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Profs for a resto druid?
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Post by
18814
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Post by
karlusdavius
herb alch. Saves you money when going flask master as you get two for one and double flask uptime. Easy to level, has the possiblilty of making a slow, steady stream of money for flasks you don't use but have mat's for.
that, and lifeblood looks cool when used by a tree!
Post by
292710
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Post by
203406
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Post by
defektunge
Anything that isn't herbalism, if you're after the bonuses.
Post by
18814
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Post by
skribs
The herbalism bonus is a self-heal, while most others will give you stat bonuses (e.g. mining is health, skinning is crit).
Engineering I wouldn't recommend - they're great for DPS or tanks, but I dont feel you get enough benefits as a caster (gloves have tanking or rocket enchants, and those are the big buffs). Mining for PvE resto isn't a great choice because you get health. Skinning gives you crit - which is a less important stat for druids. Tailoring has some nice effects, but its mainly mana regen and resto doesn't have much problem there.
Alchemy is nice, but I dont believe the benefits are as good as other profs (havent read up recently though). Same goes for JC - get some benefit, but not as big as others.
LW, Blacksmithing, Inscription, and Enchanting are all good options. They give you different buffs (particularly BS as it gives you the choice of gem) but will result in about the same overall stat value. My friend likes Inscription so you dont need SOH rep, and I like BS as it allows you to pick your stats for the prof-buff instead of getting whatever Blizzard gives you. All 3 of the non-BS ones I listed are likely to give just a straight SP buff, which is also nice.
Post by
defektunge
Alchemy is nice, but I dont believe the benefits are as good as other profs (havent read up recently though). Same goes for JC - get some benefit, but not as big as others.
The alchemy benefits are a little bit better than the other professions, actually (ssh, don't tell Blizzard!). You get the same stat benefit as other professions through Mixology, plus you get an extra random potion effect from Crazy Alchemist's Potion. The extra potion has a decent chance of being a second mana potion, which is pretty nifty.
In addition to that you also save ~30g per hour of raiding on increased flask durations, your potions are cheaper to make than regular ones (while also being better), you get endless healing and mana potions for trash clears and farm fights, and you can save (or make) a bunch of money with minimal effort by transmuting one epic gem per day.
Post by
292710
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Post by
wanze
As for Alchemy, you also gain a static 47 spell power with
Flask of the North
, unless you are using another flask at the time. So for battlegrounds, arena, questing, pugs and heroics where you wouldn't use an actual flask anyway, it's a good choice.
Other than that, I don't think Alchemy is the most beneficial profession statswise.
Post by
Katsudon
As for Alchemy, you also gain a static 47 spell power with
Flask of the North
, unless you are using another flask at the time. So for battlegrounds, arena, questing, pugs and heroics where you wouldn't use an actual flask anyway, it's a good choice.
Other than that, I don't think Alchemy is the most beneficial profession statswise.
They pretty much made all the bonuses result in the same thing. The patch that introduced epic gem cuts also introduced buffs to pretty much every profession such that they nearly all ended up resulting in the same buff (There was a comparison on the boards before regarding AP buffs across professions, and i believe only tailoring which had a ppm based buff ended up being better then the rest and possibly jc by a little as well) As for Alchemy, it was in line with other professions like BS, and leather. Specifically, mixology recieved a slight buff in that patch to bring it in line with the other proffs.
In order to get alchemy buffs, you need to use elixirs, so if you dont plan on using elixirs constantly during raids (some people that are cheap don't) then alchemy is NOT for you. The reusable elixir, while nice for simple things like heroics, bgs, arena, etc is not buffed by mixology.
Post by
MegaVolt
For the raiding bonus: Any two crafting professions. It really doesn't matter, they are all equal. I personally love Blacksmithing for the lockpicks and Enchanting for the ability to disenchant my gear. Tailoring is also a fine choice since it goes so well with Enchanting.
For money: Herbalism + Skinning or Mining + Skinning. Just keep in mind that you will want to drop them as soon as you get into serious raiding to pick up something useful.
Post by
404185
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Post by
MegaVolt
Just look at is this way:
If you are not using "normal" raid flasks (e.g. heroic runs and questing) then the Flask of the North will give you the same profession bonus that any other crafting profession has. And if you are using the normal raid flasks then you will get the same profession bonus that any other crafting profession has by mixology.
Alchemy is just as any other crafting profession for the stat boost. Not better, not worse. The "real" difference in professions is what they offer
besides
the stat boost.
Jewelcrafting: Awesome BoP trinkets, comfort since you can gem your gear without running to the AH, flexible profession bonus (not relevant for casters since they only want SP anyway but melee dps might want STR or AGIL instead of AP)
Blacksmithing: Lockpicks, flexible profession bonus (not relevant for casters since they only want SP anyway but melee dps might want STR or AGIL instead of AP)
Leaterworking: Cheap leg enchants (only for melee, not casters)
Alchemy: Longer lasting potions, saves money
Enchanting: Ability to disenchant, comfort since you don't have to run to the AH to get enchants
Inscription: You don't have to do the hodir exalted rep grind
Any two of those are fine. They all offer the same gain in terms of stats.
There are two exceptions, Tailoring and Engineering.
Engineering: Tons of small gimmicks but no spellpower bonus (!), but you get a nice dps boost which isn't actually that bad. Yes, it won't help your healing but you will boost overall raid dps so the bonus isn't wasted.
As for Tailoring: I just looked it up and I have to say I'm really surprised how totally imbalanced it is right now.
The embroidery offers 295 spellpower for 15 seconds with a 45s internal cooldown and a proc rate of 35%. That's up to 97 spellpower (if it procs right away), more then twice of what other professions offer. If you are unlucky with procs the number drops quite a bit, on average you should get around 75 spellpower from it which is still way more then any other profession. And all you lose out on is a crappy 23 haste cloak enchant which is almost worthless anyway.
Tailoring is just ridiculously awesome for casters. The second profession can then be any of the ones listed above, since they all have the same bonus you should simply pick by secondary effects (my personal opinion: If you like to run classic dungeons then Blacksmithing since the lockpicks allow you to do them without worrying about keys, otherwise go with Enchanting since the ability to disenchant will be very, very useful in heroic runs).
But keep in mind: The Tailoring bonus sucks for feral, both bears and cats. For both agility is actually an awesome stat and you'd have to sacrifice the agility enchant on the cloak to get the profession bonus (which additionally is next to useless for bears). So if you want to have a feral off spec then not taking Tailoring is probably better.
Post by
404185
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