikes are down, immediately return to your Bane of Agony, and return to your focused casting. The same thing goes for the Ice Giant Boss in VoA, Toravon, and having to switch to the Frozen Orbs he conjures from the floor, and then back to him. My guess is that typically 15% of my dps of damage is going to be better than the couple of ticks of damage that Bane of Agony would have had to produce, but I'll not be able to be sure for a long time to come :)
i don't think (at this early stage it's all guess work) that will be the way to use it.
firstly, destro will be using BoD not agony so they won't want to get halfway through it and then interrupt it.
also, though, you've got to think about all the GCDs you're spending and how much you actually gain. 15% of the damage you do to the spikes/orbs.
i think the way to look at it will be, is 15% of the damage i do to other targets on this fight more than BoD would do?
if so you put it up at the beginning and forget about it. if not you stick with BoD. this way BoH's DPET can be very high. you use one GCD at the start of the fight. if you swap around then you're spending lots of GCDs to try and get a couple of BoD/A ticks in between and in the current game that wouldn't be worth it.
the DL thing is intriguing. however the only talent that props it up that doesn't effect SB is soul siphon. soul siphon isn't strong enough to overcome the new shadow and flame and it's also accessible to all specs.
i think for DL to become the best filler to use more will need to change than just the coefficient.
as such my guess is that they're not trying to reposition DL as THE filler but just make it less of a loss to use than it currently is. i think this fits in with their plan for healing in cataclysm. if healer mana is as tight as they're going for then a class that can heal themselves while DPSing might be quite popular.
Post by
Acabar
I like that idea with DL. Alot.
Post by
Micaiah
I just had an idea. Instead of giving Demo locks Felgaurd at 10, give them Demon Bolt. Then, have Felguard as a demo-only quest sometime after Felhunter (But still keep it demo-only, change specs, lose felguard).
That solves 2 problems: Lack of Demon Bolt right now, and the fact that leveling demo locks will only see 2 pets: Imp and Felgaurd (And, I found that just speccing into Felguard and instantly getting a badass pet was kind of lame. I wanted to tame it the way I got every other pet)
Post by
281768
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