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PTR
10.2.7
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10.2.6
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Tank trink
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Post by
rogal
Hi, this may be a dumb question but once I get a
Corroded Skeleton Key
, am I better off dropping
The Black Heart
or
Glyph of Indomitability
?
Glyph gives more constant armor but it has an on-use effect that I think is of limited utility in ICC. Black Heart procs so often, if it is up 10 secs every minute then that averages nearly 1200 constant armor, although I understand that the predictability of constant armor is nice.
Thanks for your thoughts.
Post by
Fuin
Drop Glyph of Indomitability imo. Armor and stamina are the best for tank in ICC, however armor will help you only with mitigating physical dmg, while stamina will keep you alive in heavy magic damage fights, like Sidragossa for example.
Post by
311760
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Post by
524425
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Post by
130626
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Post by
Thror
Lawl, i totally thought Fuin was armill3. I am too used to the avatars of a few people.
Keep the Glyph for Lana'thel! Its better than Skeleton Key in that fight. If you main tank.
Post by
381755
This post was from a user who has deleted their account.
Post by
curlymon
Actually armor does not suffer from diminishing returns in terms of EH. Whether you are going from 0 - 1k armor or 40 - 41k armor the extension of your EH is the exact same amount.
Don't get confused by the fact the your percentage gained gets smaller and smaller....
Source:
WoW Wiki - Armor
The reason ArPen works so well and in fact GAINS strength as you stack more is that it directly reduces the percentage reduction rather then the total amount of armor you have.
Murna does not have the grasp on the math they he/she should.
TL:DR - Armor is good.
Post by
524425
This post was from a user who has deleted their account.
Post by
curlymon
Armor is a stat with diminishing returns. Meaning: the more Armor you have, the worse it gets in terms of damage reduction percentage. The first 1000 armor are far more valuable, than the last 1000 armor. That is the reason, that ArPen scales better than linear.
This is not actually correct though. ArPen does not effect your actual armor value... It affects the Percentage reduction from it. THAT is why ArPen is not Linear.
If it affected the armor value, ArPen would scale linearly and we would literally have a flat value for it to be used rather then a breaking point where is starts to scale better.
Murna is just not aware of what portion the ArPen is affecting. Murna is very close but not correct.
Post by
300755
This post was from a user who has deleted their account.
Post by
curlymon
Check:
Module
Talents
Gear
Chants
Gemming
Configuration set to correct level of content.
Post by
Aadramelekh
ArPen does not effect your actual armor value... It affects the Percentage reduction from it. THAT is why ArPen is not Linear.
If it affected the armor value, ArPen would scale linearly and we would literally have a flat value for it to be used rather then a breaking point where is starts to scale better.
Murna is just not aware of what portion the ArPen is affecting. Murna is very close but not correct.
Ohai there ^_^ Sorry to jump in uninvited, but you are the one in error here, my good Sir.
The target's armor value is *
precisely
* what's affected by armor penetration. And that is *
precisely
the reason* why it scales up exponentially (the more armor penetration rating one has, the better it gets; as in having 1400 ArP rating grants more than double the benefit in damage increase than having 700 ArP rating does).
Because the Physical Damage Reduction function (granted by Armor Value) is logarithmic - and has an asymptote at 75% - the Physical Damage Increase function granted by Armor Penetration is exponential.
To give an example, Player A attacks Player B in melee combat. Both are level 80. Player B is a warrior tank with, say, 25000 Armor. Player A is a cat druid with no Armor Penetration Rating. B has ~62.13% Damage Reduction against A. That means that if A has a base paw damage of 700, he will hit B for only 265 damage per swing. Now Player A gets angry and gathers 700 Armor Penetration Rating (50% Armor reduction). When A attacks B, B will only have an armor value of 12500 (50% less Armor). His Damage Reduction from Armor is now ~45.07%. As you can see, the drop in DR is from ~62% to 45%, which is merely a 27.5% decrease.
What you said, that ArP influences the target's DR, would mean that ArP would be a linear function. You mixed the terms to the point you actually swapped their meanings :) By reducing the armor value, Damage Increase from ArP is an exponential function. Had it reduced *directly* the Damage Reduction of the target, the Damage Increase from ArP would have been a linear function.
THIS is the way Armor Penetration works. It directly affects the Armor value of the target and then the Armor value is what determines the new value of Physical Damage Reduction.
Have a nice day :O
PS: nice to see you guys alive and kickin' around here ^_^ rrarrrrrr. See you peeps in Cataclysm!
Post by
curlymon
<Curlymon is very very wrong wall of text>
Have a nice day :O
I concede the point. I'm not sure where I got things turned around. Been a busy week, lol.
Post by
Aadramelekh
<Curlymon is very very wrong wall of text>
Have a nice day :O
I concede the point. I'm not sure where I got things turned around. Been a busy week, lol.
Awww ^_^ Bear hugs! *grabs
curlymon
and squeezes him tightly*
'And ye shall be my huggy bear and I shall call ye Squishy!'
aarrrr o.o
Post by
rogal
Thanks for the comments on ArPen - does this mean you all agree I should primarily run with the Skeelton Key and the Black Heart? I know the stats are what matter but it still seems weird to want an ilvl 200 item over an ilvl 245 one. I think shepk9 is wondering the same =)
Post by
111715
This post was from a user who has deleted their account.
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