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3.3.3 Holy Paladin end-game PvE guide [Outdated 4.0+]
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Post by
342701
This post was from a user who has deleted their account.
Post by
pezz
FoL is certainly useful. Often times it's plenty enough for AoE damage, for trash tanks, or for topping up a tank after s/he takes another big heal. Honestly you should probably be casting as least as many FoLs as HLs, if not more. What isn't remotely viable is ignoring or trying to get away with not using HL. There are fights where FoL/HS HPS simply doesn't cut it, and won't do until you get level 85 raid gear, maybe not even then. Also, if you use HL and your cooldowns responsibly, you shouldn't be OOMing anyways, meaning that saving even more mana from focusing too much on FoL is not going to be any practical advantage.
Post by
valundar
Ok, so I'm a little frustrated with the general idea that Fol and HS are not viable for end game content. I'm not a number cruncher, and I'm not a huge theory crafter, but I feel, (yes I said feel) that FoL is useful, especially with the T9 4pc, I feel like the people at blizzard are not stupid. I have been trying to put together a solid build for FoL. I may just have to write a guide *gasp*. So some napkin math:
My Fol casts for 4k... If I have the 4pc set bonus, then my HoT is 8k. And my crit is 50% raid buffed, so half of those will be
6k, 12k respectively. This is 7k a sec on the tank.... with the occasional HS thrown in there mine is 6k, 9k crit.
Ok, so by all that math if you can get FoL to 6k base heal you can get 10k a second on the tank......
My question is this. Is 10k heals on the tank each second enough to keep them alive? Is FoL a viable build? Does anyone know where I can find one? After the 3.2 nerf of Divine Illumination I have been looking more into FoL. I rarely check in here because when i heal I get other pallys asking how I do it, even though they have better gear, so I guess I'm doing something right, but I'm looking to be the best I can be. I know HL is powerful, but at what cost? Do we need to last 10 minutes? SP makes FoL better, and haste/crit makes HL better.
Sorry about the disjointed thoughts, but I have not had time to sit down with the numbers. Someone want to help me out here?
The HPS output of FoL just doesn't cut it for most fights. (unless you outgear the encounter... and then it doesn't matter)
no-one should be doing true HL spam.
A mix is best.
The only time to truely do the HL spam is for certain phases such as frozen blows, tantrum, etc...
But, if you (judging by your gear) only run VOA OS or naxx... then a FoL setup could be adequate for the job.
You would need to use this build/glyphs :
FoL Spammy setup
Your gemming/enchanting would have to change.
Enchants: Gett all the +SP or Haste enchants you can.
Gems:
Any of these
(preferrably the just +sp ones but if a socket bonus is good.....) and get this
New meta
Remember that for FoL SP > Haste > int > Mp/5 > crit (my weightings)
Edit:
Forgot to add the greatest boost you can get.....
Must have Libram for FoL Spam
Post by
TheJohan
I've been healing a bit lately, and i find myself having trouble getting off the HL's before ppl die.
What do you guys usually do when the #$%^ hits the fan, and 2 or more ppl reach low hps at the same time? I HS one, fol the other, and then proceed to cast HL to get them up, but if i randomly choose the one that wont get hit, the other one will probably die. FoL spam usually does not work in these cases, as it takes too many gcd's to get them up to green hitpoints again. This could be during black knight, ph3 for example.
Edit: Is haste my solution? Armory in signature.
Post by
svirve
Using FoL can be good to give you some breathing room even if it takes too long to get them back to full health again.
FoL has a maximum of 1.5 sec cast time, most mobs have a 2 sec swing timer, the black knight P3 does his AoE every 2-3 sec.
So each time FoL hits a person for more than the next damaging ability is going to hurt them you'll save .5-1.5 seconds to cast a HL. So after a maximum of 4 FoLs you'll have time to cast a HL without the target dropping below their initial low HP.
Post by
161859
This post was from a user who has deleted their account.
Post by
228908
This post was from a user who has deleted their account.
Post by
valundar
I've been healing a bit lately, and i find myself having trouble getting off the HL's before ppl die.
What do you guys usually do when the #$%^ hits the fan, and 2 or more ppl reach low hps at the same time? I HS one, fol the other, and then proceed to cast HL to get them up, but if i randomly choose the one that wont get hit, the other one will probably die. FoL spam usually does not work in these cases, as it takes too many gcd's to get them up to green hitpoints again. This could be during black knight, ph3 for example.
