This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
2H-frost tanking
Post Reply
Return to board index
Post by
m2abrams15
So with the recent changes making it so Rime will not proc off the offhand attack, 2H frost seems to be much more viable. Take the 6 points fro DW stats and pick up the 45% haste buff and you are still achieving quite a few procs.
So would this spec be viable?
http://www.wowhead.com/talent#j0EoZhxxxAbIzc0bukAo0x:kTa0MV
i figure one point in acclimation should be all you need. in fights where there isn;t a lot of magic it wont likely proc but then it wouldnt do much if it did. in fights where you are getting magically pounded the 10% should be enough to keep the buff up.
figuring frost strike is still a good portion of your dps, 1 the extra point i figure would fit nicely in scen tof blood to give that extra tick of RP. Thoughts?
Post by
apocalypsa
Harsh version:
Custom build, wont work, take a look at stickies.
Also:
Acclimation is useless.
2h build but no 2h wep spec?1111
I suppose its for heroics as you took GoHB and no epidemic... why no morbidity then? Youll need atleast 2/3 to have DnD up every pull, but i'd take 3/3.
And also, even with ITa and IITa 2h frost still does about the same aoe dps, and a lot less single-target. Your strikes hit softer, your white melee dmg is lower(even with haste). The only advantage is that 2h weapons have more stats and are less work to farm.
Post by
m2abrams15
For frost, you really dont need morbidity. drop one DnD in the beginning and Howling blast anr rime procs supply plenty of aoe threat. Epidemic is not needed as any aoe frost rotation is popping howling blast as often as possible keeping frost fever up. Everything i've seen says frost really only needs that one disease, it can be very viable in aoe pulls with a single disease running.
Acclimation is a useful talent in magic heavy fights, for one talent points it can give 150 Resistance stacking on other resits. And yes, not taking the 4% damage from two weapon specialization is a pain, but the bonus runic power from scent of blood i think will allow for more rune strikes and more up-time for the tank.
Post by
apocalypsa
What are you talking about, heroics or raids? In heroics you WILL need morbidity as pulls dont take 30 seconds. In raids you wont need it tho. However, frost only uses one disease in shorter aoe pulls(aka, heroics) where DnD>HB>BB is all youll ever do. On raid trash its still better to use dual diseases as you will be obliterating due to HB cooldown. I agree that you dont need morbidity for raids, but the same goes for GoHB. Acclimation is NOT worth the talent point, even for magic-heavy fights: its entirely RNG based and more often than not it will proc on moments you dont need it.
If you insist on 2h frost I'd suggest something along the lines of
this
, only minor changes as most of your build looks ok.(for raiding, took GoHB as you seam to like it. 2h weapon specialisation is mandatory as it gives a 2% damage increase per point which is huge, I took one point from Acclimation(useless) and CotG(you can also take one from KM, for dw 4/5 KM is enough but I honestly dont know about 2h)
Post by
GenXCub
D&D in heroics is definitely optional. A frost DK can do fine aoe aggro just with HB and BB and then wait for the D&D cooldown.
While the pulls are fast, they are just 5-mans. Srs bsns and all that.
Post by
apocalypsa
Indeed but if someone specs frost(and especially 2h) I automatically assume its just for heroics, then you might aswell perfectionise it abit.
Post by
woohaa
Indeed but if someone specs frost(and especially 2h) I automatically assume its just for heroics, then you might aswell perfectionise it abit.
yar most people don't 2hand frost spec in raids. especially with GoHB in their spec. usually the GoHB is a nice big sign that says...HEROIC BUILD.
and sure you'll get that group where all your dps are around 3k gs and you want to pull your teeth out but then of course you didn't need morbidity either so that's nice. but then you get that group with all 5k+gs and they actually know what their doing
OMG YOUR LYING THAT NEVER HAPPENS
and your pulls last like 15-20 sec...sometimes less o.O and HB/BB/BB/OB just doesn't quite cut it for threat. if your gonna make a heroic tanking spec what's the point of only making part of it a heroic build...why not just go all the way? cmon all the cool kids are doing it. xD
dammit if i can't get them with logic i'm gonna use peer pressure.
Post by
m2abrams15
So looking at the 3.3 tanking guide for dw spec, they use glyph of rune strike vs glyph of howling blast. also, dw frost (which is supposed to be raid viable) doesn't use morbidity. So basically Glyph of HoWB which allows a drastic change of rotation and damage, isn't as useful as 10% crit?
Post by
apocalypsa
No, as its only good for aoe pulls and raid builds dont center around that. And guides center around raiding.
Post by
41852
This post was from a user who has deleted their account.
Post by
Atik
Wait... You wanna tank with a 2H weapon?
You do know there are classes made speciffically for that, right? Fury Warrior and Feral Druid?
Post by
sunwukung
I take acclimation, since I am a tank and my job is to mitigate as much damage as possible at all time and acclimation greatly contributes to this. Just becuase it is an RNG based talent does not make it useless. Considering that every fight containing magic damage, light or heavy, I see it buffing my resistances, I will say it does proc all the time.
Post by
353687
This post was from a user who has deleted their account.
Post by
474779
This post was from a user who has deleted their account.
Post by
495174
This post was from a user who has deleted their account.
Post by
sunwukung
I never trust theorycrafters. You guys are always trying to remove the RNG from an RNG based gamed. Good luck with that. Do you guys try to avoid any randomness in real life also?
Post by
495174
This post was from a user who has deleted their account.
Post by
Doring
I never trust theorycrafters. You guys are always trying to remove the RNG from an RNG based gamed. Good luck with that. Do you guys try to avoid any randomness in real life also?
No, they try to minimize the extreme effects of the RNG as much as possible. This is the same idea as a firefighter wearing his gear. You go into a fire wearing a shirt and khakis carrying a fire hose and you are gonna regret it a lot. Now, add a fire suit, a cooling pack and a helmet, (armor) then add an air pack (raid buffs), a radio and locater beacon to coordinate with your buddies (Vent and the minimap or raid frame) and then you have a much better chance at dealing with the fire and coming out alive.
Now, add to that the idea of going in with all the gear in the world and not being trained in firefighting (no spec, clueless noob) or not knowing how to use the gear you have properly (bad talent selection) or taking the wrong gear for the job like a water hose on a fuel spill fire where you need foam (wrong spec to deal with the situation). Theory crafting is simply about giving you the best chance possible using the information available to control the variables you have control over. The most perfect theory crafters still die, still get one shotted and still have to deal with RNG and all sorts of other things. They are not immune.
Doring
Post by
m2abrams15
Wait... You wanna tank with a 2H weapon?
2H Frost Tanking isn't viable, the nerf to Rime was rather minor seeing as at the same time they buffed Glyph of Obliterate to increase OB's Damage by 25% instead of 20%.
im curious why 2-h frost is not viable but dw frost it? at a glance, dw frost gets 6 talent that make it good in frost tree, the same can be argued for 2-hers due to a 45% haste buff?
i can understand that 2-h tends to net more health and less avoidance than dw, thus frost being the avoidance tree doesn;t use the health as well. but at the same time, a good dw frost wont use fast tanking weapons bu will use at least one slow dps weapon.
so my honest question, is why is 2-h frost not viable?
Post by
apocalypsa
Because your strikes hit softer and your white damage is lower. 6 extra talent points dont compensate for that. the 45% haste is only 25 as 20% can also be provided by enh shamans or other frost dk's.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.