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Dragonflight Class and Spell Changes Build 45454 - Restoration and Feral Druid Updates
Dragonflight
Publicado
07/09/2022 a las 19:40
por
Squishei
Here are all the class and spell changes for Dragonflight build 45454 which includes many updates to Restoration Druid, Feral Druid, Warriors, Rogues, Priests and more!
This was only the first part of the build today, check out
this post for more
.
Here are the classes with larger updates:
Feral and Restoration Druid talent updates.
Warrior, Rogue, Demon Hunter, Priest, Hunter, Paladin, Shaman talent updates
Here are some individual highlights:
Veneno atrófico
is now on the class tree and available to all rogue specs.
Warriors are getting a mass grip on their class tree which has been updated again in the
next build
.
Protection Warriors are getting
Estandarte de calavera
on their spec tree.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
PvP Talents (1)
Your
Death's Due
Death's Due
Death and Decay rots enemies each time it deals damage, absorbing healing equal to 100% of damage dealt.
Specializations changed from Blood to Blood/Frost/Unholy
PvP Talents (1)
Deals (81% of Attack power) Frost damage to the target and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets within 6 yards.
Talents (3)
Death Coil debilitatesand Epidemic debilitate your enemy applying Death Rot causing them to take 1% increased Shadow damage, up to 10% for 10 sec. If Death Coil consumesor Epidemic consume Sudden Doom it applies two stacks of Death Rot.
Death Coil increasesand Epidemic increase the duration of Dark Transformation by 1 sec.
Summon a Gargoyle into the area to bombard the target for 30 sec.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend.25 sec.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend.
Generates 50 Runic Power.
PvP Talents (1)
All enemies within 8 yards take 8% increased magical damage.
Specializations changed from Unholy to Blood/Frost/Unholy
Talents (1)
NEW
Your ghouls attacks have a chance to apply Enfeeble reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (2)
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
Talent position has changed.
Summons darkness around you in an 8 yd radius, granting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec.
Talent position has changed.
Talents (19)
Mastery: Demonic Presence now also causes your single-school magic damage to be dealt as Chaos instead.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Combat Rating by % of Stat
Value: 10
Affected Spells:
NEW Effect #1 Apply Aura: Mod Combat Rating by % of Stat
Value: 10
Affected Spells:
Demon's Bite leaves an open wound on your enemy dealing (100%Throw Glaive leaves open wounds on your enemies dealing (75% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 65%.45%.
May be applied to up to 3 targets.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
Now a Havoc spell
Category changed from Uncategorized to Talents
REMOVED
Demon's Bite leaves an open wound on your enemy dealing (100% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 65%.
Blade Dance causes your next Chaos Strike within 8 sec to have a 14-30% increased critical strike chance.
Talent position has changed.
Blur now reduces damage taken by an additional 10%.
Additionally, you automatically trigger Blur with 50% reduced cooldown and duration when you fall below 35% health. This effect can only occur when Blur is not on cooldown.
Talent position has changed.
Unleash a torrent of Fel energy over 3 sec, inflicting Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 targets.
Talent position has changed.
Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage that your next Throw Glaive deals to your primary target by 50% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.
Talent position has changed.
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Now a Havoc spell
Category changed from Covenant Abilities to Talents
Launch two demonic glaives in a whirlwind of energy, causing Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 targets.
Talent position has changed.
Immolation Aura's damage increases by 8% each time it deals damage.
Rank 1: Immolation Aura's damage increases by 8% each time it deals damage.
Rank 2: Immolation Aura's damage increases by 15% each time it deals damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 158
Talent position has changed.
Maximum rank has changed from 1 to 2
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 2 sec.
Eye Beam:
Deals 30% increased damage.
Fel Rush:
Generates 25-35 Fury.
Talent position has changed.
Gain critical strike damage equal to 50% of your critical strike chance.
Rank 1: Gain critical strike damage equal to 50% of your critical strike chance.
Rank 2: Gain critical strike damage equal to 50%100% of your critical strike chance.
Talent position has changed.
Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 12% for 6 sec.
Talent position has changed.
Each time Immolation Aura deals critical damage 50% of the damage dealt is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
Talent position has changed.
Chaos Strike has a 6%10% chance to trigger a second Chaos Strike.Rank 1: Chaos Strike has a 6% chance to trigger a second Chaos Strike.
Rank 2: Chaos Strike has a 12% chance to trigger a second Chaos Strike.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 610
Talent position has changed.
Maximum rank has changed from 2 to 1
Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.
Rank 1: Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.
Rank 2: Throw Glaive causes targets to take an additional 120% of damage dealt as Chaos over 6 sec.
Talent position has changed.
Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.
Talent position has changed.
Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.
Rank 1: Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.
Rank 2: Activating Immolation Aura increases the damage of your next Fel Rush by 500%. Lasts 12 sec.
Talent position has changed.
Reduces the Fury cost of Chaos Nova by 50% and its cooldown by 20%.
Talent position has changed.
PvP Talents (3)
The radius of Darkness is increased by 4 yds, and its duration by 2 sec.
Specializations changed from Havoc to Havoc/Vengeance
Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 75% until you land.
Specializations changed from Havoc to Havoc/Vengeance
You fly into the air out of harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below.
Specializations changed from Havoc to Havoc/Vengeance
Specialization (1)
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec.
Talent position has changed.
Talents (10)
NEW
Reduce the cooldown of Infernal Strike by 8 sec.
Fire damage increased by 8%.
Talent position has changed.
Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 1 sec.
Rank 1: Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 1 sec.
Rank 2: Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 2 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 12
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases the duration of Demon Spikes by 1 sec.
Rank 1: Increases the duration of Demon Spikes by 0.00101 sec.
Rank 2: Increases the duration of Demon Spikes by 0.00202 sec.
Soul Cleave heals you for an additional (54% of Attack power) over 6 sec.
Talent position has changed.
Fiery Brand also increases Fire damage you deal to the target by 25%.
Rank 1: Fiery Brand also increases Fire damage you deal to the target by 15%.
Rank 2: Fiery Brand also increases Fire damage you deal to the target by 30%.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 2515
Talent position has changed.
Maximum rank has changed from 1 to 2
Rapidly slash your target for Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.
Talent position has changed.
All Sigils activate 1 second faster, and their cooldowns are reduced by 20%.
Talent position has changed.
Fracture
Fracture
Shear generates 5 additional Fury.
Talent position has changed.
Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave or Spirit Bomb by 40%.
Talent position has changed.
PvP Talents (1)
Reduces the cooldown of your Sigils by an additional 25%.
Specializations changed from Vengeance to Havoc/Vengeance
Artifact Traits (1)
Consuming a Soul Fragment reduces all damage you take by 1% for 4 sec.
Multiple applications may overlap.
Rank 1: Consuming a Soul Fragment reduces all damage you take by 1% for 4 sec.
Multiple applications may overlap.
Rank 2: Consuming a Soul Fragment reduces all damage you take by 2% for 4 sec.
Multiple applications may overlap.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1-1
Spells (1)
Increases your chance to dodge by 50% and reduces all damage taken by 20% for 10 sec.
Talent position has changed.
Talents (2)
Increases your chance to parry by 3%.
Talent position has changed.
Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils.
Talent position has changed.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
You gain:
Ysera's Gift
Heals you for 2%3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.
You also learn:
Rejuvenation
Swiftmend
Wild Growth
Ursol's Vortex
PvP Talents (1)
$?EnteringEntering an Eclipse summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.
Specialization (12)
Go Berserk for 20 sec. While Berserk:
Finishing moves have a 0% chance per combo point spent to refund 2 combo point.
Rake and Shred deal damage as though you were stealthed.
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec
Berserk: Heart of the Lion
Each combo point spent reduces the cooldown of Berserk by 0.5 sec
Go Berserk for 20 sec. While Berserk:
Finishing moves have a 20% chance per combo point spent to refund 2 combo point.
Rake and Shred deal damage as though you were stealthed.
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec
Berserk: Heart of the Lion
Each combo point spent reduces the cooldown of Berserk by 0.5 sec
Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec. Rake damage increased by 2030.
Effect #2 Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2030%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 2030%
Affected Spells:
Talent position has changed.
