This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Too much AP?
Post Reply
Return to board index
Post by
157629
This post was from a user who has deleted their account.
Post by
JemiS
Simply:
Cap hit (263), don't worry too much about crit, get as much STR as possible, and try to cap Expertise.
Post by
Bloodkittie
first let me just say the stikies say all that u need...
now never ever gem AP gems cause u r losing AP cause of that!
gem STR gems cause u gain more AP from it due from talents also from kings...
mana gems lose them! u r gimping ur self... change the glyph of seal of command to seal of blood and use seal of blood! u will get ur mana from there... (atm this is good till patch 3.2 will come out)
hit rate u need to be hit cap, the cap is 8% (263 hit rate) - get it.
after u r hit cap try to get ur self as much as u can expertise with out hurting the STR or hit cap.
on enchants get AP enchant / crit enchant and for weapon use Massacre until u get a good then use Berserking.
Post by
157629
This post was from a user who has deleted their account.
Post by
JeremyRush
Don't gem for AP or Mana AT ALL. Gem for hit rating at 8% or 263 rating and then gem strait STR\Expertise. Just ignore socket bonuses at your gear level.
Looking at talents I've noticed that you are missing a mana efficent glyph. Replace the Seal of Command glyph with Glyph of Seal of Blood, that is the seal you should be using, and it gives good mana regen. An alternative is Glyph of Consecration, but I perfer Blood. If you still have mana issues, make sure to keep on using Judgement of Wisdom
May I also ask what you are doing with your spec? Are you going for a full PvE build or a hybrid of PvE and PvP?
EDIT: Also, attacks can still be doged(?) when behind the target. Hitting the soft cap for Expertise stops this.
Post by
Bloodkittie
Ty, but from previous conversations, I've been told that expertise is only needed for tanks, since dps should be behind the mobs anyway... comment...
As for STR vs AP, does it matter wich I need to Stack, since I wont be blocking?
u need to gain expertise (26 expertise rate) so when u hit boss behind him he won't dodge u (he won't parry also cause u r behind him) if u r fighting in from u will need to "hard cap" so the boss won't parry also that why u need to hit him from behind and have expertise so the boss won't dodge...
STR >>>> AP allways due to talents and buffs.
Post by
Silversmith
True, your expertise points do two times less than for tanks, but still, if the attack does not connect every 16th time (no expertise), wouldn't you say it's a hefty loss of damage?
Post by
157629
This post was from a user who has deleted their account.
Post by
JeremyRush
May I also ask what you are doing with your spec? Are you going for a full PvE build or a hybrid of PvE and PvP?
Yea PvP server and trying to get into arena teams.
If you really are, you might want to pick one or the other. Hybrid specs are okay, but not as good as pure specs.
Post by
157629
This post was from a user who has deleted their account.
Post by
JeremyRush
Definatly some food for thought, but what about after Patch 3.2. When seal of blood is removed?
You will probably use Seal of Command of PvP situations, and sometimes trash pulls. Seal of Vengeance will be the PvE seal for boss fights and such.
Mana might become a problem when glyphing with SoV, exo, and Judge, but with JoW, and Divine Plea, I think we can handle it.
Patch isn't going to come out for about a month however, so things could change by the time it comes out.
Post by
157629
This post was from a user who has deleted their account.
Post by
Squishalot
True, your expertise points do two times less than for tanks, but still, if the attack does not connect every 16th time (no expertise), wouldn't you say it's a hefty loss of damage?
*cough* Why do I keep seeing this every now and then?
Expertise has
the same effect
for tanks as it does for melee DPS. Every Expertise point goes to eliminate 0.25% of Dodge
or
Parry.
Ret needs 26 Expertise. 26 Expertise = -6.5% from Dodge.
Tanks need 52 Expertise. 52 Expertise = -6.5% from Dodge and -6.5% from Parry. (Hard cap is 54 apparently, don't know why.)
If tanks only have 26 Expertise, then they'll get the -6.5% Dodge benefit, and a target will still be able to parry their attacks.
Expertise is weighted higher for tanks because:
Tank base chance to hit: (100% - 6.5% - 6.5%) = 87%.
DPS base chance to hit: (100% - 6.5%) = 93.5%.
Tanks: 1 Expertise = 0.25% / 87% = 0.00287
DPS: 1 Expertise = 0.25% / 93.5% = 0.00267
This implies that Expertise has more effect on tanks than DPS, because they've got a lower hit base to start off with. It has nothing to do with how the Expertise mechanics work on Parry and Dodge combined, and is nowhere near double the effect.
Hit is more important from an Arena/PvP point of view, as it influences your ability to land your stuns and Repentance.
Otherwise, everything said above holds.
Edit: Struckthrough for my lack of knowledge.
Post by
44284
This post was from a user who has deleted their account.
Post by
65116
This post was from a user who has deleted their account.
Post by
101561
This post was from a user who has deleted their account.
Post by
JeremyRush
Alright, i've made changes to my gems, but i can't seem to find a way around them pesky blues, gues i'll wait till i get some better gear...
I might need to mention that you can socket any color gem in any color socket. Excluding meta, of course. I'd reccomend using
this
meta since you don't have JC. And use
this
gem in any socket you want to activate the meta. Replace more gems with hit until you have the cap mentioned before.
Post by
MischievousLoki
Ty, but from previous conversations, I've been told that expertise is only needed for tanks, since dps should be behind the mobs anyway... comment...
1. There is still dodge
2.
Tailswipe. You won't always be behind mobs.
It's VERY rare that this requires you stand in a place you can get parried.
Mobs that tail swipe often also have a breath attack and a cleave.
See:
Sapphiron
Post by
101561
This post was from a user who has deleted their account.
Post by
Squishalot
Every Expertise point goes to eliminate 0.25% of Dodge
or
and
Parry.
Fixt, expertise has twice as much benefit for tanks than it has for melee dps, that said, reaching the softcap for melee is advisable, because it's basically another type of hit rating.
You don't need too much expertise to be capped, so if your gear is quite decent you'll probably be capped without even gemming for it.
If tanks only have 26 Expertise, then they'll get the -6.5% Dodge benefit, and a target will still be able to parry their attacks.
A target will still be able to parry their attacks, yes, but 6.5% less than usual (base parry chance is around 15% or something, so with expertise softcap, it would only be 8.5%) AND dodges would be eliminated.
I stand corrected.
More research suggests that Wowwiki ought to brush up on its editing standards... >_>
It actually states 'dodge or parry', but doesn't actually state anywhere that it applies to *both* dodge and parry. It took me a while to dig out that the base parry chance is about 14%.
Thanks for the clarification.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.