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'Guild Unspecific' raiding groups
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Post by
apc69
A friend of mine told me that guild unspecific raiding groups exsist and I am currious if anyone has been a part of these in the past. The concept is basicly a group that meets every week durring scheduled times and raids together but can stay with the guild they are in. I have heard that such groups basicly run like a guild, establishing a website and such, but just are not considered a guild online.
Has anyone experienced these? Just currious on some on the legistics of loot and such.
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Post by
Qlix
We actually do this on my server. My guild has a 'no alts in raids' policy. Meaning.. we never EVER allow any of our members alts into one of our scheduled raids. So on weekends we run alt runs with various other guilds on the server, basically the first 25 people we get to fill a raid, we take.
So far its been very successful.
Post by
Arigise
Earthen Ring (RP) has had The Sword and Spells United (SASU) alliance since vanilla WoW. And has been mentioned above we have forums,
www.sasu-er.com
, and an in-game chat channel.
These types of alliances are great for guilds that like to roleplay or are small groups of friends. It will allow players to raid without giving up the atmosphere of the small friendly casual guild.
I wouldnt be at all surprised if most servers had some sort of organization like this if you started looking around a bit. Its a great alternative to finding and being accepted into a full raiding guild.
Post by
Hyperspacerebel
It works great, but usually doesn't last very long (i.e. I've never seen one last more than 6 months). Conflicts of interest happen.
Who so you sit out when you have too many people show up? Things like that.
^This. Seen it happen twice.
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Post by
cosmicguen
We do this as well. Couple of small guilds that started working together for 10 man content, then started dragging in 'anyone on your friends list' for 25 man content when we had more than 10 online on a raid night.
We've refined a bit since the beginning, and now have about 35 people altogether who are part of the 'guild unspecific' group. We try to rotate people as much as possible, so the same dps/healers/tanks aren't always running the same content with the same toons (and yes, we rotate alts as well when necessary/possible). Looting works very much like this:
We are allotted to win 3-4 main spec items per raid 1 armor (tier pieces count towards this), 1 weapon (shields & wands count towards this), 1 jewelery (rings, neck, trinkets), 1 other (sigils, totems, librams, idols). For Runed Orbs & Abyss Crystals the raid leader rolls 1-25 and hands out the item to whoever the number co-insides with on her raid list screen.
Except we're restricted to 3 items, but no restrictions on type (so I can win 2 rings and a neck if I want for example). We have 2 enchanters (one from each othe 'original' guilds) who look after abyss crystals.
Because we're also running the two-guild content as well as the guild-unspecific stuff we keep the abyss crystals from each side seperate and then people can go along and get their stuff enchanted from the appropriate enchanter. I'm honestly not exactly sure on how that works because I sort out my own enchants off my own back. I think there's a limit on how many abyss crystals you're allowed to take from the group pile per enchant.
The whole thing works pretty well so far. No serious complaints yet (touch wood).
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