Your auto attacks have a
Moment of Clarity
high
<br /> chance to cause a Clearcasting state, making your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe cost no Energy.Energy
Moment of Clarity
and deal 15% more damage
Cat's Curiosity
Clearcast abilities generate 15% of their Energy cost
Moment of Clarity
Clearcasting can accumulate up to (0u + 1) charges
Talent position has changed.
Your finishing moves have a 20% chance per combo point to make your next Regrowth or Entangling Roots instant, free, and castable in all forms.
Talent position has changed.
Rake the target for (18.225% of Attack power) Bleed damage and an additional (77.805% of Attack power) Bleed damage over 15 sec.
Infected Wounds
Reduces the target's movement speed by 20% for 12 sec
Double-Clawed Rake
Also applies Rake to (18.225% of Attack power) additional nearby target
Awards 1 combo point.
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, and has double the chance to critically strike.
Removed
Category changed from Talents to Uncategorized
Shred and
Brutal Slash
Brutal Slash
Swipe deal 20% increased damage against bleeding targets.
Talent position has changed.
Maximum rank has changed from 2 to 1
While stealthed, Shred generates 1 additional combo point.
Removed
Category changed from Talents to Uncategorized
Reduces all damage you take by 50% for 6 sec.
Talent position has changed.
Instantly restores 2050 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.
Raging Fury
Finishing moves increase duration by 0.4 sec per combo point spent
Tiger's Fury generates an additional 30 energy.Rank 1: Tiger's Fury generates an additional 30 energy.
Rank 2: Tiger's Fury generates an additional 60 energy.
Rank 3: Tiger's Fury generates an additional 90 energy.
Now available to all specs
Talents (29)
NEW
Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.
Your melee attacks have a chance to activate Incarnation: Avatar of Ashamane for 6 sec, without the ability to enter stealth in combat.
OR
Convoke the Spirits' duration is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Now a Feral spell
Category changed from Uncategorized to Talents
During
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk your combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec.
Talent position has changed.
Each combo point spent reduces the cooldown of
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk by 0.5 sec.
Now a Feral spell
Category changed from Uncategorized to Talents
NEW
Ferocious Bite and Rip deal 15% increased damage.
Strikes all nearby enemies with a massive slash, inflicting (82.8% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Talent position has changed.
Tiger's Fury's damage bonus is increased by 2%.6%.
Rank 1: Tiger's Fury's damage bonus is increased by 6%.
Rank 2: Tiger's Fury's damage bonus is increased by 12%.
Effect #3 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 26
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 26
Affected Spells:
Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 26
Affected Spells:
Category changed from Uncategorized to Talents
NEW
Rake also applies Rake to 1 additional nearby target.
Rip damage increased by 15%.
Now a Feral spell
Category changed from Uncategorized to Talents
NEW
Tiger's Fury causes your next 1 finishing move to restore 2 combo point.
Rank 1: Tiger's Fury causes your next 1 finishing move to restore 1 combo point.
Rank 2: Tiger's Fury causes your next 2 finishing move to restore 2 combo point.
Unleash a furious frenzy, clawing your target 5 times for Physical damage and an additional Bleed damage over 6 sec.
Awards 5 combo points.
Talent position has changed.
NEW
Ferocious Bite hits all nearby enemies affected by your Rip for 25% of the damage dealt. Damage reduced beyond 5 target.
NEW
Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 sec.
An improved Cat Form that grants all of your known Berserk effects and lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation:
Energy cost of all Cat Form abilities is reduced by 20%, and Prowl can be used once while in combat.
Berserk
Finishing moves have a 0% chance per combo point spent to refund 2 combo point.
Rake and Shred deal damage as though you were stealthed
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec
Berserk: Heart of the Lion
Each combo point spent reduces the cooldown of Incarnation by 0.5 sec
Ashamane's Guidance
Your melee attacks have a chance to activate Incarnation for 6 sec
Critical Strike chance increased by 2%.
Rank 1: Critical Strike chance increased by 2%.
Rank 2: Critical Strike chance increased by 4%.
Now a Feral spell
Category changed from Uncategorized to Talents
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point.
Now a Feral spell
Category changed from Uncategorized to Talents
The cooldown on Tiger's Fury resets when a target dies with one of your Bleed effects active, and Tiger's Fury lasts 5 additional seconds.
Talent position has changed.
Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point.
1 point : plus Rip for 4 sec
2 points: plus Rip for 6 sec
3 points: plus Rip for 8 sec
4 points: plus Rip for 10 sec
5 points: plus Rip for 12 sec
Talent position has changed.
NEW
Your Regrowth protects you, reducing all damage you take by 3% while your Regrowth is on you.
Finishing moves extend the duration of Tiger's Fury by 0.4 sec per combo point spent.
Now a Feral spell
Category changed from Uncategorized to Talents
Applying Rip to a target also applies a Tear that deals (1.8% of Attack power) Bleed damage for each combo point spent over 6 sec.
Now a Feral spell
Category changed from Uncategorized to Talents
Ferocious Bite deals 20% increased damage and increases the duration of Rip on your target by 1 secall damage dealt by Rip by 4% per Combo Point spent for 4 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 14
Talent position has changed.
Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 sec.
Talent position has changed.
Finishing moves have a 2%5% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 1: Finishing moves have a 1%5% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 2: Finishing moves have a 2%10% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed. Rank 3: Finishing moves have a 3% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 25
Maximum rank has changed from 3 to 2
Ferocious Bite deals 1%3% increased damage for each of your Bleeds on the target.
Rank 1: Ferocious Bite deals 1%2% increased damage for each of your Bleeds on the target.
Rank 2: Ferocious Bite deals 2%4% increased damage for each of your Bleeds on the target.Rank 3: Ferocious Bite deals 3% increased damage for each of your Bleeds on the target.
Effect #1 Apply Aura: Dummy Modifies Effect #2's Value
Value: 13
Talent position has changed.
Maximum rank has changed from 3 to 2
NEW
Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 75% of it instantly.
Maximum Energy increased by 30. Haste increased by 2%.
Rank 1: Maximum Energy increased by 30. Haste increased by 2%.
Rank 2: Maximum Energy increased by 60. Haste increased by 2%.
Rank 3: Maximum Energy increased by 90. Haste increased by 2%.4%.
Talent position has changed.
Maximum rank has changed from 3 to 2
NEW
Rip, Rake, and Thrash last 25% longer.
Swipe and Thrash damage is increased by 20%.
Now a Feral spell
Category changed from Uncategorized to Talents
Runecarving Powers (2)
Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.
Inventory Type: Shoulder, Waist
Now available to all specs
Category changed from Talents to Runecarving Power
Tiger's Fury causes your next 2 finishing moves to restore 2 combo points.
Inventory Type: Head, Neck, Hands
Now available to all specs
Category changed from Talents to Runecarving Power
Soulbind Conduits (1)
(Potency Conduit) Tiger's Fury's damage bonus is increased by 3.0%.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
3.0%
3.3%
3.6%
3.9%
4.2%
4.5%
4.8%
5.1%
5.4%
5.7%
6.0%
6.3%
6.6%
6.9%
7.2%
PvP Talents (1)
Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
Specializations changed from Guardian to Balance/Guardian/Restoration
Specialization (11)
Grows a healing blossom at the target location, restoring (23.3% of Spell power) health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1.
Talent position has changed.
If you cast Innervate on somebody else, you gain its effect at 50% effectiveness.
Your mana regeneration is increased by 5%.
Talent position has changed.
The target's skin becomes as tough as Ironwood, reducing damage taken by 20% for 12 sec.
Talent position has changed.
Ironbark increases healing from your heal over time effects by 10%.
Rank 1: Ironbark increases healing from your heal over time effects by 10%.
Rank 2: Ironbark increases healing from your heal over time effects by 20%.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 1020
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Heals the target for (225% of Spell power) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (138% of Spell power).
May be active on
The Dark Titan's Lesson
two targets
one target at a time.
Talent position has changed.
Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects.Magic
Improved Nature's Cure
Curse, and Poison
effects.
Your next Regrowth, Rebirth, or Entangling Roots is instant, free, castable in all forms, and heals for an additional 100%.
Talent position has changed.
Your healing over time from Lifebloom has a 4% chance to cause a Clearcasting state, making your next Regrowth cost no mana.
Talent position has changed.
Heals all allies within 40 yards for over 8 sec. Each heal heals the target for another (6.88% of Spell power) over 8 sec, stacking.
