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10.2.7
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10.2.6
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New hunter aspects
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Post by
MadMood
I got some ideas for new aspects:
Aspect of the Rhino:Increases Strength and Stamina by 25% and has 5% to convert damage dealt to an enemy.Allows to charge at the target stunning them for 3 secs.If the player takes any damage(the amount doesn't matter) the player will be affected by "extremely tired" debuff decreasing Mana/HP regen for 30 sec but after this period it becomes affected by hastened regeneration increasing the regen of MP/HP by 25%
Aspect of the Wolf:Increase melee dmg and crit strike rating by 20%.Also gives you increased sensorial perception increasing the line of sight and the mini-map.This will stack to any other tracks.
Aspect of the Armadillo:Increases the Stamina and Armor by 50% and decreases the duration of all stuns and movement impairing effects by 10%.
Aspect of the Strider:Increases movement speed and Agility by 20%.Also allows the player to make huge leaps in the air.If a player hits the water with this Aspect on will rebound from it forward(ninja style yeah!).
Post by
MadMood
Aspect of the moth:Your attacks have a x% chance to blind the target with moth dust and also taking nature damage.As they get rid of the blind effect they'll still got 5% change to miss the player.
Aspect of the Nether-Ray:Your ranged attacks have a y% chance to deal bonus Shadow Damage and stun the target
Aspect of the Sporebat:This aspect summons explosives spores around the player that patrol in a 2,5 yard area near the player.If an enemy gets into this range a spore will explode and deal x nature damage while having a % chance to infect the target with Spore Cough.A target that had been hitted by a spore explosion cannot be hitted again and cannot get more than 3 stacks of Spore Cough.
Spore Cough:The target infected with this disease is taking x nature damage for 15 sec.Also there's a chance for the targets in a 1,5 yard radius around the infected one to be infected too with Spore Cough.
Post by
535390
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Post by
leuitinet
I think if the extra abilities were taken off they wouldnt be so OP. Some may need to be toned down, but still good thinking
Post by
535390
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Post by
366611
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Post by
leuitinet
Aspect of the moth: Your Parry chance has increased by 15%, each time you parry the target gets blown back 10 yards by a quick windblast.
Aspect of the Nether-Ray: Your ranged attacks have a 25% chance to Drain Mana of the target, taking 2% of the targets mana and gives it to you. (Up to 4% of the total of your own mana)
In Cataclysm maybe change it to this: Your ranged attacks have a 25% chance to Drain Mana of the target, energizing you with 8 focus.
Aspect of the Sporebat: You cough up your blood and a spore poison each time you hit the target with a ranged attack. Each cough takes 2% of your health and gives the target Spore Poison.
Spore poison: Deals x to y bonus damage on each attack
Would be better imo/
I second these
Post by
366611
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Post by
535390
This post was from a user who has deleted their account.
Post by
366611
This post was from a user who has deleted their account.
Post by
535390
This post was from a user who has deleted their account.
Post by
366611
This post was from a user who has deleted their account.
Post by
leuitinet
(see bird of prey) Aspect of the Talon: Your ranged and melee attacks have a X% chance to disarm your target for 5 seconds. Cannot occur more than evey 8 seconds
Post by
455649
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Post by
leuitinet
there are alot of things here that would make for good aspects for blizz to concider.
Post by
Aimsyr
Increasing hunter armour would be retarded, hunters would end up being a tank that can't keep the enemy off the rest of the raid and so it would be a failtank, besides hunters are mail so thats good enough anyway
However since in cataclysm hunters get focus instead of mana how about an aspect like:
Aspect of the Fox: Increases ranged attack speed by 10% while doubling focus regeneration, this aspect will also increase maximum focus to 200 however the hunter will be unable to use melee abilties, traps, Rapid Fire, Volley, Freezing Arrow and Flare until aspect of the fox is deactivated
-Just a suggestion
Post by
hashmel
As much as raptor sounds cool haste sucks donkey balls for hunters :)
Aspect of the Donkey's Balls
I can see it now...and it's not a pretty sight.
I would like to see something happen with hunters and the option of melee,
whether it be to make it viable or to remove it entirely idc
, it just bugs me that Blizz stopped a quarter of the way.
If they did make melee viable for one tree I could see it within reason to give it a
Camouflage
ability far down the tree.
Post by
Adamsm
As much as raptor sounds cool haste sucks donkey balls for hunters :)
Aspect of the Donkey's Balls
I can see it now...and it's not a pretty sight.
I would like to see something happen with hunters and the option of melee, whether it be to make it viable or to remove it entirely, bugs me that Blizz stopped a quarter of the way.
If they did make melee viable for one tree I could see it within reason to give it a
Camouflage
ability far down the tree.
For the love of the Naaru, No Melee Huntards!
Post by
366611
This post was from a user who has deleted their account.
Post by
378995
This post was from a user who has deleted their account.
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