Edit: Is haste my solution? Armory in signature.
That is why you need to keep casting Holy Light at least every 15 sec to keep up
Light's Grace
And during phase 3... the only spell you use is holy light.
The only exceptions are divine sac, imp auras, or Lay on Hand.
FoL doesn't cut it during this phase.
Post by
pezz
@Johan: What's your overheal? If you're casting FoL to get people close to full health instead of HL to get people a little bit over full health you're going to already be behind when the heavy spamming parts of fights comes up. If your mana is fine and your overheal is pretty low, I'd be a little bit more fast and loose with the HL casts generally, so when you do get into trouble you're already pretty much on top of things. Everyone else covered most of the other tips I could give you.
Post by
TheJohan
I have no idea what my overhealing is. But i'll make sure i turn of my damn torrents before healing next time................
Post by
valundar
I have no idea what my overhealing is. But i'll make sure i turn of my damn torrents before healing next time................
Stop downloading porn....
Post by
TheJohan
I have no idea what my overhealing is. But i'll make sure i turn of my damn torrents before healing next time................
Stop downloading porn....
T'was anime. ^_^
Post by
00bender00
I dont know if this has been mentioned, but i would use Glyph of SoW over SoL anyways for a very simple reason;
now that judgements are considered as melee attacks, you can and will proc SoW while judging no matter the range (it wont happen ALL the times, but it WILL happen 1/3 maybe) and restore yourself 1k+ mana raid buffed that, if nothing, will more then cover the cost of the judgements.
Post by
svirve
I dont know if this has been mentioned, but i would use Glyph of SoW over SoL anyways for a very simple reason;
now that judgements are considered as melee attacks, you can and will proc SoW while judging no matter the range (it wont happen ALL the times, but it WILL happen 1/3 maybe) and restore yourself 1k+ mana raid buffed that, if nothing, will more then cover the cost of the judgements.
SoW has always (well maybe not always but atleast since WotLK was released) procced from judgements, and i brought this up on page 1 and there is some discussion on page 2. Also presenting the mana return from SoW compared to the cost of the judgement, explaining also why the chance of proccing SoW from judgements is very big (3 chances every judgement with a 51/0/18+2 build).
I'm not saying it was wrong of you to bring it up again, just that if you'd like to read it you know where it is and basically what it covers.
Post by
pezz
I'll mess around with the links and format of the glyphs post to say GoSoW > GoSoL because I don't recommend ever using SoL once I have time. It feels a bit weird to only have a discussion of these two spells under their relevant glyphs though, maybe I should add that in somewhere before I know how to change the glyph explanation.
Edit: Also just noticed I haven't mentioned the five second rule once. Granted, it isn't important to us at all really, but nevertheless I talked about it briefly under the little section about spirit.
Edit again: Reworked the discussion of seals and glyphs for seals a little bit to reflect that SoW is more or less awesome.
Post by
Lightrain
I have no idea what my overhealing is. But i'll make sure i turn of my damn torrents before healing next time................
Stop downloading porn....
T'was anime. ^_^
Anime porn is still porn....
Post by
Victarious
Thanks pezz for the guide and all for the comments and advice. I have a question about Sacred Shield. I'm pretty new to healing and I've kept it on my tank, but I notice YJMark above said to use it on yourself during BK phase 3 (which I have had trouble with myself). Are there other times that it's prudent to SS yourself or a DPS, or is this a rare exception?
Post by
pezz
I can't imagine a time when you'd bother to put it on a DPS, but cases similar to the one YJMark pointed out are good candidates for putting SS on yourself. If the damage is crazy enough that you're basically HL spamming, then with beacon on your tank you won't really notice the difference the HoT makes to him, so you may as well keep some mitigation for yourself and give yourself the HoT.
Post by
Victarious
Cool, I had never thought to do that before. Thanks!
Post by
Pelleus
My only issue with the guide is the basic disregard for Holy Shock. To me it's an amazing spell not only due to it's instant nature but also because Infusion of Light just wins. Low tank? HS->FoL. It may not always crit but it does often enough that i often can save a tank if i don't have Light's grace and the haste buff up (it happens...).
That and if I have a dps that's about to die and tank damage isn't in a spike I can use the infusion of light proc for a HL and basically guarantee a full heal.
So ya, respect the shock.
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