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A question about Beacon and Dreamwalker
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Post by
385379
This post was from a user who has deleted their account.
Post by
Brique
He's mistaken. Beacon transfers the full heal, effective or not, since 3.2 when Trial of the Crusader was introduced.
Before, you'd only see the effective heal get transferred. It wasn't that bad of a mechanic, it really forced holy paladins to heal targets that'd actually taken damage. I ended up solo healing my first kill of Mimiron 10m even without the Beacon change, so I felt the change simplified gameplay in a more spammable direction. Eh, it was true, but with the introduction of the "lightswitch" enabling of heroic mode in 3.2, it made heroic raiding a lot more accessible, and the level of output you'd get out of Beacon of Light, without any restrictions, was totally necessary.
Post by
Lorkin
Beacon only transfers effective heals, so any overheals on me are lost. You'll never overheal Dreamwalker so beacon me and heal her".
He's a few patches old on Beacon, they changed this. Now Beacon transfers the heal, for the full amount if the target is full or not.
Another trick is to use a Hunter Tenacity pet with the 40% increased healing talents. You Beacon Dreamwalker and Heal the pet. The Splash damage you get from healing the pet adds to Dreamwalker's healing which is extra what you normally would do. Same thing if you don't have a pet, beacon Dreamwalker and heal yourself standing next to her.
Don't forget to use LoH on her as well.
Post by
385379
This post was from a user who has deleted their account.
Post by
Brique
Cool, that's what I figured.
Also, while were on the topic, I remember there being a concept with warlocks using Demon Armor similar to the tenacity pet thing, but I also heard that it only affects the warlocks healing recieved and, therefore, didn't affect te heals transferred through the beacon. Was this ever confirmed or disproven?
It's not really necessary. A lot of healers got into theorycrafting this fight to death trying to find the ultimate way to heal Valithria, but when the fight was actually playable, they figured out that it wasn't that kind of fight. Besides, there are opportunities to heal people that have taken damage on the encounter. I'd rather my people do more damage to the steams of adds than give me an unneeded healing buff. :X
I looked for information on it before, and it was kinda scarce when I was looking. As just an educated guess I'd say no.
Post by
385379
This post was from a user who has deleted their account.
Post by
Raleandris
The only thing Tenacity pets and Demon Armor affects that we care about for that fight is the Holy Light glyph splash. The 40% and 20% buff to heals from the pet and warlock don't transfer through beacon, BUT, they do increase the glyph heal. So we get:
Regular Holy light x Your portal healing buff x 1.4 (or 1.2) = HL heal on target
Then that heal get's cut to 10%, but then ALSO multiplied by your healing buff again
This makes for stupidly large glyph heals, almost as large as the holy lights you are casting.
Post by
322464
This post was from a user who has deleted their account.
Post by
skribs
The only thing Tenacity pets and Demon Armor affects that we care about for that fight is the Holy Light glyph splash. The 40% and 20% buff to heals from the pet and warlock don't transfer through beacon, BUT, they do increase the glyph heal. So we get:
Regular Holy light x Your portal healing buff x 1.4 (or 1.2) = HL heal on target
Then that heal get's cut to 10%, but then ALSO multiplied by your healing buff again
This makes for stupidly large glyph heals, almost as large as the holy lights you are casting.
Good information, but let me put a bit of context with it. Let's say that at X stacks your HL heals for 50k. Healing the pet would put a 70k heal on the pet, and a 50k heal on valithria. It would also send a 7k GoHL to valithria as opposed to a 5k if you'd stood near her and healed her yourself. So the pet makes it jump from 55k to 57k total, or a gain of ~3.6%. That's a seemingly nice amount, but I prefer to help heal the raid if I can.
As others have said - Beacon transfers overheals. I'd prefer to beacon the boss and heal self/pet up close or heal raid, than beacon a tank and just heal the boss. You can be more help the second way.
Post by
biogoo
Let's say that at X stacks your HL heals for 50k. Healing the pet would put a 70k heal on the pet, and a 50k heal on valithria. It would also send a 7k GoHL to valithria as opposed to a 5k if you'd stood near her and healed her yourself. So the pet makes it jump from 55k to 57k total, or a gain of ~3.6%. That's a seemingly nice amount, but I prefer to help heal the raid if I can.
This is not accurate. Your glyph heals for up to 10% of the original heal, but this amount receives all the relevant +% healing bonuses again.
This starts with your 5% divinity bonus, goes through 6% aura/tree bonus, 5% glyphed seal of light bonus, (now) 20% zone bonus, stacks bonus and ends with every temporary cooldown bonus.
If you have 20 stacks, then your glyph with CDs heals for up to
0.1 * 1.05 * 1.05 * 1.06 * 1.2 * 1.2 * 1.35 * 3 = 68% of the original heal
So while the bonus from healing someone with +% healing received talents is low at the begining, it scales very well with other buffs, especialy the stacks from the portals. Healing yourself with only 5% bonus received healing can result into the glyph heal being actualy higher than the original spell after 30 stacks, so imagine there is 40% bonus to the glyph heal instead.
On the other hand, I have never used anyone else than me as the target if I wanted the glyph to heal Valithria, beacuse it wasnt needed. But glyph heal makes for some 25% of the total healing, and increasing it by 40% would escalate that to 35% of total healing. Not bad at all.
(of course it would be lower than 35% as there is already 5% modifier from divinity and also the glyph heal percentage gets higher with time, which would be shortened thanks to the additional healing)
PS: There is one problem with the glyph heal. It heal UP TO 10% of the original heal. So while I was once able to get almost 190k glyph heal, the next heal, although similar, resulted into 40k glyph heal instead. But still the glyph gives 25% of the healing done in average, and any increase of the glyph heal will result into increasing this average value.
Post by
Raleandris
Umm...
Glyph of Holy Light
It's always 10% of the heal.
Post by
biogoo
Sadly, not. Just most of the time. It can be spotted quite often just by looking of the numbers on the screen (melees getting heals like 700 when theres no hampering effect on your holy light), but to give an eye-beating example from WoL:
Sharteel Glyph of Holy Light Valithria Dreamwalker +3928
Sharteel Beacon of Light Valithria Dreamwalker +110778
Sharteel Lay on Hands Valithria Dreamwalker +264233
Sharteel Glyph of Holy Light Valithria Dreamwalker +4322
Sharteel Beacon of Light Valithria Dreamwalker +114853
Sharteel Glyph of Holy Light Valithria Dreamwalker +134960
Sharteel Beacon of Light Valithria Dreamwalker +165015
Sharteel Glyph of Holy Light Valithria Dreamwalker +136951
Sharteel Beacon of Light Valithria Dreamwalker +167448
The glyph heal comes from healing myself, so does the beacon at the same time (which is even 5% lower than the original holy light). But from some reason in this example, first two holy lights resulted into very low glyph heal.
And this happens every time to some extent, I didnt even had to search at all, just looked at the last WoL and found an example that cannot be downrated to some lack of buffs or whatever - its just too obvious.
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