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New 80 Arcane Mage - Yes another "Help me out" thread
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Post by
562138
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Post by
200565
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562138
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292516
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Post by
exmortiis
Out of curiosity's sake, does the glyph of Molten Armor get replaced with the Mirror Image glyph once you hit the 4pc T10 bonus? If not, does the extra 3 seconds in Arcane Power help more on DPS, especially once you get your 2pc T10 haste bonus? I figure stacking that with Icy Veins would make significant increases in your overall DPS and could potentially outweigh the minor critical strike rating bonus from the Molten Armor glyph.
Stick with the same setup where glyph's are concerned. I don't believe the Mirror Image glyph has any effect on the dps increase ( the effect increases YOUR dps, not that of the images) so it's really just a waste of a slot. Although crit isn't one of our "main" stats as arcane, it's still fairly important to have enough of it. I can't really say I've worked through the numbers, but look at it this way: the Arcane Power glyph will help you for only a few seconds in each boss fight, where as the Molten Armor one will improve your dps throughout the entire fight. I sit at around 40% crit raid buffed and it's not unusual for all four AB's to crit or the missile barrage to be entirely composed of crits. All that extra damage soon adds up, especially when your using your images on your burn cycles.
Post by
200565
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Post by
Squishalot
20% more damage over 3 seconds (84sec cooldown) or 20% Spirit bonus (430 Spirit = 86 Crit = ~1.9% Crit) overall.
Just say that your rotation is worth 5000 DPS without Icy Veins, or 6000 with Icy Veins (20% Haste = DPS + 20%, since Icy Veins is multiplicative). And just say that of the 5000 DPS, you've already got about 25% Crit. 80% of our damage is increased by 75% on crit (AB), the rest increases by 100% (AM). So we're actually looking at 5000 / (1 + 0.25 * 0.8) = 4167 DPS as 'normal' damage, and 833 damage as 'crit' damage.
Arcane Power = bonus 20% during that Icy Veins = 7200 DPS
Glyph of Arcane Power Bonus damage = (7200 - 6000) DPS * 3 seconds = 3600 damage.
Crit increase of 1.9% brings your overall DPS from 4167 * (1 + 0.25 * 0.8) = 5000 DPS to 4167 * (1 + 0.269 * 0.8) = 5063 DPS.
Glyph of Molten Armor Bonus damage: (5063 - 5000) DPS * 84 seconds = 5292 damage.
This doesn't even include the fact that you'll gain more during Arcane Power / Icy Veins periods too. Plus, it's more mana efficient too - you're not expending 20% more mana over the 3 seconds.
Edit: For completeness's sake: at 40% raid buffed base crit, you're looking at upping your DPS from 5000 to 5057 with the Molten Armor glyph, or a total of 4788 damage over 84 seconds.
Edit: Just realised that my numbers aren't quite right, but it's a bias against Molten Armor, so the conclusion will still be right, but it will be an even greater improvement. Will fix it later tonight.
Post by
562138
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Post by
354213
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Post by
Squishalot
I'm sorry but maybe I'm just not seeing something. From what I'm interpreting, Glyph of Arcane Power seems to offer a tremendous benefit over Molten Armor. 1.9% increased critical strike chance doesn't compete against 3 extra seconds of +20% damage, correct?
I've re-read that post at least 10 times and I feel like an idiot because I'm following the words and the math fine, but I can't seem to make the comparison. Am i just retarded or am I missing something here?
Payload, sorry I missed your reply.
Using the numbers I provided, Glyph of Arcane Power offers you 3600 extra damage, crammed into 3 seconds at the end of your Arcane Power buff.
Glyph of Molten Armor gives you 4788 extra damage, over an 84 second cycle (being Arcane Power's cooldown).
Therefore, Glyph of Molten Armor gives you more damage done.
Aronite - I was assuming a tank-and-spank, averaging out casting times, so you don't have to question whether you get 1 or 2 ABs in.
Post by
562138
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Post by
blackquaza
On the surface, there isn't a good reason to pop MI with your other cool downs - as far as I know, MI receives aura buffs, and thats it. However, MI masks your threat for the 30 second duration it is active, meaning that although Omen says your threat is over 130%, you will not pull aggro until after MI wears off (at which point you should pop invisi to reset threat if necessary).
How MI works.
Therefore, if you use MI with your other cool downs, you have no fear of pulling aggro while you have increased damage. Also yes, it is typical to pop all cool downs together, but now you have a reason behind it too.
Keep in mind all the above is without 4p t10. 18% damage should always be used when you have increased haste too.
Post by
Squishalot
Keep in mind all the above is without 4p t10. 18% damage should always be used when you have increased haste too.
I believe that this is the point about using MI when you're using your cooldowns, moreso than the threat issues.
Post by
562138
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200565
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Post by
blackquaza
Well selling the battered hilt can completely cover the cost (EDIT: on my server, at least) of Leggings of Woven Death, the current BiS (barring heroic ICC 25 things), and is more of an upgrade than the i251 sword you will be getting.
@squishalot
The idea was to provide incentive to blow them together, because the OP does not have 4p t10. I've been in situations (read: pug heroics with bad/ungeared tanks) where my threat soared way above anything the tank could produce, and MI gave me 30 seconds on nuking (uninterrupted cooldown use). Every mage should be aware of the threat mechanics of MI.
Post by
562138
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Post by
tentacleboy
Leggings of Woven Death are BiS until ICC25H like someone else said, so go for it and don't worry about the boots that don't have haste
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151788
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562138
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