Healing increased by 100% when not in a raid.
Talent position has changed.
Wild Growth heals 1 additional target.
Talent position has changed.
Heals you for 2% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.
Rank 1: Heals you for 2% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.
Rank 2: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.Rank 3: Heals you for 4% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 23
Talent position has changed.
Maximum rank has changed from 3 to 1
Talents (36)
For each Rejuvenation you have active, Regrowth's cost is reduced by 6% and critical effect chance is increased by 6%.
Talent position has changed.
NEW
Command a swarm that heals (157.5% of Spell power) or deals (150% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
NEW
Lifebloom's healing is increased by 5% each time it heals, up to 75%. Also increases Lifebloom's final bloom amount by 10%.
Rank 1: Lifebloom's healing is increased by 3% each time it heals, up to 45%. Also increases Lifebloom's final bloom amount by 7%.
Rank 2: Lifebloom's healing is increased by 6% each time it heals, up to 90%. Also increases Lifebloom's final bloom amount by 15%.
Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (316% of Spell power) over 8 sec.
Talent position has changed.
NEW
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
Ashamane's Guidance
Chance to use an exceptional spell or ability is increased
You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Now a Restoration spell
Category changed from Covenant Abilities to Talents
When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (28.8% of Spell power) over 6 sec.
Talent position has changed.
Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Rank 1: Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Rank 2: Rejuvenation healing is increased by up to 20%, and Tranquility healing is increased by up to 40%, healing for more on low-health targets.
Talent position has changed.
NEW
While channeling Tranquility, your other Druid spell cooldowns are reduced by up to 10 seconds.
NEW
Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (31.25% of Spell power).
Rank 1: Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (31.25% of Spell power).
Rank 2: Wild Growth has a 100% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (31.25% of Spell power).
NEW
Clearcast Regrowths heal for an additional 30%.
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 8 sec, and increases the rate of your heal over time effects by 100% for 8 sec.
Talent position has changed.
You can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 sec.
Talent position has changed.
Ironbark's cooldown is reduced by 10 sec.
Rank 1: Ironbark's cooldown is reduced by 10 sec.
Rank 2: Ironbark's cooldown is reduced by 20 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -10000-20000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Lifebloom counts for 2 stacks of Mastery: Harmony.
Rank 1: Lifebloom counts for 2 stacks of Mastery: Harmony.
Rank 2: Lifebloom counts for 3 stacks of Mastery: Harmony.
Shapeshift into the Tree of Life, increasing healing done by 15%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced.
Lasts 30 sec. You may shapeshift in and out of this form for its duration.
Talent position has changed.
Reduces the cooldown of Tranquility by 30 sec.
While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks.
Rank 1: Reduces the cooldown of Tranquility by 30 sec.
While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks.
Rank 2: Reduces the cooldown of Tranquility by 60 sec.
While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -30000-60000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Your heal over time effects on the target complete 100% faster.
NEW
The healing bonus to Regrowth from Nature's Swiftness is increased by 50%.
Heals a friendly target for (223% of Spell power). Receives triple bonus from Mastery: Harmony.
Talent position has changed.
NEW
When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 9 sec per cast.
Apply Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to an ally.
Talent position has changed.
While your Lifebloom is on yourself, your periodic heals heal 20% faster.
While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom.
Talent position has changed.
NEW
Wild Growth has a 40% chance to cause your next Rejuvenation or Regrowth to apply to 3 additional allies within 20 yards of the target.
Nature's Swiftness's cooldown is reduced by 10 sec.
Rank 1: Nature's Swiftness's cooldown is reduced by 10 sec.
Rank 2: Nature's Swiftness's cooldown is reduced by 20 sec.12 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -10000-12000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 9 sec.
NEW
Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.
Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200%, or your next Wild Growth by 75%.
Talent position has changed.
Each target healed by Efflorescence is healed for an additional (21.6% of Spell power) over 6 sec.
Talent position has changed.
NEW
Adaptive Swarm has a 30% chance to split into two Swarms each time it jumps.
Rank 1: Adaptive Swarm has a 30% chance to split into two Swarms each time it jumps.
Rank 2: Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.
NEW
You may Lifebloom two targets at once, but Lifebloom's healing is reduced by 10%.
NEW
Rejuvenation healing has a 1% chance to create a new Rejuvenation on a nearby target.
Rank 1: Rejuvenation healing has a 1% chance to create a new Rejuvenation on a nearby target.
Rank 2: Rejuvenation healing has a 2% chance to create a new Rejuvenation on a nearby target.
Wild Growth's healing falls off 15%40% less over time.
Rank 1: Wild Growth's healing falls off 20% less over time.
Rank 2: Wild Growth's healing falls off 40% less over time.
Effect #1 Apply Aura: Dummy Modifies Periodic Damage/Healing Done
Value: 1540
Now a Restoration spell
Category changed from Uncategorized to Talents
NEW
When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (50% of Spell power).
NEW
Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec.
NEW
Ysera's Gift now heals every 4 sec and heals for an additional 5% for each of your active Rejuvenations.
PvP Talents (1)
Casting Rejuvenation grants the target 2 charges of Reactive Resin.
Reactive Resin will heal the target for )] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec.
Specializations changed from Restoration to Balance/Feral/Guardian/Restoration
Runecarving Powers (4)
Wild Growth has a 40% chance to cause your next Rejuvenation or Regrowth to apply to 3 additional allies within 20 yards of the target.
Inventory Type: Legs, Wrist
Now available to all specs
Category changed from Talents to Runecarving Power
You may Lifebloom two targets at once, but Lifebloom's healing is reduced by 10%.
Inventory Type: Neck, Back
Now available to all specs
Category changed from Talents to Runecarving Power
Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec.
Inventory Type: Shoulder, Hands, Back
Now available to all specs
Category changed from Talents to Runecarving Power
Rejuvenation healing has a 2.5% chance to create a new Rejuvenation on a nearby target.
Inventory Type: Head, Legs, Feet
Now available to all specs
Category changed from Talents to Runecarving Power
Soulbind Conduits (1)
(Potency Conduit) Wild Growth's healing falls off 20% less over time.Rank 1: Wild Growth's healing falls off 22% less over time.
Rank 2: Wild Growth's healing falls off 24% less over time.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
20%
22%
24%
26%
28%
30%
32%
34%
36%
38%
40%
42%
44%
46%
48%
Spells (3)
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Sabertooth
Ferocious Bite will also refresh the duration of your Rip on your targetincreases all damage dealt by Rip by 4% per Combo Point spent for 4 sec
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Heals a friendly target for (173% of Spell power) and another over 12 sec.
Improved Regrowth
Initial heal has a 20%40% increased chance for a critical effect if the target is already affected by Regrowth
Incarnation: Tree of Life
Tree of Life: Instant cast.
Regrowth's initial heal has a 20% increased chance for a critical effect if the target is already affected by Regrowth.
Rank 1: Regrowth's initial heal has a 20% increased chance for a critical effect if the target is already affected by Regrowth.
Rank 2: Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Critical Strike Chance
Value: 2040
Talent position has changed.
Maximum rank has changed from 2 to 1
Talents (1)
NEW
Nature's Cure additionally removes all Curse and Poison effects.
Effect #1 Apply Aura: Dummy
Covenant Abilities (1)
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Runecarving Powers (2)
When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 40%.
Inventory Type: Neck, Chest
Now available to all specs
Category changed from Talents to Runecarving Power
Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.
Rank 1: Adaptive Swarm has a 30% chance to split into two Swarms each time it jumps.
Rank 2: Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.jumps.
Inventory Type: Chest, Wrist
Now available to all specs
Category changed from Talents to Runecarving Power
Tier 3 Azerite Powers (Item Level 220) (3)
Rejuvenation's duration is increased by 1 sec, and it heals for an additional 48 when it is your only heal over time on the target.
Now available to all specs
Category changed from Talents to Azerite Traits
Swiftmend heals the target for over 9 sec.
Talent position has changed.
Regrowth's healing over time is increased by 50%, and it also applies to the target of your Lifebloom.
Talent position has changed.
Spells (1)
Launch yourself and gain 30% increased movement speed for 6 sec.
Allows Evoker spells to be cast while moving. Does not affect empowered spells.
