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A paladin and priest go instancing
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Post by
Snapperhead
Hello All,
This is just basically a rambing about a bloke and his wife who duo'd every 5 Man vanilla instance at 2 levels lower than the instance end boss (currently up to LBRS, Dire Mual, Scholo). I'm writing this to hopefully elicit some
'intelligent'
conversation about what other peoples class choices may have been and why.
"So what" is what you are thinking, and fair enough with some tactics and more than a few wipes we got through without to much hair pulling - although some bosses gave us some grief:
Shade of Eranikus
5 wipes,
Archmage Arugal
7 wipes &
Antu'sul
4 wipes - basically anything with many adds or CC.
So first we had to choose two classes... tank and a healer seemed the safest best for obvious reasons. Baring in mind that this is not a statement about what is and isn't best, but what suited us best as we leveled and instanced.
Paladin was the tank of choice: why?
excellent buffs - particularly
Blessing of Wisdom
, to keep the priest from going /OOM.
Self heals
Flash of Light
,
Holy Light
if the priest was /OOM - allowing the 5 second regen rule to kick in - worked VERY well on long fights.
Also the ultimate wipe saver
Lay on Hands
Easy to tank with - It was the wives character and to tell the truth *cough* shes not very good at wow.
Hand of protection
come in very handy against agro losses against melee mobs (macro'd this to the priest, made it stupid proof).
Cleanse
, the ability to remove a poly off the healer and our only way of removing poisions -
VERY
powerful spell
While I feel that perhaps Paladin tanking dps is certainly lower that other tanks at these lower levels (from experience), and dps was very important as with only two of us we could nary have the fights go on forever, the utility made the paladin the best choice.
What not a druid? shifting out of bear to heal or innervate would not be good!
N
ow, why did I choose to heal with the Priest?
Two reasons that might not be apparent, cloth healing gear is much more common and dare i say better than either leather or mail gear that is available for shamans and druids - altohugh both still would be very viable healers.
The second reason is the clencher
Wands!
It's that simple, the ability to stand back and conserve mana while doing some dps (not fantastic dps, but it all adds up) niether the shaman or druid could match this.
The priest is also a solid healer - no bonus points for working that out, but had some very valuable utility aswell.
When there is only the two of you, the ability to remove poly's, sleeps nasty dots with
Dispel Magic
was an absolute wipe saver, over and over again.
Psychic Scream
this when fighting large pulls, common in some instances made damage against the tank bearable, yes we carefully cleared the area first.
PW: Shield
allowed the priest to have some time to dot up the targets before starting a healing cycle, also good after tank was healed full during a fight - to allow the 5 sec. regen to kick in.
PW: Fortitude
more health is a good thing.
Mind Control
absolutely invaluable in places with large pulls such as BRD.
And last but not least the dots
PW: Pain
,
Devouring Plague
&
Vampiric Touch
get them off at the start and it added to a substantial dps incease for us.
While the other healers certainly have their strengths, and how we wished more than once for a curse removal that wasn't a pot, very happy with the priest performance.
So what advantages was there to this? Well all the loot was ours, we made a lot of gold - 1800+ had many rares and a few BOE epics drop. Had a crapload of fun and learnt a lot more about the mechanics and tactics in this game. We explioted / cheated at nothing, the challange was the reward. We played on a server that was not where our 'mains' were - there was no 'twinking' and not many items bought from the AH, we used quest and instance drops almost exclusively.
I highly recommend try this - not as easy as it sounds. Raiding since release and its boring as ever, but certainly going to duo all the instances again... just deciding on what to use next.
Post by
147614
This post was from a user who has deleted their account.
Post by
cloudp
The priest is also the healer of choice because none of the other classes are made up so well to heal from 1 to 80, particularly pre-talents. Druids don't get Lifebloom until 60+ (62? 64?). Shamans have no instants until Earth Shield. Druid HoTs tend to OOM them fast and heal for less than a Priest's heals at lower levels. Shamans tend to have difficulties because of the nonexistance of instants.
