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Massacre V. Berserking
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Post by
134121
This post was from a user who has deleted their account.
Post by
spoonfed2
Weapon - Berserking > Mongoose > Massacre > Executioner
Post by
Aadramelekh
I think a little math would support the fact that Massacre is slightly better than Mongoose. Because it is permanent, not a proc.
To the original poster, use Berserking if you like RNG. Otherwise, Massacre isn't that far behind and you know it's there all the time. The thing with Berserking is that many fights force you to change positions often and thus not to have 100% DPS up time. It happened to me quite often to see Berserking proc and then I was forced to move away by some hazards.
Happy /facepalm time >_>
Post by
Slimda
Actually, Aadramelekh, at higher gear-levels, Mongoose will outperform both Berserking and Massacre. Mongoose and Berserk are -pretty- close, but Massacre's a bit more behind.
link
Almost halfway down the page, there's a comparison of the weapon-enchants with Mjolnir Runestone and Blood of the Old God. BiS-gear mostly.
Post by
Aadramelekh
Indeed, but it's affected by the same 'bug' as Berserking. It is proc based. With the amount of movement and hazard avoiding that takes place in Ulduar raids (and I bet it will happen in 3.2 as well), one may find himself/herself often in the situation to see Mongoose proccing and yet be forced to run away by the circumstances.
That is why I think Massacre is a bit better. In terms of single target static DPS, yes, Massacre is the third best. But when it comes to raid situations it may prove a better alternative.
Post by
Slimda
When you compare the number of "gtfo"-moments versus the "scratch-his-arse-apart"-moments, I do believe the last alternative wins.
Bombs on XT-002? What, approx 6 seconds without fighting per bomb?
Overload on Brundir? 3-4 seconds?
Hodir? Only for a few seconds before returning.
In all the other fights (except Yoggie, haven't toyed with him yet), you can easily hug their behinds 'til kingdom come.
Besides. I use the same staff for tanking, so there's that too. :-)
(Also, the mats are so easy to get, that it's almost silly)
Post by
pelf
There's math at EJ to indicate that Mongoose edges out both at high levels of gear, Aa. Just sayin' :).
Either way, statistically they all come out within 100 DPS of each other probably ... likely within 50. I certainly wouldn't replace one with another, but if you're picking a new one, read the math and decide for yourself.
Aa's point about proc versus flat is quite valid. Even if Berserking comes out on top statistically, whenever you're not hitting something, you're losing proc chances. I find it's personal preference, really.
Post by
219211
This post was from a user who has deleted their account.
Post by
Lightrain
Personally, I like Massacre for PvE, and Berserking for PvP. I haven't been able to play with Berserking much in PvE tho because Visage was my tanking staff, and I really don't want to swap an expensive enchant for another expensive enchant when they both do nearly the same thing DPS wise....
IMO, don't get mongoose for PvE unless you are above the ArPen "soft cap", or it won't be as useful.
Also,
(this is totally IMO)
if you have a proc trinket or 2 like Grim Toll(which, eventhough I'm WAY over hit cap using it, it's improved my dps in PvE significantly over Mirror and Bandit's Insignia), I prefer Massacre. I don't want to have to rely on a double proc to get the most benefit out of both enchants and trinkets. If you have static or "on use" trinkets, berserking has more benefit if you watch for procs and use trinkets accordingly.
Post by
Kaitain
Aa's point about proc versus flat is quite valid. Even if Berserking comes out on top statistically, whenever you're not hitting something, you're losing proc chances. I find it's personal preference, really.
Surely it's not proc chances that you miss (actual proc chance outside the iCD is normally very high, right?), it's the chance of a wasted proc that would be the problem on a heavy movement fight (as Aa says). The uptime of procs (in relation to your DPS time) could be increased in a movement fight, i.e. it procs, you use the whole proc time, you are forced to move out during the iCD?
So basically just a bit more RNG with procs on movement fight. Can be good, can be bad.
Post by
pelf
So basically just a bit more RNG with procs on movement fight. Can be good, can be bad.
Much better way to say/explain it. Thanks.
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