Effect #1 NEW Effect #11 Apply Aura: ad Modifies Damage/Healing Done
Value: 56
Talents (1)
Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec. Rank 1: Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
NEW
While Bestial Wrath is active, your pet's critical damage dealt is increased by 30%.
Runecarving Powers (1)
While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%.
Inventory Type: Legs, Feet, Back
Now available to all specs
Category changed from Talents to Runecarving Power
Talents (2)
NEW
Fire an enchanted arrow, dealing (277.5% of Attack power) Shadow damage to your target and an additional (112.5% of Attack power) Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec.
Bonus Wind Arrows from Aimed Shot have a 100% increased critical strike chance and deal 25% increased critical damage.Each Wind Arrow fired has a 3% chance to grant you 10.0 sec of Trueshot.
Effect #4 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 100
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 25%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10000
Talents (3)
Wildfire Bomb cooldown reduced by 1.0 sec.
Rank 1: Wildfire Bomb cooldown reduced by 2.01.0 sec.
Rank 2: Wildfire Bomb cooldown reduced by 4.02.0 sec.
All damage done by your pet is increased by 5%.
Rank 1: All damage done by your pet is increased by 5%.
Rank 2: All damage done by your pet is increased by 10%.
Effect #1 Effect #1 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 510
Maximum rank has changed from 2 to 1
Kill Command generates 3 additional Focus.
Rank 1: Kill Command generates 3 additional Focus.
Rank 2: Kill Command generates 6 additional Focus.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 36
Affected Spells:
Maximum rank has changed from 2 to 1
Spells (1)
Fire an enchanted arrow, dealing (277.5% of Attack power) Shadow damage to your target and an additional (112.5% of Attack power) Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec.
Now available to all specs
Category changed from Talents to Abilities
Talents (1)
Avoidance increased by at least 1.
Rank 1: Avoidance increased by at least 1.
Rank 2: Avoidance increased by at least 1.6%.
Effect #2 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 26
(Coefficient : 0.2302020)
NEW Effect #1 Apply Aura: Mod Rating
Value: 2
Name changed from Hunter's Agility (NYI) to Hunter's Agility
Maximum rank has changed from 2 to 1
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
PvP Talents (1)
Increases the range of Slow by 15 yards, and affects up to 2 additional nearby targets.
Removed
Category changed from PvP Talents to Uncategorized
Talents (1)
Ignite's damage has a 5% chance to reduce the cooldown of Fire Blast by 1 sec.
PvP Talents (1)
Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 5% for 6 sec.
Removed
Category changed from PvP Talents to Uncategorized
Spells (1)
NEW
Transforms the enemy into a duck, wandering around incapacitated for 1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
Only works on Beasts, Humanoids and Critters.
Glyph of Crittermorph
When critters are affected, can affect multiple targets, and has a duration of 1 day
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Your abilities reset Faeline Stomp 50%100% more often. While within Faeline Stomp, your Tiger Palms strike 2 targets and your Spinning Crane Kick heals 5 nearby allies for 25% of the damage done.
Effect #1 Effect #2 Dummy
Value: 50100
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger's Shield damage is increased by 20% it generates an absorb shield for an additional 50% of damage dealt, and itsand its cooldown cooldown is reduced by 50%.75%.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -50-75%
Affected Spells:
Artifact Traits (1)
Releases a blinding flash from Truthguard, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Specializations changed from Protection/Protection to Protection
Category changed from Talents to Artifact Traits
Spells (2)
Judges the target, dealing (95.1%63.4% of Spell power) Holy damage
Judgment
and causing them to take 25% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.9510.634)
When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s4 sec. This cannot occur more than once every 30s.30 sec.
NEW Effect #3 Dummy
Value: 50
NEW Effect #4 Dummy
Value: 4
Talents (7)
Learn Retribution Aura and Crusader Aura:
Retribution Aura
Instant
Requires Paladin
Requires level 38WhenPaladinWhen any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s4 sec. This cannot occur more than once every 30s.30 sec.
Crusader Aura
Instant
Requires PaladinIncreases mounted speed by 20% for all party and raid members within 40 yards.
Enemies hit by Avenger's Shield deal 2.0%2% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
Rank 1: Enemies hit by Avenger's Shield deal 2.0%2% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
Rank 2: Enemies hit by Avenger's Shield deal 4.0%4% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
Releases a blinding flash from Truthguard, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Now a Protection/Protection spell
Category changed from Uncategorized to Talents
Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
When you drop below 20% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Rank 1: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
When you drop below 20% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Rank 2: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec.sec.
When you drop below 20% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Effect #2 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4
When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.
Blessing of Dawn
Damage and healing increased by 6% for 12 sec.15 sec.
Blessing of Dusk
Damage taken reduced by 4% for 12 sec.15 sec.
Haste increased by 2%.
Rank 1: Haste increased by 2%.
Rank 2: Haste increased by 4%.
REMOVED Effect #1 Apply Aura: Mod Rating
Value: 2
NEW Effect #1 Apply Aura: Mod Secondary Stat %
Value: 2
In the Dawn, your Holy Power-spending abilities deal 10% increased damage and healing. In the Dusk, your armor is increased by 10% and your Flash of Light heals for 10% more.Holy Power generating abilities cool down 10% faster.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (4)
Corrosive shadow energy radiates from the target, dealing Shadow damage over 4 sec to all enemies within 10 yards of the target.
Costs 25 Insanity every 1 sec while channeled.
Cost changed from None to 25 Insanity, plus 25 per sec
Talent position has changed.
Launches a volley of holy light at the target, causing
Castigation
40% of Spell power) * 4]
1 * 1 * (3 + 0 + 0)] Holy damage to an enemy or
Castigation
125% of Spell power) * 4]
1 * (3 + 0 + 0)] healing to an ally over 2 sec. Castable while moving.
Purge the Wicked
Purge the Wicked
Shadow Word: Pain hasShadow Word: Pain and Purge the Wicked have a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%.
Discipline, Holy, Initial:
Summons a shadowy fiend to attack the target for 15 sec.
Shadow:
Summons a shadowy fiend to attack the target for 15 sec.
Generates 1% Mana each time the Shadowfiend attacks.
Shadow:
Summons a shadowy fiend to attack the target for 15 sec.
Generates 3 Insanity each time the Shadowfiend attacks.
Talents (6)
Shadow Covenant lasts an additional 4 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 44000
Affected Spells:
Increases the duration of Rapture and Spirit Shell by 3 sec.
Summons a Mindbender to attack the target for 12 sec. You regenerate 0.5% of maximum
Generates 0.5% mana each time the Mindbender attacks.
Cleanses the target with fire, causing (22.3% of Spell power) Radiant damage and an additional (124% of Spell power) Radiant damage over 20 sec. Spreads to an additional
Revel in Purity
2 nearby enemies
a nearby enemy when you cast Penance on the target.
Purge the Wicked deals 5% additional damage and spreads to 1 additional target when casting Penance.
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
Your damage is increased by up to 6%, diminishing for each ally affected by your Atonement.
Rank 1: Your damage is increased by up to 6%, diminishing for each ally affected by your Atonement.
Rank 2: Your damage is increased by up to 12%, diminishing for each ally affected by your Atonement.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 126
Specialization (2)
Holy Priest core passive
Effect #2 REMOVED Effect #11 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 15000
REMOVED Effect #11 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 15000
A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (87.5% of Spell power).
Cost changed from 5.0% of base mana to 4.0% of base mana
Talents (10)
Your Prayer of Mending has a 15% chance to leave a Renew on each target it heals.
Talent position has changed.
Coming soon!Prayer of Mending heals 4% more for each bounce remaining.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 54
Name changed from Converted Followers to Divine Service
Talent position has changed.
You regenerate mana 10% faster.
Talent position has changed.
Your Renew healing increases the healing done by your next Circle of Healing by 2%1%, stacking up to 2550 times.
When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for (37.5% of Spell power).
Talent position has changed.
Increases the healing done by your Mastery: Echo of Light by 15%6%.
Rank 1: Increases the healing done by your Mastery: Echo of Light by 15%6%.
Rank 2: Increases the healing done by your Mastery: Echo of Light by 30%12%.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 156
Your healing is increased by 8% on targets with your Renew.
Talent position has changed.
Smite dealsand Holy Nova deal 15% additional damage to targets affected by Holy Fire. Holy Nova dealsyour Holy Fire.
