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General Lore Discussions
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Post by
Adamsm
Cho'gall sent a conveniently placed Faceless one after Theramore, attempting to wipe out the starting Council, when Med'an returns from Outland and drawing on the power of Spirit of Fire and the Arcane, blasts it with a lightening bolt.
Post by
Morec0
Cho'gall sent a conveniently placed Faceless one after Theramore, attempting to wipe out the starting Council, when Med'an returns from Outland and drawing on the power of Spirit of Fire and the Arcane, blasts it with a lightening bolt.
In news terms:
"Over-powered, poorly concived, 8th-blood kid wtf pwns Old God minion. Blizzard turns blind eye."
Post by
229054
This post was from a user who has deleted their account.
Post by
Adamsm
Cho'gall sent a conveniently placed Faceless one after Theramore, attempting to wipe out the starting Council, when Med'an returns from Outland and drawing on the power of Spirit of Fire and the Arcane, blasts it with a lightening bolt.
So he easily did what the Council members and the army of Theramore couldn't?
How exactly is that supposed to be the raid supporting character you people talked about yesterday? =OThe full council wasn't there at the moment; and the Faceless one was walking out of the harbour water so the army wouldn't have been much heh... plus this was one of the giant ones; like building sized heh.
And yeah, it's the comics, even though they did end them with Med'an heading off to learn more about his skills.
Post by
229054
This post was from a user who has deleted their account.
Post by
Adamsm
Even so, easily doing what some of the councils + the army of Theramore before becoming the Guardian is severely over top. And I should stop looking for reasons to hate Med'an even more, I think.
Aye you should; Skree turned around on his feelings about him after all heh. And as I've said; I like Med'an because he's an extension of Garona.
Post by
Rankkor
http://www.zompist.com/arguing.html
this is one of the most usefull links I've seen, and as a rule for making an account here it "should" be a requirement to read this fully.
there are just so many people here who love to state stuff without paying attention to this EXTREMELY IMPORTANT rule
Use evidence. Provide URLs or cite books or your own experience to back up your claims.
now as someone else said, sometime this is not the case, sometimes there will not be any avaliable evidence to back up claims, (such as with turalyon) but in those cases be willing to admit that what you say is speculation derived from a personal opinion, not try to enforce that as a valid statement written in stone. because when there's no evidence to show, the only thing that can be done is either admit that u're not sure of what you say, or try harder to look evidence before swearing what you debate is true.
-----------------------------------------------------------------------------------------------------------------------------
moving on....... about the whole new raid stuff, to put it simple, I no longer trust blizzard.
they love to lie, or to put it more polite, they love to say one thing, and then completely reverse their previous statement.
first they say that every expac will have a hero class, and on cata there isn't any, then they say that ICC will be the last raid in WOTLK, and now they trow us the ruby sanctum......
dont get me wrong, more content to play = happy rankkorr, but what upsets me is that they lied in the first place, or did stated the truth, and then changed their minds.
why is this something that bothers me so much? because they promised us that the horde with "warchief" garrosh wont be a FRIKKING DISASTER!.
they said that the honor, and values of the horde won't be changed, that my beloved faction won't become a dark bloodthirsty pack of jerks, that garrosh would change and become an individual with actual honor (current garrosh is a P.O.S. just for stating that is ok to kill children to prevent them from becoming future enemies, and for disrespecting his elders, and to use stupid and dishonorable tactics in Northrend)
what if that is a lie too? they just proved to me that I can't take anything they say for granted, and that whatever statements they spit are subject to change without warning at any given moment.
=( I'm now extra worried about my beloved horde in cataclysm, when blizz has shown that they aren't afraid to lie to their clients.
((PD: and to the one who asked wich addon I use for the Diablo UI shown in my screenshots, it's a combination of 2 addons: Bartender4 and rBottomBarStyler012 (google it in that exact spelling) it allows you to customize a special artwork for your UI; the options are to make your UI look like Diablo 1, or Diablo 2, or Diablo 3, or Aion online, it needs bartender to work properly, and thanks for noticing it xD I thought nobody did))
Post by
Skreeran
With the Ruby Sanctum, they weren't lying. The said that 3.3 will be the last major patch of WotLK. They have also alluded (at Blizzcon and elsewhere, I believe) that they may have one or two more minor one-boss raids in store to introduce Cataclysm and keep people happy until the expansion.
Post by
451455
This post was from a user who has deleted their account.
Post by
Skreeran
Throm'ka means "Well met."
Kil Mog Ro'th means "For the Horde!" apparently (at least in the WoW translator).
So I don't know what that means.
It's possible that it means "For the Warchief!" but that's just a guess:
T h r o m ' k a
1 2 3 4 5 6 7 8
W a r c h i e f
1 2 3 4 5 6 7 8
Post by
Adamsm
With the Ruby Sanctum, they weren't lying. The said that 3.3 will be the last major patch of WotLK. They have also alluded (at Blizzcon and elsewhere, I believe) that they may have one or two more minor one-boss raids in store to introduce Cataclysm and keep people happy until the expansion.
Here's hoping for something to explain how Nefarion survived.
Post by
Skreeran
With the Ruby Sanctum, they weren't lying. The said that 3.3 will be the last major patch of WotLK. They have also alluded (at Blizzcon and elsewhere, I believe) that they may have one or two more minor one-boss raids in store to introduce Cataclysm and keep people happy until the expansion.
Here's hoping for something to explain how Nefarion survived.Oh yes... -_-
"Blackwing Lair was merely a--"
"SHUT UP!"
