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When does hit rating become too much?
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Post by
36691
This post was from a user who has deleted their account.
Post by
SignupSucks
The yellow miss cap is 8%, or about 262. With 3/3 Precision, you only need 5% from gear, or about 164 hit rating. However, there's a fair benefit in having hit above the cap since it helps to smooth out rage generation.
Generally though, I would say 345 is a little too much, but not yet excessive. Ulduar gear being loaded with hit is something a lot of specs have trouble with. Keep the ring around anyway so you have room to shuffle stats around if you replace other hit gear, like your neck or offhand.
Man, I didn't realize warrior tier gear itself had so much hit.
Post by
Porcell
Hit rating over the 8% needed for Specials is "good" but it's not "as good" as other stats, which I think you've determined. Because you are using Grim Toll, you really need to get rid of hit on gear. Once you get a second two-hander and dump Titansteel's hit rating, that will be helpful.
There's only so much you can do with your gear though. Except for your Neck and your Weapon, the only gear you have with hit on it is Trinket (ArP maybe too good to give up), and your tier gear (which you can't give up). Your achievements are showing 19 Conquest badges, which means you'd be able to purchase
if you wanted to, which is pretty much the best neck you will possibly see for a very long time (unless you are going to be doing 10 and 25 man Ulduar hard modes in the near future).
Once you get your neck upgraded and your weapon upgraded, that will drop you down to 263, which is almost exactly where you want to be for the 8% special soft-cap. You have a lot of options for that weapon upgrade; even the Skull-clad Cleaver from heroic HoL is an upgrade from Titansteel. You also have Demise, Death's Bite, or another Claymore from 10-man Naxx, or one of the four options from 25 man if you run that at all.
Post by
36691
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