Rank 1: Smite and Holy Nova deal 15% additional damage to targets affected by Holy Fire.
Rank 1: Smite deals 15% additional damage to targets affected by Holy Fire. Holy Nova deals 15% additional damage to targets affected byyour Holy Fire.
Rank 2: Smite dealsand Holy Nova deal 30% additional damage to targets affected by Holy Fire. Holy Nova deals 30% additional damage to targets affected by Holy Fire.your Holy Fire.
After your Prayer of Mending heals 40 times, gain Power Infusion for 10 sec.
Rank 1: After your Prayer of Mending heals 80 times, gain Power Infusion for 10 sec.
Rank 2: After your Prayer of Mending heals 40 times, gain Power Infusion for 10 sec.
Your healing spells and Smite have a 4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Rank 1: Your healing spells and Smite have a 4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Rank 2: Your healing spells and Smite have a 4%8% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
PvP Talents (1)
You ascend into the air out of harm's way. While floating, your spell range is increased by 50%, but you are only able to cast Holy spells.
Effect #5 NEW Effect #4 Apply Aura: Immunity - Mechanic Modifies Critical Strike Chance
Value: 0
NEW Effect #5 Apply Aura: Immunity - Mechanic Modifies Effect #2's Value
Value: 0
NEW Effect #6 Apply Aura: Immunity - Damage Only
Value: 0
NEW Effect #7 Apply Aura: Silence
Value: 0
NEW Effect #8 Apply Aura: Cast While Moving (Spell Label)
Value: 0
Duration changed from 0 ms to 1 sec
Specialization (3)
Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec and healing you for
Intangibility
50
25% of your maximum health over its duration, but you are unable to attack or cast spells.
Increases movement speed by 50% and makes you immune to all movement impairing effects.
Castable while stunned, feared, or silenced.
Talent position has changed.
Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 6 Insanity during combat.
When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing (17% of Spell power)% Shadow damage.
Critical strikes will cause two Apparitions to be created.
Talent position has changed.
Talents (17)
Your Shadowy Apparitions now deal 15% increased damage and generate 2 Insanity.
Talent position has changed.
Coming soon!Mind Sear and Shadow Word: Pain damage has a 4% chance to grant you Coalescing Shadows and Mind Flay has a 15% chance to grant you Coalescing Shadows, stacking up to 3 times.
Mind Blast and Mind Spike consume all Coalesscing Shadows to deal 20% increased damage per stack, and consuming at least 1 increases the damage of your periodic effects by 10% for 15 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4
Name changed from Shadow Orbs to Coalescing Shadows
Consumes Dark Evangelism to increase the damage of your non-periodic Shadow spells by 4% per stack consumed. Lasts 18 sec.
Generates 30 Insanity.
Your Mind Flay, and Mind SearMind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
Rank 1: Your Mind Flay, and Mind SearMind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
Rank 2: Your Mind Flay, and Mind SearMind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 2%, stacking up to 5 times.
Unleashes an explosion of dark energy around your target, dealing (68% of Spell power) Shadow damage and applying Shadow Word: Pain to your target and 68% of Spell power) - 1] nearby enemies.7 nearby enemies.
Generates 20 Insanity.
Discipline, Holy, Initial:
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset.
Shadow:
Cannot occur more than once every 20 sec.
Shadow:
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 20 sec. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain (750 * 1 * 4 / 100) Insanity over 4 sec.
NEW
Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death and enable 150% additional damage regardless of the target's health.
Coming soon!Increases the chance for you to gain a Coalescing Shadow when dealing damage with Mind Sear and Shadow Word: Pain by 2% and Mind Flay by 10%.
You have a 100% chance to gain a Coalescing Shadow when critically hit by any attack. This effect can only occur every 6 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Proc Chance (Label)
Value: 4
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 10
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: 2
Affected Spells:
Name changed from Harnessed Shadows to Harnessed Shadows
Damage dealt by Shadow Word: Pain, Vampiric Touch, and Devouring Plague has a 20% chance to apply Echoing Void.
Each time Echoing Void is applied, it has a chance to collapse, dealing (50% of Attack power) Shadow damage to all nearby enemies until no stacks remain.
Talent position has changed.
Summoning Shadowfiend causes you to gain a benefit based on your target's current emotional state.state or increases its duration by 5 sec if no state matches.
Healthy: You and your Shadowfiend deal 5% additional damage.
Enraged: Devours the Enraged effect, increasing your Haste by 5%.
Stunned: Generates 5 Insanity every 1 sec.
Feared: You and your Shadowfiend deal 15% increased damage and do not break Fear effects.
After conjuring 50 Shadowy Apparitions, you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for (25.1% of Spell power) Shadow damage.
Talent position has changed.
Dispersion heals you for an additional 25% of your maximum health over its duration and its cooldown is reduced by 30 sec.
Talent position has changed.
Healing from Vampiric Touch and Devouring Plague when you are at maximum health will shield you for the same amount. Shield cannot exceed (Total health * 10 / 100) damage absorbed.
Talent position has changed.
Increases the damage dealt by Shadow Word: Death by 13%.
Shadow Word: Death deals 10% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Rank 1: Increases the damage dealt by Shadow Word: Death by 13%.
Shadow Word: Death deals 10% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Rank 2: Increases the damage dealt by Shadow Word: Death by 25%.
Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2513%
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2010
Talent position has changed.
Maximum rank has changed from 1 to 2
Coming soon!Your Shadowfiend and Mindbender grant you Coalescing Shadows each time they deal damage.
Damage from your Shadowy Apparitions has a 8% chance to grant you Coalescing Shadows.
Name changed from Puppet Master to Puppet Master
Your Shadow Word: Pain damage has a 5% chance to create a Shadowy version of yourselfApparition that floats towards all targets afflicted by your Vampiric Touch.
Critical strikes increase the chance to 10%.
Talent position has changed.
Vampiric Touch periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
Mind Blast gains 1 additional charge.
REMOVED Effect #1 Apply Aura: Modifies Charges
Value: 1
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Spells (3)
Shadow:
Blasts the target's mind for (97.92% of Spell power) Shadow damage.
Generates 0 Insanity.
Effect #1 REMOVED Effect #5 Apply Aura: Charge Recovery Affected By Haste Regen
Value: 100
Reduces the cooldown of Shadow Word: Death by 12 sec.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Buff Duration (Label)
Value: -12000
Affected Spells:
Talents (5)
Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 10% of damage absorbed.
Rank 1: Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 10% of damage absorbed.
Rank 2: Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 20% of damage absorbed.
Effect #2 REMOVED Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 0%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Each time Purge the Wicked or Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 2%1%, up to a maximum of 50%.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 21
Shadow:
Your Mind Blast and Mind Spike casts reduce the cooldown of Mindgames by 1 sec.0.5 sec.
Holy:
Your Smite and Holy Fire casts reduce the cooldown of Mindgames by 1 sec.0.5 sec.
Discipline, Initial:
Your Smite and Penance casts reduce the cooldown of Mindgames by 1 sec.0.5 sec.
For every 5 sec that you do not cast Holy Nova, the healing and damage of your next Holy Nova is increased by 10% and its healing is increased by 20%. This effect can stack up to 20 times.
Discipline:
While above 75% health, the cast timestime of your Flash Heal, Heal, Prayer of Healing and Smite are reduced by 10%.5%.
Shadow:
While above 75% health, the cast timestime of your Flash Heal Heal, Prayer of Healing, and Smite are reduced by 10%.is reduced by 5%.
Holy, Initial:
While above 75% health, the cast timestime of your Flash Heal, Heal, Prayer of Healing, and Smite are reduced by 10%.5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -10-5%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Global Cooldown
Value: -10-5%
Affected Spells:
PvP Talents (1)
20% of all damage that you take is stored in the Catharstick. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next
Purge the Wicked
Purge the Wicked
Shadow Word: Pain deals this stored damage to your target.
Name changed from Catharstick to Catharsis
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Shiv now also increases your Nature damage done against the target by 20% for 98 sec.
Talent position has changed.
Talents (3)
Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth.
Effect #3 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 50
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: -100
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
While Stealth
Subtlety
or Shadow Dance
is active, your abilities deal 5% more damage.Rank 1: While Stealth
Subtlety
or Shadow Dance
is active, your abilities deal 5% more damage.
