Post by Usada
I took a look at your armory and I understand you just hit 80. It's good that you got yourself a PVP trinket, that will definitely help with PVPing. Here are a few tips:
GearGet yourself a better weapon, and don't use anything but a shield in your offhand. As a healer one of the advantages you have over druids and priests is that you wear mail and have a shield. Currently you're using just an off-hand frill. If you have 35 emblems of conquest, trade those in for heroisms and buy yourself the
Barricade asap. As for weapons, if you have the money, have a Blacksmith craft you a
Titansteel Guardian or if you're willing, farm Heroic ToC for the
Spectral Kris or
Mariel's Sorrow.
Next, you'll want to get resilience-type armour. You can have a leatherworker craft you
Stormhide Battlegear, or work your way towards emblems and honor to get the Hateful/Deadly Gladiator gear. Your safest bet would be to spend 30k-45k honor points on Hateful gear, and once you start earning arena points to buy Deadly gear. Resilience is very important for PVP, as it will allow you to stay alive a lot longer.
As well, doing WG whenever it's on will earn you vast amounts of honor as well as WG Marks of Honor. If you win, make sure to get a group for Vault of Archavon. However, with your gear, you may have to look for some guildies to carry you through 10-man. I wouldn't suggest attempting 25man unless the raid doesn't mind carrying you. Once you accumulate enough WG Marks of Honor, look to see what kind of Titan-Forged armour you want to buy.
Talents0/16/55 - Aims for more healing output and less survivability. The more you crit, the more ancestral healing procs. Your earth is aimed to be supercharged with improved shields and improved earthshield.
0/20/51 - Aims for more survivability and less healing output. You're essentially trading more effective health and reduced snare duration for a weaker earthshield and ancestral healing.
Both specs are viable, depending on how you want to play your shaman. You can modify the talents a bit if you feel like you don't need the improved silence/interrupt talents. You can instead put those into more Crit, such as Tidal Mastery. Shocks are important and thus you'll want to minimize the mana cost on them. Shocks provide burst, interrupts, DoTs and Snares. Use them always.
Earth Shield. Your most important heal aside from Lesser Healing Wave. If you're being attacked by a strong DPS class, keep Earth Shield on yourself. If you're standing by healing on the side, keep Water Shield on. Healing Wave should never be used unless paired with Nature's Swiftness. The cast time as well as overall healing output will be outmatched by the LHW+ES combo.
GlyphsYour glyphs are meant for PvE. Switch them asap. Glyph of Riptide is useless for PVP. Most of the time you cast Riptide for it's instant heal effect and to proc Tidal Waves. Ideally you'll want Glyphs:
- Glyph of Earth Shield: 20% more healing on your ES. Simple.
- Glyph of Lesser Healing Wave: 20% more healing your target IF they have your Earth Shield cast on them. Provides amazing Healing throughput.
- Glyph of Stoneclaw Totem: THE PvP glyph. A lifesaver many, many times. Remember if you get interrupted or silenced, you can still cast totems as they count as physical-type spells. Stoneclaw Totem is virtually useless without this glyph, but if you have it it provides basically a 4k+ bubble on yourself.
Oh and I also forgot to mention. Eventually you'll want to reach the hit cap for PVP, that is +5% to hit. This is so that your shocks and hexes don't miss. I wouldn't be too concerned about it for now, but it is very important if you're serious about PVPing. Lastly, if you want an in-depth guide, please look at the stickies. I've linked it
here for yo lazy ass :P
Edited for spelling and grammar and I apologize for the wall'o'text.