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10.2.5
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General Lore Discussions
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Post by
Behelich
What I liked about Garrosh is that Blizz the almighty decided to give him Gorehowl in Cata (don't remember the source). And the new Orgrimmar.. Warsong Hold 2.0
Post by
Adamsm
think of darnassus, that entire place is made of WOOD, a single massive flaming atack could burn it to the ground, now imagine that to reinforce the place, nightelves cut down all the wood, replace it with dark metal, and on top of that shape that metal in the form of skulls, blood, demon wings, and pretty much turn Darnassus into a replica of the burning bastion of the legion?Except a lot of Darnassus can literally come alive and attack invaders. As for Wood, it's probably the Azerothian version of Ironwood; trees that are so hard it's more or less like metal, and they are, like Patty said, warded and spelled to keep them from burning. But look at the Warrior's area and the Temple of the Moon; both of those are made of stone for protection and safety, and there is alot of water all across the city.
Post by
585087
This post was from a user who has deleted their account.
Post by
Patty
I don't think that the point he was making was if darn was defensible or not, but the aesthetics of there defenses. I'm aware of that; but I'm saying that sometimes you need to overwrite fashion with function. When I was going away to potentially -20°C weather, I didn't want to wear
these
underneath because, although people didn't see them, they looked horrendous and felt really uncomfortable - and I felt ridiculous in them. However, I wore them because I'm not attuned to that kind of climate, and my health came first. Bad analogy is bad, but it's a similar principle. Safety > How pretty and sparkly it looks.
The biggest thing I have seen people gripe about is that fact that its black metal and not something silver or dark gray.
See, this is what I don't get. It is a very dark metal, but it's a strong metal; silver metals which are more aesthetically pleasing might break or bend easier; so again it's aesthetics against practibility (if that's a word). Players complain about how dark it looks, but I'm sure as hell if Orgrimmar was destroyed, or fell to an attack, there would be more QQ than there is about the shade of the metal.
Post by
Behelich
Remeber, Garrosh could have built Org of saronite, exposing its inhabitants to the whispers of Old Gods...
<.<
>.>
Or couldn't he?
Post by
GVHB
Remeber, Garrosh could have built Org of saronite, exposing its inhabitants to the whispers of Old Gods...
<.<
>.>
Or couldn't he?
Hmm, I don't know. Seeing as Saronite is used in the crafting of plate armor and it doesn't drive the wearer mad I think it loses it "whispering" characteristic when it is melted.
Post by
Behelich
In other words, you say that you think that we're all sane?
Are you sure?
What about that constant feeling that a metallic hand from the sky is guiding you, wherever you go?
I know it's a bit awkward, but to hell with that
Post by
46491
This post was from a user who has deleted their account.
Post by
306612
This post was from a user who has deleted their account.
Post by
Morec0
To this I say : Be happy Org is getting a redesign... because the other cities likely won't get one.
Actually, UC is getting one. It looks more like the Gilneas' buildings.
From what I figure, the "Gilneas architecture' is going to be applied to most - if not all - of the Northern Eastern Kingdoms (Lordaeron area and such) to make a distinction between in and the Souther human lands (Stormwind).
Post by
Skreeran
Actually in medieval armies Sargents (Sergants/Serjants) were soldiers of a "middle class" background, holding a place just below Knights. In those times, your military rank was tied directly to your social class, and since you were usually responsible for maintaining your own arms and armor, it usually limited what type of role you played in combat.
For instance, Knights were of the lesser nobility, and were typically heavy cavalry/infantry because they could afford the armor and weaponry (and horses, etc.) necessary for that role. Sergants were light-to-medium infantry and cavalry. Once you got to the lower classes, your armor and weapons were provided for you, and your role was light infantry/bowman/pikeman and so on.
Basically, in medieval terms, a "sergant" could be as much of a unit designation as a "knight" was.But the Marines weren't formed until the 1800s. Considering the Alliance actually had a rank of Sergeant (along with Private, which I suspect might be another anachronism), it seems to me that it is used in a ranking sense, rather than a unit sense (although the also have a rank of Knight, go figure).
Essentially, Warcraft is full of anachronisms, from the speech to the technology to the names of their military ranks. Warcraft has never tried to seriously portray itself as historically accurate. I get the feeling that when they say "Sergeant," they mean the modern idea of a Sergeant, because that's what their audience understands, rather than the historical definition of a Sergeant, which a much smaller number of people would recognize. If this is correct, then Muradin and Saurfang are incorrect in their usage, and that bugs me.
Post by
OgreSound
Does anyone know if any races have any certain rituals or tests or something when a member of that race reaches adulthood / wants to reach adulthood?
Post by
Rankkor
yhea, the taurens have the rites of the earthmother, and the orcs have their ritual hunt, the blood elves (formerly high elves) drank for the first time from the sunwell (now that it has been restored maybe this lost tradition will be continued) and trolls drank their first mojo.
forsakens do not age so they have no maturity rituals.
as for the alliance......
humans as far as I know don't have one, but each family could have one. I have no idea if dwarves gnomes draenei have one. Night elves drink for the first time from a moonwell.
and that's as far as I can get regarding "coming of age" rituals.
Post by
306612
This post was from a user who has deleted their account.