Rank 2: While Stealth
Subtlety
or Shadow Dance
is active, your abilities deal 10% more damage.
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Increases the damage of your weapon poisons by 15%.
PvP Talents (3)
Fan of Knives' radius is increased to 15 yds and deals 50% more damage when it strikes 3 or more targets.
Removed
Category changed from PvP Talents to Uncategorized
Shiv also reduces the target's healing received by 40% for 98 sec.
Shadowstep's cooldown is reduced by 80% when used on a target marked by your Vendetta.
Removed
Category changed from PvP Talents to Uncategorized
Talents (3)
Ambush and Dispatch have a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance tripleddoubled while Stealthed.
Rank 1: Ambush and Dispatch have a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance tripleddoubled while Stealthed.
Rank 2: Ambush and Dispatch have a 20% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance tripled while Stealthed.doubled while Stealthed.
Effect #1 Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 200100
When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 10 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Rank 1: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 10 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Rank 2: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 20 sec.10 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
The Energy cost of Pistol Shot is reduced by 5. When Sinister Strike strikes an additional time, gain 1 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 6 stacks.
Rank 1: The Energy cost of Pistol Shot is reduced by 5. When Sinister Strike strikes an additional time, gain 1 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 76 stacks.
Rank 2: The Energy cost of Pistol Shot is reduced by 10. When Sinister Strike strikes an additional time, gain 2 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 76 stacks.
PvP Talents (2)
Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent.
Specializations changed from Outlaw to Assassination/Outlaw/Subtlety
Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent.
PvP Talents (1)
You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.
Specializations changed from Subtlety to Assassination/Outlaw/Subtlety
Spells (1)
Attack with your
Improved Shiv
poisoned blades
off-hand, dealing (50% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your
Improved Shiv
Your Nature damage done against the target is increased by 20% for 9 sec8 sec
Awards 1 combo point.
Talent position has changed.
Talents (10)
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 10%30% chance of poisoning the enemy, reducing their damage by 3%3.0% for 10 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 3
Name changed from Atrophic Poison to Atrophic Poison
Now available to all specs
Talent position has changed.
Increases the critical strike chance of your next damaging ability by 100%.
Talent position has changed.
Increases the critical strike chance of your attacks that generate combo points by 5%.
Rank 1: Increases the critical strike chance of your attacks that generate combo points by 5%.
Rank 2: Increases the critical strike chance of your attacks that generate combo points by 10%.
Talent position has changed.
Ambush generates 1 additional combo point.Rank 1: Ambush generates 50 additional combo point.
Rank 2: Ambush generates 100 additional combo point.
Talent position has changed.
Maximum rank has changed from 2 to 1
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Talent position has changed.
Versatility increased by 2%.
Rank 1: Versatility increased by 2%.
Rank 2: Versatility increased by 4%.
Talent position has changed.
Restore 100 Energy.
Cooldown changed from 0.06 sec recharge to 1 min recharge
Energy cost of finishing moves reduced by 8%.
Rank 1: Energy cost of finishing moves reduced by 8%.
Rank 2: Energy cost of finishing moves reduced by 15%.
Talent position has changed.
Increases your maximum Energy by 50 and your Energy regeneration by 15%10%.
Effect #2 Apply Aura: Mod Power Regen % Modifies Effect #1's Value
Value: 1510 (SP mod: 0.25)
Talent position has changed.
Increases the damage of your weapon poisons by 15%.Rank 1: Increases the damage of your weapon poisons by 15%.
Rank 2: Increases the damage of your weapon poisons by 30%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Restoration
Your Flame Shock damage over time has a 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Elemental
Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Talent position has changed.
Talents (1)
Discharge excess energy from your Lightning Shield, dealing 23% of Spell power0 Nature damage to an enemy within 400 yds every 0.5 sec for 3 sec.
Targets with your Flame Shock on them are preferred.
PvP Talents (2)
Grips the target in lightning, stunning and dealing (700% of Spell power) Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Now available to all specs
Thunderstorm now can be cast on allies within 40 yards, and its cooldown is reduced by 15 sec.reduces enemies movement speed by 60% and knocks enemies 25% further.
Thundershock knocks enemies 100% higher.
Effect #3 REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -15000
Affected Spells:
NEW Effect #2 Dummy
Value: 25
NEW Effect #3 Dummy
Value: 100
Specializations changed from Elemental to Elemental/Enhancement/Restoration
Specialization (4)
Summons two Spirit
Glyph of Spirit Raptors
Raptors
Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects,
Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.and each Feral Spirit summoned grants you 15% increased physical damage dealt by your abilities.
Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Charges your off-hand weapon with lava and burns your target, dealing (75.6% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Lava Lash
Lava Lash will spread Flame Shock from your target to 2 other nearby targets
Molten Assault
Lava Lash will spread Flame Shock from your target to 2 other nearby targets
Lava Lash cooldown reduced by 3.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 1: Lava Lash cooldown reduced by 3.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 2: Lava Lash cooldown reduced by 6.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target.
Name changed from Lava Lash to Molten Assault
Your special attacks have a 5% chance to reset the remaining cooldown on Stormstrike.
Category changed from Talents to Specialization
Talents (13)
Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 28 Nature damage over 6 sec.
REMOVED
Summons an Earthen Spike under an enemy, dealing (108% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.
Your Feral Spirits are now imbued with Fire, Frost, or Lightning, enhancing your abilities.increasing your damage dealt with that element by 15%.
Lunge at your enemy as a ghostly wolf, biting them to deal (9% of Attack power) Physical damage.
Talent position has changed.
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (42% of Attack power) Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.
Talent position has changed.
Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5.
Talent position has changed.
Strike your target with an icy blade, dealing (115% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%.
Talent position has changed.
Maelstrom Weapon now increases the damage or healing of spells it affects by 10% per stack.
Rank 1: Maelstrom Weapon now increases the damage or healing of spells it affects by 10% per stack.
Rank 2: Maelstrom Weapon now increases the damage or healing of spells it affects by 20% per stack.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 2010
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 2010
Affected Spells:
Maximum rank has changed from 1 to 2
Consuming 510 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% increased damageincreases the damage of your physical abilities by 5% for 5 sec.
Rank 1: Consuming 510 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% increased damageincreases the damage of your physical abilities by 5% for 5 sec.
Rank 2: Consuming 510 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 30% increased damage.increases the damage of your physical abilities by 25% for 5 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 155
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 510
Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.
Talent position has changed.
Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage or healing of spells it affects by an additional 5% per stack.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 5
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 5
Affected Spells:
NEW
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 100%.
Ice Strike andConsuming at least 2 stacks of Hailstorm, using Ice Strike, or casting fire nova Fire Nova now also grantgrants you 2 stack of Maelstrom Weapon.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
Talent position has changed.
Artifact Traits (1)
While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for 16% of Attack power) * 1.5] Physical damage every 2 sec for the next 8 sec.
Talents (2)
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Talent position has changed.
Your Healing Surge is 25% more effective on yourself.
Talent position has changed.
PvP Talents (1)
Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Specializations changed from Restoration to Elemental/Enhancement/Restoration
Spells (1)
Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
Now available to all specs
Talent position has changed.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.Rank 1: Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.
Specialization (1)
Demonology:
10% of all damage you take is taken by your demon pet instead.
Affliction, Destruction, Initial:
10% of all damage you take is taken by your demon pet instead.
While Grimoire of Sacrifice is active, your Stamina is increased by 10%.
Talents (4)
Hand of Gul'dan has a 15% chance to generate a charge of Demonic Core.
Talent position has changed.
When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shardsdemons you summoned, up to 20 demons, while Nether Portal was active. This demonThe Pit Lord lasts for 10 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1020
When Nether Portal summons a demon, it has a 2% chance per Soul Shard spent15% chance to summon an additional demon.
Rank 1: When Nether Portal summons a demon, it has a 2% chance per Soul Shard spent15% chance to summon an additional demon.
Rank 2: When Nether Portal summons a demon, it has a 4% chance per Soul Shard spent30% chance to summon an additional demon.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 215
When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec.
Talent position has changed.
Spells (2)
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.
Kilrogg's Cunning
If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located
Removed
Category changed from Talents to Uncategorized
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.