Post by
Morec0
With the Ruby Sanctum, they weren't lying. The said that 3.3 will be the last major patch of WotLK. They have also alluded (at Blizzcon and elsewhere, I believe) that they may have one or two more minor one-boss raids in store to introduce Cataclysm and keep people happy until the expansion.
Here's hoping for something to explain how Nefarion survived.
Spirit transfered into one of his expiraments?
Post by
HiVolt
So, over the past few weeks, I've seen a few posts saying that Wrath was a horrible expansion... And I have no idea why this would be the case.
Anybody care to take a stab at it?
Was it the Emblems? The Gearscore? What exactly am I not getting?
Post by
Morec0
I think it was the fact that none of the noobs were able to get Frostmourne and go around saying: "RAWR! I is da Lich King!"
Of course it may be because of all the drastic leveling changes (mounts at lower levels, ect.) that angered higher lvl players that actually had to work to get them - I was upset at that as well, before I started an alt.
Post by
Patty
I was annoyed by the homogenisation of armour. Appearance matters a great deal to me. Of course, the Lich King ass-pull is a given thing to complain at. GearScore should always be taken with a generous pinch of salt, but if people don't realise that then it's their problem...
It's been an okay expansion. I preferred TBC personally, although I like a great deal of the changes that have been made in WotLK such as more casual-friendly raiding.
Post by
Adamsm
(Please no flames)
I disliked the over all feeling and setting of Wrath; when Blizzard tried to get the Lich King in there, to make him seem like this looming threat and danger.... they failed immensely, instead making him seem weak and not as powerful as the creature we saw in WC3 and TFT. From the first questlines in the Fjord and Tundra, to the final Tirion's Gambit, it just seemed as if Arthas/the Lich King wasn't the ultimate threat; in fact, once Ulduar came out, it was obvious that Yogg-Saron was the worse threat.
Then of course, Blizzard attempted to reverse what they had done the entire expansion and transform the Lich King into a super threat... but they did it wrong; with the that moronic 'there must always be a Lich King' thing. That right there kinda of killed the expansion for me, and is why I'm looking forward to Cataclysm.
That's not to say I disliked everything about the expansion; I liked the expanding lore on the Titans and the history of Azeroth. I loved the final quest in Frosthold where you get to see all three Bronzebeard Brothers together after almost 7 years. I enjoyed seeing the Animal Gods of Zul'Drak and the fighting alongside the Argent Crusade against the Scourge. I even liked the starting events of the Coliseum; made me think of Sunwell.
So, yeah, there were some good points of Wrath... but the over all story fell flat for Blizzard.
Post by
HiVolt
Well, I have to say that storywise, some things were much better than others. That I agree with. But overall, I honestly think that Wrath has been the best of WoW, gameplay-wise. Also, that we've gotten more real interaction with actual lore figures is the most outstanding feature in my mind. That alone, to me, makes Wrath a pretty good expansion.
Overall, I've preferred vanilla the most(nostalgia being a large factor), but of the expansions I think Wrath has been rather good.
Post by
Adamsm
Also, that we've gotten more real interaction with actual lore figures is the most outstanding feature in my mindHeh aye, that is cool.
Post by
Rankkor
well....... WOTLK indeed made some awesome gameplay improvements (dual-spec and the LFG sistem are god-sent), and it included a new class that while the ignorant love to QQ about, in my opinion is a fun diverse and cool class (the DK).
lorewise, I can't say I'm satisfied with WOTLK, as the events weren't what I had hoped........
first with garrosh stealing the spotlight from thrall and for the worst (how come thrall doensn't says a single word in trial of the crusader? he's the damn leader of the horde, not garrosh, so why didn't the writers let thrall speak?)
then the whole "there must allways be a lich king" crap.
jeez, undead have existed in azeroth long before the lich king was created, and even if the lich king ceases to be, there isn't an actual need for him.
some have compared it with blizzard's other game "starcraft" in wich the enemy alien race, the Zerg, are ruled by a master brain creature called the overmind, and on that game, there must allways be an overmind, otherwise the zerg enter a frenzied feral state and go rampage on the galaxy (and since the zerg are numbered in the trillions of trillions, with the capacity of mega-reproduction as zerg queens can give birth to millions of zergs in days) it's indispensable that there is allways someone controlling them.
but this scenario can't apply to the scourge, mainly because scourge can't be reproduced, they are raised by necromancy.
by finding and killing the cult of the damned, and conquering all of icecrown, decimating the undead (one day they just have to run out) there won't be any more undead, and thus no need for a lich king.......
it seems to me like a cheap way to keep the lich king as a villian alive to be used in a future expantion, heck, we may even see bolvar sucumbing to corruption and using the scourge to once more rage war against the world..........
the third part of the lore that I hated, was the reigniting of alliance vs horde thing.
after warcraft 3, wow-vainilla, and TBC focused on "stand togheter against a common enemy or die", WOTLK focused on "kill each other and the enemy".
and that sucks, there's already a gazillion fantasy-based videogames with humans and orcs killing each other (to name a few, Neverwinter nights, dungeons and dragons, warhammer, might and magic, lord of the rings) .
warcraft was unique because it broke the mold, by rather than having brutish orcs fighting humants, it had honorable orcs, working side-by-side with humans against a common enemy.
that uniqueness was completely burned in WOW; by making orcs brutish and feral (such as garrosh, agmar, krena, krom) and making humans and orcs fight each other again.
overall, lore-wise, WOTLK was 1 step foward (with the titan lore) and 2 steps backwards (with the LK bullcrap, and the human vs orc thing)
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