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10.2.0
Class Tuning on Dragonflight Beta (11/10) - Blood DK, Guardian Druid and Resto Shaman Buffs
Dragonflight
Publicado
10/11/2022 a las 15:28
por
Squishei
Some class tuning has been pushed to the Dragonflight Beta which buffs Blood DKs, Guardian Druids, Resto Shamans and Mistweaver Monks!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #2 Effect #3 Apply Aura: Modifies Damage
Value: 129.7139%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage
Value: 129.7139%
Affected Spells:
Talents (11)
Deals (42.57%48.96% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.42570.4896)
Drains 9 health from the target over 3 sec.
You can move, parry, dodge, and use defensive abilities while channeling this ability.
Effect #1 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.57050.639)
A whirl of bone and gore batters all nearby enemies, dealing (19.65%22.6% of Attack power) Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets.
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25%30% for 8 sec, stacking up to 5 times.
Strikes all enemies in front of you with a hungering attack that deals (65.52%78.624% of Attack power)% Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.
Instantly strike the target and 1 other nearby enemy, causing (35.92%41.308% of Attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec
Heart Strike
Generates 5 bonus Runic Power
Heartbreaker
plus 0 Runic Power per additional enemy struck
Effect #2 School Damage
Value: 0 (AP mod: 0.35920.41308)
Smash the target, dealing (53.295%63.954% of Attack power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (70 * Strength / 100)
Marrowrend
and your Haste by 0%
Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Effect #2 School Damage
Value: 0 (AP mod: 0.532950.63954)
When Crimson Scourge is consumed, you gain 3%4% Versatility for 6 sec.
Rank 1: When Crimson Scourge is consumed, you gain 3%4.0% Versatility for 6 sec.
Rank 2: When Crimson Scourge is consumed, you gain 6%8% Versatility for 6 sec.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 34
Affected Spells:
Your Blood Plague and Death and Decay deal damage 15% more often.18% more often.
Additionally, your Blood Plague leeches 50% more Health.
Effect #1 Apply Aura: Modifies Time Between Ticks
Value: -13-18%
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1518
When Bone Shield is consumed it shatters dealing (6%6.6% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 1: When Bone Shield is consumed it shatters dealing (6%6.6% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 2: When Bone Shield is consumed it shatters dealing (6%6.6% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Effect #3 School Damage
Value: 0 (AP mod: 0.060.066)
Death Strike's healing is increased by 20%15% and grants you 15%10% Leech for 8 sec.
Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 2015%
Affected Spells:
Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 5037.5%
Affected Spells:
Spells (1)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 Effect #1 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.08020.08822)
Talents (1)
Blood:
Death Strike's cost is reduced by 5 and its healing is increased by 10%5%
Effect #1 Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 105
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (3)
When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to heal for an additional 200%, and to be instant, free, and castable in all forms for 30 sec.
This effect cannot occur more than once every 20 sec.
Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take, increasing your damage done by 15%, granting you 25% leech, and reflecting (47.25% of Attack power) Nature damage back at your attackers.
Effect #1 Effect #5 Apply Aura: Mod Damage Done %:
Value: 2515
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times.
Empowered Maul deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% for 6 sec.
Artifact Traits (1)
While Rage of the Sleeper is active, you deal 25%0% increased damage, gain 25%15% increased Leech, and are immune to all effects that cause loss of control of your character.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (3)
Heals all party and raid members within 40 yards for (283%325.45% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.833.2545)
Heals all party and raid members within 40 yards for (283%325.45% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Effect #1 Heal
Value: 0 (SP mod: 2.833.2545)
Vivify critical strikes and Rising Sun Kicks reduce the remaining cooldown on
Restoral
Restoral
Revival by 1.0 sec, and
Restoral
Restoral
Revival heals targets for 10.0% of 15.0% of
Restoral
Restoral's
Revival's heal over 10 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (35%43.75% of Spell power).
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