Kilrogg's Cunning
If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located
You also learn:
Demonic Circle: Teleport
Teleports you to your Demonic Circle and removes all movement slowing effects.
Effect #3 REMOVED Effect #1 Dummy
Value: 0
NEW Effect #1 Apply Aura: Learn Spell
Value: 0
NEW Effect #2 Apply Aura: Learn Spell
Value: 0
Cast Time changed from 0.5 sec cast to Instant
Cooldown changed from 10 sec cooldown to None
Category changed from Abilities to Talents
Talents (4)
Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Talent position has changed.
Demonology:
Filling a Soul Shard increases the Haste of your primary pet by 5% for 8 sec.
Affliction, Destruction, Initial:
Filling a Soul Shard increases the Haste of your primary pet by 5% for 8 sec.
Increases Grimoire of Sacrifice damage by 15%.
Effect #1 NEW Effect #7 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Demonology:
When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction, Initial:
When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
While Grimoire of Sacrifice is active, your Stamina is increased by 5%.
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
Demonology:
Filling a Soul Shard increases the damage done by your primary pet by 5% for 8 sec.
Affliction, Destruction, Initial:
Filling a Soul Shard increases the damage done by your primary pet by 5% for 8 sec.
Increases Grimoire of Sacrifice damage by 15%.
NEW Effect #7 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (9)
Effect #1 Effect #6 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: -5-10
Smashes the enemy's armor, dealing (181.5% of Attack power) Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Talent position has changed.
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Talent position has changed.
Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.
Talent position has changed.
Overpower the enemy, dealing (97%90% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%. Stacking up to 1 times
Effect #1 School Damage
Value: 0 (AP mod: 0.970.9)
Overpower increases damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times.
Talent position has changed.
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Talent position has changed.
For 15 sec your single-target damaging abilities hit 1 additional target within 8 yds for 75% damage.
Talent position has changed.
You have a 1.40% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.
Talent position has changed.
Talents (40)
Every
Arms
20
Fury
20
Protection
10
Rage you spend reduces the remaining cooldown on
Arms
Warbreaker and Bladestorm
Colossus Smash and Bladestorm
Fury
Recklessness
Protection
Avatar and Shield Wall
by 1 sec.
Talent position has changed.
Your Overpower has a 30%25% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 10.Cleave and reduce their Rage costs by 15.
Talent position has changed.
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 15.00%7.50% increased damage.
Talent position has changed.
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance.
Talent position has changed.
Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec.
Warbreaker gains and additional 20% damage.
Effect #1 REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Talent position has changed.
Strikes all enemies in front of you for (70% of Attack power) Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
Talent position has changed.
When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
Talent position has changed.
Critical Strike chance increased by 1.5% and Execute deals 2.5%5.0% increased critical strike damage.
Rank 1: Critical Strike chance increased by 1.5% and Execute deals 2.5%5.0% increased critical strike damage.
Rank 2: Critical Strike chance increased by 1.5% and Execute deals 2.5%5.0% increased critical strike damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 2.55%
Affected Spells:
Effect #4 Dummy
Value: 2550
Talent position has changed.
Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 1: Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals and additional 60% damage and has a 7.50% increased critical strike chance.
If your Bladestorm kills an enemy your next Bladestorm lasts 3.0 sec longer.
Talent position has changed.
Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage.
Rank 1: Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage.
Rank 2: Mastery increased by 1.50% and Rend's initial damaging strike deals 100% more damage.
Talent position has changed.
Overpower has 2 charges and causes a seismic wave, dealing (31% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Talent position has changed.
Mortal Strike hasand Cleave have a 15% chance to instantly reset its own cooldown.their own cooldowns.
Talent position has changed.
Tactician's chance to trigger is increased by an additional 1.00%.
Talent position has changed.
Execute causes the target to take 50%25% more damage from your next Mortal Strike or Cleave, stacking up to 2 times.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 5025
Now a Arms spell
Category changed from Uncategorized to Talents
Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, Your next execute inflicts an additional (100%200% of Attack power) Physical damage per stack.
Talent position has changed.
Whirlwind also Slams your primary target.
Talent position has changed.
When Skullsplitter damages an enemy it causes your Deep Wounds, Rend and Thunderous Roar to expire instantly.
Cooldown changed from 45 sec cooldown to None
Talent position has changed.
While
Ravager
Ravager is active
Bladestorming, every
Fury
1
11 sec you gain 5% movement speed and 5% Strength, stacking. Lasts 6 sec.
Name changed from Gathering Storm to Hurricane
Talent position has changed.
Your damaging critical strikes deal an additional 10.00% damage.
Talent position has changed.
Instantly attack the target, causing (50% of Attack power) damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Talent position has changed.
Damage of Mortal Strike increased by 5%.
Talent position has changed.
Damage of Overpower increased by 5%.
Talent position has changed.
Warbreaker
Warbreaker
Colossus Smash increases your Haste by 10%, or by 20% if 25% if
Warbreaker
any
the target is below 20%35% health. Lasts 10 sec.
Effect #2 Dummy
Value: 2025
Effect #3 Dummy
Value: 2035
Talent position has changed.
Execute is now usable on targets below 35% health.
Specializations changed from Arms to Arms/Protection
Talent position has changed.
Activating Avatar or Thunderous RoarColossus Smash casts Recklessness at reduced effectiveness.
When
Ravager
Ravager
Bladestorm ends, Whirlwind and Cleave deal 50% increased damage for
Ravager
7
9 sec.
Talent position has changed.
Cooldown of Cleave reduced by 3 sec.
Talent position has changed.
Wounds the target, causing (32.1% of Attack power) Physical damage instantly and an additional (115% of Attack power) Bleed damage over 15 sec.
REMOVED Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.23)
Specializations changed from Arms/Protection to Arms
Duration changed from 15 sec to 0 ms
Talent position has changed.
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Talent position has changed.
Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
Talent position has changed.
Bash an enemy's skull, dealing (147% of Attack power) Physical damage.
Rain of Fire
Skullsplitter causes your Deep Wounds and Rend effects to expire 10000% faster
Generates 20 Rage.30 Rage.
Talent position has changed.
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.
Talent position has changed.
Whirlwind costs 30 more Rage and has a 14.0 sec cooldown.
But it now deals 200% more damage.
Talent position has changed.
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Specializations changed from Arms to Arms/Protection
Talent position has changed.
When
Warbreaker
Warbreaker
Colossus Smash expires, your Strength is increased by 1% for every 105% for every 30 Rage you spent during
Warbreaker
Warbreaker
Colossus Smash. Lasts 12 sec.
Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 15
NEW Effect #3 Dummy
Value: 30
Talent position has changed.
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Talent position has changed.
Increases versatility by 1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 1: Increases versatility by 1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 2: Increases versatility by 1.50% and reduces the cooldown of Die by the Sword by 30.0 sec.
Talent position has changed.
Your auto attacks generate 10% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Talent position has changed.
Smash the ground and shatter the armor of all enemies within 8 yds, dealing (181.5% of Attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Talent position has changed.
Runecarving Powers (1)
Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times.
Inventory Type: Shoulder, Finger
Now available to all specs
Category changed from Talents to Runecarving Power
Specialization (3)
Effect #1 Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: -10-50
A mighty blow with both weapons that deals a total of 61.1%58% of Attack power) + (61.1%58% of Attack power)] Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage.
Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
Talent position has changed.
Talents (26)
NEW
Execute increases the critical strike chance of Execute by 10% for 12 sec, stacking up to 5 times.
TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5%10% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%.
Effect #1 Effect #1 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 510
Now a Fury spell
Talent position has changed.
Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 15%30%.
Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1530%
Affected Spells:
Talent position has changed.
While Enraged, Raging Blow deals 10% more damage and has a 15% chance to instantly reset its own cooldown.
Rank 1: While Enraged, Raging Blow deals 10% more damage and has a 15% chance to instantly reset its own cooldown.
Rank 2: While Enraged, Raging Blow deals 20%15% more damage and has a 30% chance to instantly reset its own cooldown.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1530
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Odyn's Fury increases your auto-attack speed by 30% for 10 sec.
Recklessness lasts 4.0 sec longer.
Talent position has changed.
Increases your damage while dual wielding by 5%.
Talent position has changed.
Increases auto attack damage with one-handed weapons by 5% and your auto attack critical strikes have a 25% chance to Enrage you.