The priest is made-up for heals. From 1 to 80, they have a full arsenal - Renew, Shield and Lesser heal below 10 cover up hot, direct heal and hot all in one char. Flash heal gained at level 20 adds the fast/slow cast concept. Holy Nova also soon (using it to finish mobs to force a spirit tap proc is extremely nice). AoE Prayer of Healing on your 30s. Our strongest heals are still talented - Circle of Healing and Penance. And our sexyest (i don't know, but i just love to use it) heal is Prayer of Mending. Not forgetting Binding heal! but those are 60+.
OK, i'm biased as a Priest, but it is fairily true what I said. You picked well.
Doing instances that way is always extremely fun. I leveled with 3 friends, so we weren't exactly running instances on a lack of people, and it was still very fun - just not as challenging. /support OP
Post by
goreblade
a druid going OOM?... i have NEVER seen that happen to a druid who has atleast a basic understanding of their class.
Post by
blademeld
a druid going OOM?... i have NEVER seen that happen to a druid who has atleast a basic understanding of their class.
Undergeared tank
:P
Anyways, the only reason you would do this is for the challenge, 5 manning instances is much much faster.
Edit: you'd have more gold and loot by probability in a 5 man if your average DPS can pull ~75% of the tank's DPS, significantly more as your DPS does more damage.
Post by
Raleandris
a druid going OOM?... i have NEVER seen that happen to a druid who has atleast a basic understanding of their class.
Do appropriate content for your gear then.
Post by
88178
This post was from a user who has deleted their account.
Post by
242691
This post was from a user who has deleted their account.
Post by
Silversmith
Wait, this isn't some cheesy joke thread?
Title does not deliver, I am disappointed.
Post by
Snapperhead
I do apologise, I keep the random piontless threads to the official forums :)
I enjoy raiding, but when it comes down to it, two maning instances takes
MORE
skill - no one can slack off for a second, but it also more rewarding - two man SM Catherdral at lvl 37... better than 25 man Ulduar... at least in my opinion :) and it seems most people who have done something similar say the same thing? /OMG the game can be fun without purple pixels.
As far as a druid going /OOM, I've been playing around with an Alt the last few days to see - lvl 34 currently (also have an 80).
Now keeping this about
LOWER
level instancing, particuarly two maning them, the druid had no problems with mana
IF
I stayed purely healing. Just apply a
Regrowth
after the initial hit & a
Rejuvenation
, let them tick over, then your can sit back into 5 seconds and the mana starts to regen well and throw a
Healing touch
in if theres a damage spike.
The only problem I have is as a driud is if you stay in caster you can auto attack or blow through your mana using your ranged abilities -
Remembering
that when you two man an instance the healer must DPS or the fights go for ever and /OOM will happen.
Away around this I found was to start in cat form / stealthed, and dps until the first mob is down then spam heals to catch up. Although shifting forms regularly blows way to much mana in my experience.
Also now that druids can
Entangling Roots
indoors, the druid does have an advantage of CC over the priest (with the exception of undead) which will also help to limit incoming damage - reducing healing needed.
Once you hit 40
Innervate
is also a fantastic, but considering this is about lower level instances, you've hopefully already done half of them by now.
Post by
240282
This post was from a user who has deleted their account.
Post by
Snapperhead
BRD was not terribly hard, just very time consuming. We did it in three stages, first at lvl 49 - the first 3 bosses and the ring of law for some gear. Went back in at 52 and got the key to the city, then at 54 cleared the place. Surely old world instances got nurfed? besides the lowering of levels of mobs from start to finish - they just seem easy-ish.
Fire elementals where the hardest for us to deal with, even with fire aura on. They put out a reasonable amount of damage which meant constant heals so DPS was low and the fights dragged out. Bosses are all easy in this place - just mostly your tank and spanks - although I often had a quick look on here if i couldn't remember what specials a boss had... its a long GY run.
Most bosses where pretty straight forward, the seven was possibly the highlight for fun (endurance + DPS race), along with all the mini boss fun in the guzzler.
Your advantage over us would be DPS output, I think we will live through bad pulls and adds when you won't but you 'should' do the instance a fair bit faster. Perhaps aim for low to mid fifties? if your gear is great try lower still, we found when bosses were only two levels higher we had no troubles.
As someone else said in the other post - respawns was the bane for us, it took so long to get thru this place, a wipe towards the end meant end of run for that day normally - but you have
reincarnate
/envy :)
Post by
240282
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Post by
106006
This post was from a user who has deleted their account.
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