This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Wtb buff
Post Reply
Return to board index
Post by
337553
This post was from a user who has deleted their account.
Post by
204878
This post was from a user who has deleted their account.
Post by
rm2k3guy14
Good luck with that.
Post by
337553
This post was from a user who has deleted their account.
Post by
277893
This post was from a user who has deleted their account.
Post by
Booterang
So we get a post called WTB nerf: It is ranting about Spriests owning your warrior... of all classes (I think that is what it is reading).
So now we have a post called WTB buff: ... for warriors of all classes.
Seems like you have your class balance backwards. Oh and you should also check out how to post on forums... people can't understand you. Because I have the benefit of working with poor grammar users, here seems to be the issues with your suggestions:
1. Iron will change would make toughness talent useless, if you feel like QQing that hard, get toughness. Iron will in itself is already a pretty nice talent.
2. Because... 10% heal/10% mana on a 5v5 team whenever a warrior gets stunned is not OP as hell right?
3. Let's see... charge has a 15 second base cooldown. Juggernaut changes it to 20 seconds.. glyph of rapid charge puts it at about 18.5 seconds. You are suggesting that with the glyph.. charge should have a 5 second cooldown? Meaning that if a warrior is not within 9 yards of it's target it can pretty much charge constantly, gaining 25 rage in the process. Yup, balanced.
4. Because overpower reducing magic such as heals by 50% for a 75% total MS effect on the healed target is not hardcore enough.. this talent needs to silence for 3 seconds right? If you want to silence your target, why don't you just switch stances?
5. Charge should stun for 3 seconds because warriors need a five second cooldown charge that they can stunlock a target with right? l2 charge.
6. Berserker rage should also negate polymorph effects right? I mean warriors do not have any other means of negating all forms of CC right... wait... Bladestorm, almost forgot about that skill. It makes sense that a warrior should be unable to be CC'ed at all for 23 seconds straight.
7. Trinket is designed to counter CC skills such as Intimidating shout, right? By your turn of logic, spells such as LoLcoil should also have a 1 minute cooldown.
8. Shattering throw is fine, just be happy you got it in the first place.
9. So your saying a skill that already is a great anti-snare ability should also heal the warrior should said skill be on cooldown? This makes sense right?
10. Yup, Cruelty needs to give 5% more crit then it already does.. and increase damage by 10%. This will not make warriors OP in PvE dps and PvP combat at all..
Seriously, the only benefit of your posts are that other imbeciles are unable to understand and post equally stupid comments.
Post by
79146
This post was from a user who has deleted their account.
Post by
115964
This post was from a user who has deleted their account.
Post by
115964
This post was from a user who has deleted their account.
Post by
342791
This post was from a user who has deleted their account.
Post by
79146
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.