Rank 1: Increases auto attack damage with one-handed weapons by 5% and your auto attack critical strikes have a 25% chance to Enrage you.
Rank 2: Increases auto attack damage with one-handed weapons by 10% and your auto attack critical strikes have a 50% chance to Enrage you.
Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 2550
Maximum rank has changed from 2 to 1
Rampage, Mortal Strike, Cleave and Revenge have a 20% chance to immediately refund 20% of the Rage spent.
Talent position has changed.
Execute is now usable on targets below 35% health, and its cooldown is reduced by 1.5 sec.
Talent position has changed.
Whirlwind deals 15% more damage and now affects your next 3 single-target melee attacks, instead of the next 2 attacks.
Rank 1: Whirlwind deals 15% more damage and now affects your next 3 single-target melee attacks, instead of the next 2 attacks.
Rank 2: Whirlwind deals 30%25% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1525%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 12
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.
REMOVED Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Brutally attack an enemy for (151.6% of Attack power) Physical damage
Generates 20 Rage.
Talent position has changed.
Not yet implemented.
Now a Fury spell
Talent position has changed.
Onslaught Enrages you and Enrage now lasts 1.0%1.0 sec longer.
Talent position has changed.
Raging Blow gains an extra charge.
Talent position has changed.
Recklessness generates 50 Rage and greatly empowers Bloodthirst and Raging Blow.
Talent position has changed.
You throw down a Skull Banner at your feet, empowering your allies.
Increases critical strike damage by 20% for party members within 20 yards of the war banner. Lasts 10 sec.
Talent position has changed.
Raging Blow causesand Annihilator cause every strike of your next Rampage to deal an additional 10% damage Stacks up to 5 times.
Or
Annihilator causes every strike of your next Rampage to dealor an additional 3% damage, Stacksstacking up to 5 times.
Ravager's duration increased by 2 sec.damage is reduced by 50% but it now has 2 charges.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 2000
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -50%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Charges
Value: 1
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -90000
Affected Spells:
NEW Effect #4 Dummy
Value: 2
Whirlwind and Slam have a 6.0 sec cooldown6.0 sec and 12.0 sec cooldowns, but deal 100% increased damage and Slam generates 5 Rage.and 200% increased damage. Slam also generates 20 Rage.
REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Damage/Healing Done
Value: 100
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 600012000
Affected Spells:
REMOVED Effect #5 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -200%
Affected Spells:
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50200%
Affected Spells:
Effect #6 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 100200
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100%
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -200
Affected Spells:
Increases haste by 1.50%. and Raging Blow generatesRaging Blow and Annihilator generate an additional 1.0 Rage.
Rank 1: Increases haste by 1.50%. and Raging Blow generatesRaging Blow and Annihilator generate an additional 1.0 Rage.
Rank 2: Increases haste by 1.50%. and Raging Blow generatesRaging Blow and Annihilator generate an additional 2.0 Rage.
Rampage has a 10%20% chance to grant Recklessness for 4 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1020
Talent position has changed.
Bloodthirst deals 20.0%25.0% increased damage to enemies who are below 35% health.
Rank 1: Bloodthirst deals 20.0%25.0% increased damage to enemies who are below 35% health.
Rank 2: Bloodthirst deals 40.0%50.0% increased damage to enemies who are below 35% health.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2025
Your auto attacks generate 20% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Talent position has changed.
Damage of Raging Blow increased by 5%.
Talent position has changed.
Specialization (2)
A direct strike, dealing (52.5% of Attack power) Physical damage.
Category changed from Talents to Specialization
Sends a wave of force in a frontal cone, causing (20% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
Talent position has changed.
Talents (8)
Revenge deals 40% more damage but now costcosts 10 more rage.
Your auto attacks deal an additional (22.1% of Attack power) Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.
Talent position has changed.
You are healed for 50.0% of the damage dealt by Deep Wounds.
Talent position has changed.
Execute increases damage dealt by Execute by 3% for 12 sec, stacking up to 2015 times.
Talent position has changed.
Throws a whirling weapon at the target location that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Cooldown changed from 1.5 min cooldown to 1.5 min recharge
Charges changed from None to 1 Charges
Talent position has changed.
Increases the range of Shockwave by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Talent position has changed.
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam.
Talent position has changed.
Your auto attacks generate 50% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Talent position has changed.
Spells (6)
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Talent position has changed.
Attempts to finish off a foe, causing up to 125%110% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Now available to all specs
Category changed from Specialization to Abilities
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Talent position has changed.
Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
Talent position has changed.
Slams an opponent, causing (35% of Attack power) Physical damage.
Storm of Swords
Generates 5 Rage.20 Rage.
Unleashes a whirlwind of steel,
Fervor of Battle
hitting your primary target with Slam and
striking all nearby targets for Physical damage. Deals reduced damage beyond 5 targets.
Range changed from None to 100 yd range
Talents (21)
You gain Strength equal to 3.5%5% of your Armor value.
Rank 1: You gain Strength equal to 5% of your Armor value.
Rank 2: You gain Strength equal to 5% of your Armor value.
Effect #1 Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 3.55
Talent position has changed.
Maximum rank has changed from 1 to 2
TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%.
Now a Arms/Protection spell
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also removes fear effects from group members within 12 yards.
Talent position has changed.
Restores 20% health instantly and removes all diseases, poisons, curses, and bleeds affecting you.
Talent position has changed.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
Talent position has changed.
TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Talent position has changed.
Increases Stamina by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15.0%.
NEW Effect #2 Apply Aura: Mod Mechanic Duration % Modifies Power Cost
Value: -15
NEW Effect #3 Apply Aura: Mod Mechanic Duration %
Value: -15
NEW Effect #4 Apply Aura: Mod Mechanic Duration % Modifies Effect #3's Value
Value: -15
NEW Effect #5 Apply Aura: Mod Mechanic Duration % Modifies Range
Value: -15
NEW Effect #6 Dummy
Value: 150
Category changed from Uncategorized to Talents
Movement speed increased by 5%10%.
Effect #1 Apply Aura: Increase Run Speed % - Stacks Modifies Damage/Healing Done
Value: 510
Talent position has changed.
Increases auto attack speed by 5%.
Talent position has changed.
Rallying Cry's duration and health granted are increased by 25%.
Talent position has changed.
When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
Talent position has changed.
Increases haste by 1.50% and your auto attack speed by 2.5%.
Rank 1: Increases haste by 1.50% and your auto attack speed by 2.5%.
Rank 2: Increases haste by 1.50% and your auto attack speed by 2.5%.
Talent position has changed.
Increases your armor by 15%.
NYI effect 2.
Rank 1: Increases your armor by 15%.
NYI effect 2.
Rank 2: Increases your armor by 30%.
NYI effect 2.20%.
Effect #1 Apply Aura: Mod Base Resistance - % Modifies Buff Duration
Value: 1520
Talent position has changed.
Maximum rank has changed from 2 to 1
If Whirlwind
Protection
or Revenge
hits 3 or more enemies, it hits them 1 additional time for 50% damage.
Talent position has changed.
Your auto-attacks have a 15% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (20% of Attack power) Physical damage.
Now available to all specs
Talent position has changed.
Increases Leech by 5%.
Talent position has changed.
Shockwave deals 350% increased damage and will always deal critical strike damage.
Talent position has changed.
TBD / WIP - Roar explosively in a 16 yard frontal cone, causing (175%160% of Attack power) Physical damage and causing enemies to bleed for (160% of Attack power) physical damage over 8 sec sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.751.6)
Talent position has changed.
Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 20%.
Talent position has changed.
Thunderous Roar's cooldown reduced by 1530 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -15000-30000
Affected Spells:
Category changed from Uncategorized to Talents
NEW
Heroic Leap pulls 5 random enemies within 15 yds to you.
Dragonflight Beta
Beta Development Notes
Balance Druid Bluepost
Felhunter Interrupt Bluepost
Features
Starter Talent Builds Guided Experience
Dragon Isles on Map of Azeroth
Class Changes
Beta Class & Spell Changes
PTR Class & Spell Changes
Talent Calcs Now Updated
PTR
Limited-Time Rygelon Achievement
Dragonflight Now on PTR
UNHIDE AS NECESSARY
Check out our livestreamed Dragonflight alpha coverage on twitch to see more discoveries in real time!
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