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Patch 3.2 Analysis (Mage)
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Post by
Darkwraith01
That's the exact opposite of what they're trying to do. You buff the lower classes to compete with higher damage and you're on a never ending road to inflation. Nerfs are necessary. Just not fun for anyone.
To balance things out, you need both nerfing and buffing. The point that I'm trying to make is: raise the bar. Of course you need to eliminate the points that are completely unbalanced, but you don't need to do it by nerfing a lot, and buffing a little.
And like you said, no one likes to lose power. Exactly because of that, I believe that Blizzard is going the wrong way.
Well that's the history
1) Evocation was formerly a mandatory talent for raiding - now baseline
2) mana gems created as an ability because mages were running out of mana
3) arcane explosion required 5 talents points to make it instance formerly - and curse of tongues meant you had a cast time again. Now baseline.
4) added charges to the high end mana gem to end the "tons of gems of different ranks" game
5) made master of elements apply to all spells
6) added mage armor
7) added replenishment
8) primary nuke mana costs reduced
9) mage base mana reduced to make primary nukes 'cheaper'
- etc. etc.
Awsome work mathron! That is exactly what I was talking about. Instead of taking a larger time to do a better job, they keep buffing, then nerfing.. then buffing, then nerfing... crappy job.
Post by
285681
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Post by
65079
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Post by
Darkwraith01
If you really want Blizzard to completely redesign a class from the ground up, then you're either playing the wrong class, or you've been WoWing a few too many hours a day. They're not just going to delete a class and start over, ever.
I don't mean to erase the class, and start the talents, skills, etc. from scratch. What I mean, since the FIRST post I put on this thread, is for Blizzard to re-think what they want for the mage class. For example: Blizzard had originally though the mage to be a powerfull ranged-caster dps, with some very minor raid buffs and some CC. From that point up to today, is has that thought been completely followed? Did Blizzard change that concept somewhere along the line? If so, why? Did it work?
I mean, c'mom, they are professionals, paid for that. They spend hours and hours and hours every week planning, testing... They must know the answers to the points I just raised. Because if you play a mage, you know that: you have decent CC (but then again, other classes have too), terrible raid buffs, and the only thing that really made the mage standout from other classes was it's casting abilities, which can be translated to damage, and more damage, and more damage.
Why not re-think the talent trees? I don't mean make new ones, but give them some though. For example, some people really want frost to have better PvE (raid) capabilites. Is that really necessary? I mean, Frost is already the best leveling (solo) class, and has very nice PvP capabilites. Why not leave Fire and Arcane to more raid-focus? Everyone will have some feeling with all 3 trees if they play a mage for a while. They don't have to be all good for leveling, all good for PvP and all good for raids. It's nice to have them each good for something (as it is now).
With that in mind, why not give Arcane and Fire more raid firepower? Or better yet, remove the "luck factor" of the talent procs (everyone hates to
spend 5 talent points
in a talent that procs only 20% of the time... why not 50%, with a small cooldown?) And buff Frost so it's even better at what it does today already, for example, reducing mana costs
a lot
, so you don't have to spend 40% of the time you are leveling up drinking to recover mana.
If you compare the mage class with Hunters, Priests and Shamans today, you'll probably see (in my humble opinion) that, at level 80, mages are a little behind these classes (maybe Shamans) when it comes to Ulduar, for example. And let's not forget the melee classes, that have an easy time with the first bosses of Ulduar.
Post by
Darkwraith01
If Blizzard would buff the lower-dps classes instead of nerfing the top ones,people would be able to 5man 10mans and 10man 25mans just because the dps would be way to insane,think what you are saying people.
Blizzard already mentioned that stats on t7 and t7.5 was to high for the content they got provided by,thus making DPS and tank capability way to great for the content where it was.
Like I said, I don't mean to
"only buff"
to level the classes. What I mean is to take the final throughput into consideration. The "Lock and Load" nerfing that is going to be implemented in the next patch seems pretty reasonable to me.
What I don't think it's reasonable is not planning in advance the long-term impact of these changes. I know they cannot predict with 100% accuracy how one change in a few talents will affect the gaming experience. However, what Blizzard can do (and I'm not sure how well they do it) is to see how change Z, for patch XX, will affect the way the class is played, the very nature of the class, so to speak, for the long-term.
Check what mathron has posted earlier in this thread. That is exactly what I mean. Blizzard is kinda lost when it comes to what to do with the mage class. They nerf one thing in one patch, then in the next they buff it, they they create a talent that is kinda pointless, then they nerf something else.... no focus on what is going on and how that will affect the mage class on the long term.
Post by
Ethix
Who played a mage in raids in BC?
If you say no, and you're complaining, then stfu. You don't know how bad it once was.
If you say yes, and you're complaining, then just think about how much better you are now.
Post by
91650
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Post by
HoleofArt
Blizzard has defended the idea that the mage class is well-balanced and thus needs little adjustments, while Death Knights change pretty much everything at every major patch. However, what about other high-dps classes like rogues and
hunters
? They are still getting buffed, even though they are right now the top dps/damage classes
He seriously just said hunters are getting buffed?
I lawl'd... then cried a little.
Because I was reminded of Blizz's pitiful attempt for hunter 'balance' for 3.2.
/sniff
Oh! I forgot. We get a new visual spell effect for Deterence.
We are so OP.
>.>
Post by
Achloryn
Who played a mage in raids in BC?
If you say no, and you're complaining, then stfu. You don't know how bad it once was.
If you say yes, and you're complaining, then just think about how much better you are now.
so basically you're telling everyone to shut up then?
i raided some in BC on my mage (up to SSC). I feel like i can't exactly make a decent comparison because i wasn't as well informed then as i am now. But either way, saying that mages have nothing to complain about is absolutely ludicrous. Yes, we're better than we were in BC, but so is every other class by and large, and their increases are much more dramatic than ours have been. Back in BC mages were almost always top in dps (hunters were pretty regularly on top also). Nowadays, we only pull out top numbers on gimmick fights like hodir and stuff like that. We are now being out dpsed by other classes nearly everytime in every fight. In some cases, by people with worse gear than us....
Post by
79146
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Post by
Darkwraith01
Who played a mage in raids in BC?
If you say no, and you're complaining, then stfu. You don't know how bad it once was.
If you say yes, and you're complaining, then just think about how much better you are now.
Please, man, if you are gonna spend your time to write something down, at least take a few minutes to think what you are gonna say. You have a lot of serious people writing serious info here.
If you have nothing better to write, go play Wii with your 12-year-old buddies, and leave this space for the grown-ups.
Post by
307698
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Post by
Ryolo
Take this as meaningless QQ'ing if you wish, but the disparity in damage output is too great to be acceptable.
Myeah, that's true...
Post by
220531
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218854
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91650
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387481
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Post by
Darkwraith01
I don't think all of this changes are official, at least by looking at all the comments that follow on that thread. Besides, having Hot Streak proc every time you score 2 non-periodic spell crit cannot be right: that means you want to have LOW crit rating, right? That way, you can always have instant casts pyroblasts.... insane.
And wtf are they planning to do with Slow Fall? I don't know if I got it wrong, but are they planning to make it so that you cannot cast it on yourself?
Let's not forget the T9 Item Set!
Blizzard sure outdid themselves this time:
Mage T9 2P Bonus (Class: Mage) -- Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts an additional 25% of your spirit into critical strike rating when Molten Armor is active.
Mage T9 4P Bonus (Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast) (Class: Mage) -- Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast spells by 5%
Armor? Why do clothies need armor? No spellpower proc bonuses? Please, someone
PLEASE
tell me Blizzard is kidding.
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220531
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197149
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