Post by
Adamsm
trolls drank their first mojo.Actually, depending on the tribe, the first ritual is at the age of 6; the troll child is taken into the wilderness, has all weapons/clothes taken from it, then the adults walk away; if the child returns to their home, they are considered a part of the tribe... if they don't, well.....
Post by
Rankkor
and now........ I present thee, a Step by Step tour of the "before and after" orgrimmar, with your tour-guide Shakduhn the orc shaman on the live realms (before) and Ziggy the goblin rogue on the sandboxed alpha client build 12165 (after)
first we have the Gates (
before
) (
after
) not bad, I have no complaints here.
after taking our first steps into the gates we see the hallway (
before
) (
after
) again while the after is more messy, it's not a biggie, the draenei ship is on a bigger mess and its still nice.
but then we take our first look at the valley of strenght........ and let the horror sink in (
before
) (
after
) what formerly looked like a home, today looks little better than a militarized prison.
now let's take a look at the gate that separates the valley of strenght with the drag (
before
) (
after
) notice how both gates are equally strong (stormwind is reinforced with stone only, and nobody says it's weak) but the new one got a new makeup to make it look more menacing, scarier, and thus, less like a home and more like a barrack.
here, we take a look at one of the few places that actually got better after the revamp of org, I'm talking about The Drag, wich somehow by a miracle rettained it's traditional orcish desing, but now is fully iluminated, not dark and gloomy like today, it's really the only reminder of the ogrimmar of old in wich we all grew up our toons. (
before
) (
after
)
the Cleft of Shadows didn't changed much, it has a third entrance (that conects to the valley of strenght) and while today it has an open view of the sky, on cataclysm, shamans have managed to close it off by moving the boulders in the edges of the canyon orgrimmar sits, as a result, the new cleft of shadows is completely sealed off from the outside. (
before
) (
after
)
Now let's take a look at the valley of honor savvy? (
before
) (
after
) look at how the traditional orcish architecture seen in warcraft 3, is completely abandoned in favor of the dark architecture seen in northrend :S is like little by little the traditional new horde is slowly reversing itself back.
Now take a look at the other big gate in orgrimmar, the one that separates The Drag from the Valley of Wisdom (
before
) (
after
) check again how the new one is made to look more creepy, despite the fact that both of them are sturdy and durable enough.
however, here's were we get to the real cake, the real reason why I despise most of the New Orgrimmar.
Look at the gate that separates The Drag with The Valley of Honor: (
before
) (
after
) :S and for those who say "it's more fortified now" I ask of thee, look at the hallway of that new gate (
before
) (
after
) was that REALLY necesary?
look at the hall of legends, a sacred place of orgrimmar where the strongest weapons of the mightiest champions of the horde are stored. look at it from the outside (
before
) (
After
) and from the inside (
before
) (
after
) was that REALLY necesary? just look at that :S now were have we seen this before? where? ohhh yhea.......
here
, and
here
, and of course
here
. (those 3 are from hellfire citadel in case u're wondering)
see? conect the dots pl0x.
of course, this is not to say that ALL of new orgrimmar sucks, some areas got really nice, I already mentioned The Drag, but now let's see the other good stuff.
first off, check out this part of the Valley of Honor (
before
) (
after
) new waterfall, and vegetation.
also check where Thrall's castle used to be (
before
) (
After
) the change is really good, however this isn't orcish architecture, is tauren :S it's beutifull no doubt, but this is suposed to be an orcish capital, look at how the humans even when having a dwarven section, that section still has human architecture.
also, that empty hallway that leads to the rear exit of orgrimmar, it used to be empty and cold, but not after the trolls moved in (
before
another one from
Before
) (
after
another one from
after
)
of course not all is pretty :S look at what the goblins did to the former valley of spirits, they moved in where the trolls used to be, and transformed
this
into
this
another favorable change is definitly how the interior of SOME buildings actually do look nicer, just check the Auction house (
before
) (
after
) and the Bank (
before
) (
after
)
but the one change that I bless, and love QUITE A LOT, is one not aesthetic, but practical, because in the past, if you were on the valley of strength you had to escalate that annoying tower to get to the valleys of wisdom and spirit via that rope bridge, or go arround the drag. Garrosh fixed that problem by converting
this
into
this
and u're wondering......... if Garrosh's castle is where the bank and flight tower used to be, then where is the bank and flight tower? the bank is relocated to a new building to the left of the valley of strenght, and the flight master is now on the new natural roof of the cleft of shadows (as seen
here
)
and this concludes the tour of Orgrimmar, facilitated by yours truly, and now you know why I despise so much several of the changes done to the city, and this wasn't taking in condideration the changes made outside (such as the thousands of catapults, siege engines, and barracks as well as spike barricades placed all arround the outside of the city on barrens durotar and azshara.
it really does look like a prison rather than a home. U_U
Post by
GVHB
it really does look like a prison rather than a home. U_U
If you say so...
Post by
Orranis
Some of it looks a bit menacing for a city I'll agree, unnecessarily so, but it's also ridiculously badass and some are really cool (I like the orc statues, for example.)
Post by
GVHB
The orc statues are from Hellfire Citadel.
Post by
Monday
The orc statues are from Hellfire Citadel.
You know this for sure?
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