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Blizzard Currently Plans on Group Loot Returning to Raid Content in Dragonflight
Dragonflight
Publicado
14/07/2022 a las 11:21
por
Squishei
During a group interview with Wowhead, Game Director Ion Hazzikostas stated that group loot would be an option for raid groups in World of Warcraft: Dragonflight!
Acknowledging that there are still details to work out, he made clear that
Group Loot isn't Master Loot
in which drops are directly controlled and assigned by one person, but fulfils the general desire of a shared pool of drops not awarded based on group composition the way Personal Loot is, that players can freely trade among each other. Additionally, this form of group loot will only be available in raid content, as the developers do not believe that there's a significant desire for that type of loot in small party content where the chances of getting unusable items (like a bow when you have no Hunters) is disproportionately higher.
Wowhead
: In a previous interview, you mentioned that master loot was something you wanted to do but was looking for the right implementation, which kind of was a change from ‘no’ previously. Any update to that?
Ion Hazzikostas
: Yeah! I think I would describe it more as group loot rather than master loot. That’s the specific process of a single loot master allocating the drops, that’s actually in some ways some of the stuff we were looking to move away from back in the day. But moving away from personal to shared pool of loot, where you kill a raid boss, you work together with 15 or 20 or 30 people to do it, there’s 5 items on the corpse you can roll for those items, you can pass on them, you can trade them to your friends; that’s a world we think we want to be in again.
We’re still hammering out the details, but our current plan is to have raid bosses in Dragonflight work that way. This is a raid boss specific system. Dungeon loot is fine. We haven’t really heard people clamoring for the return of group loot in dungeons, and getting a bow from a chest at the end of a dungeon when a group has no hunter–but I think raids are uniquely a cooperative experience, they lend themselves to a cooperative loot allocation mechanism. And that’s the current plan.
While this is undoubtedly great news for many, this will create a potentially awkward situation where groups need to weigh the benefits of freely tradeable group loot against potentially getting items they can't use, as opposed to smart (personal) loot always assigning usable items that may or may not be tradeable to the person who actually needs them. This contrast echoes previous comments, in which the game director stated that
bringing master loot back was a long-term goal
, but warned against the possibility of combining smart loot with group loot, implying that it would become too easy to engineer situations in which class-stacked groups could funnel.
Ion & Asmongold
So it's not that the team is necessarily ideologically opposed to this, it's just that there is a lot of tech problems and the dissonance. I think it was Antorus whenever this happened, just caused problems?
Yeah, we had our tools, our code, every assumption we made in how we build loot tables from 2018 onwards has gone in one direction, and now we'd need to just turn back around. There's a lot of questions to figure out also, we should also bear in mind that going back to group loot means you could have a bow drop with no Hunters in the raid, and sometimes that's a thing that will happen and that feels bad, but that's kind of ok - it has to be. The thing we can't have happen is a world where loot is still smart and if you stack a group with like 6 Warriors, you're only going to get Warrior loot and it's completely tradeable with no restrictions? That just kind of breaks everything, so we need to just figure out a middle ground going forward, but... that's something we want to do.
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Group Interview with Ion Hazzikostas
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Minimap Exploration
Alpha Zone Maps
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Raid Trinkets & Effects
Vault of the Incarnates Raid
Group Loot Returning in Raid Content
Dungeon Bosses of Dragonflight
Jade Serpent & Court of Stars Mythic+
Hemet Nesingwary, Retired
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Azure Span Zone Preview
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Professions Preview
Alchemy & Blacksmithing
New Crafting Recipes
New Bags from Tailoring
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Dracthyr Male Visage Customizations
Dracthyr Female Visage Customizations
Dracthyr Dragon Form Customizations
Raid Weapon Models
Dungeon Weapon Models
Quest Weapon Models
Updated World Assets
Titan Watcher Models
Dragon Aspect Models
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New Mount Models
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Gnoll Model Updates Including Hogger
New Mount Models
New Creature Models
New Dragon Creature Models
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Dracthyr Racials
Evoker Zenith Tier Token
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Group Utility - Time Spiral & Zephyr
Blessing of the Bronze Raid Buff
Devestation Review
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Preservation Evoker Gameplay
Devastation Evoker Gameplay
Unholy DK Bluepost
Hunter Bluepost
DH & Warlock Talent Speculation
Mage Talent Speculation
Monk Talent Speculation
Paladin Talent Speculation
Shaman Talent Speculation
Warrior Talent Speculation
Death Knight Tier Apperance
Demon Hunter Tier Apperance
Druid Tier Apperance
Evoker Tier Apperance
Hunter Tier Appearance
Mage Tier Appearance
Monk Tier Appearance
Paladin Tier Appearance
Priest Tier Appearance
Rogue Tier Appearance
Shaman Tier Appearance
Warlock Tier Appearance
Warrior Tier Appearance
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