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Quick Holy question
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Post by
499633
This post was from a user who has deleted their account.
Post by
228908
This post was from a user who has deleted their account.
Post by
skribs
Haste cap is 676, although it is a soft cap (so going over isn't bad, it's just that haste isn't as good as before).
You did spend your frost unwisely. Tier 10 would have been the best to spend on the first 4.
Post by
PKainus
T10 2-piece isn't even that important, honestly. It's nice to have because we don't have better options for our helm/shoulders, anyway, but it's not some amazing gift from the heavens. I 100% disagree with the view of always purchasing shoulders/helm first because it completely depends on your gear. Cloaks aren't the easiest piece to pick up, and the 264 emblem cloak is almost always a massive upgrade to anyone stepping foot into ICC25.
That being said, EoF trinket + Talisman will be your best combination. Run some ToC for Solace to replace the EoF trinket, though.
Tier 10 would have been the best to spend on the
first 4
.First 4? 4-piece is bad.
Post by
228908
This post was from a user who has deleted their account.
Post by
skribs
Tier 10 4-piece is bad for standing and spamming.
Tier 10 4-piece is amazing for moving and casting. Which occurs at least some on most fights, and a lot on some fights in ICC.
Post by
PKainus
Tier 10 4-piece is also good for granting you 2 pieces with worse itemization. It's just not worth it.
Post by
skribs
I really don't lose a whole lot by having it, to be honest. Once you're in that level of gear, your heals are overheals (so slight loss of SP+Crit isn't a problem) and your mana pool is fine (so loss of MP/5+int isn't a problem) and you can easily hit the haste soft-cap. So what's the issue?
Post by
PKainus
Your mana pool will never be "fine".
Post by
biogoo
Last time I checked WoLs, LK on HM melees for average 36k on the tank - and that counts with all the CDs used during the fight.
So no, my heals are not overheals:/
Post by
skribs
Once you factor in hots, shields, and splash heals, plus the fact he can dodge the next hit, it may not be overhealing the first heal after he takes a hit but healing 30 more will just mean you'll overheal 60 more on the next hit. I find with the paladin that you'll have enough SP as long as you get gear of the right type and item level.
You know what, I just checked, and here's what you're looking at by changing out chest and legs for T10 over non-T10 (same ilvl).
Chest: T10 gains 16 crit, 10 SP, loses 8 haste and 20 int.
Legs: T10 gains 16 crit, 9 SP, loses 4 MP5 and 20 int.
Changing the off-set piece would basically be trading mp/5 for haste on the legs, but you can easily hit the haste cap without it. In a direct comparison, you're looking at 36 crit + 19 SP + 4PT10 bonus vs. 8 haste + 4 mp/5 + 40 int. Yes, Int is powerful, but I've more often been greatful for having that quicker HL after moving (on marrowgar during bone storm, on gunship, on festergut during spore, on rotface when I have the little ooze or during slime spray/explosion, on putricide pretty much any time, on valithria when I exit the portal, on sindragosa pretty much any time, on princes pretty much any time, and on blood queen after fear), and have several times seen it save someone by undercutting the mob's next attack. The only fights I really don't see it being useful on are saurfang and deathwhisper, although once my guild can push into there it will probably be useful on LDW too.
Your mana pool will never be "fine".
I understand what you mean, but what I meant was I can easily manage my mana with the amount I have. Adding an extra 726 mana (after talents and kings) will make it slightly easier to manage, but it will also delay the return to healing after movement. Having 0.3 sec off of my base cast (reducing HL from 1.33 sec to 1.13 sec) has made a difference in some cases. That's like an extra 19.3% haste on that HL.
I find that having the 4PT10 offers me flexibility. I feel like when I move, or when I cast HS on that person who won't last a GCD, that it allows me to come back from that inefficient healing method with something to bring my heals back up, sort of a balancing force. It's not going to show up on napkin math, it's going to show up in-game. I can see the argument for having the better stats, but that's where the trade-off comes into play.
Post by
biogoo
Once you factor... the fact he can dodge the next hit
You can count on that!
Post by
skribs
I know you can't "count on it" but I'm saying that just because the tank gets hit for 36k doesn't mean that
you
have to do 36k healing every 2 seconds. It means that you and the other healers need to do 36k healing before he takes another hit.
Post by
PKainus
With 676 haste, the 4-piece actually only reduces the cast time by 0.2s, and gets decreasingly beneficial as you get more haste. Considering BiS gear has over 1000 haste, it ends up being somewhere around a 0.18s reduction or so. When you add in the loss of haste by using the 4-piece, it ends up being something like a 0.04s reduction when doing a 1 HS+3 HL rotation (which is generous, honestly). The amount of haste you lose while standing still doesn't make up for the "clutch" heal.
Jackslammer
did the math on it on EJ a while ago if you'd like to go look at it.
I can see where you're going with it, but honestly, even on a fight like heroic Putricide (P3), you spend more time standing still casting than you do moving, and that's the hardest part of the fight. I've gone through a heroic LDW kill without even getting targetted by a ghost one time. Not to mention, if everyone does everything correctly, the fight is an
extreme
joke to heal.
I mean, do whatever works for you. This is just my opinion.
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