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The League of Legends thread
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Publicado por
Interest
Bored. Champion concept for the hell of it:
Pyri, the Blazing Wonder
LORE
Born from another world, her differences are apparent to any typical passerby in Valoran. While strange sights aren't uncommon, especially at the League of Legends, the fiery light red hair, tinged with orange, fair (though slightly pale) skin, tapered ears, and a petite figure that hides her prowess at archery all too well, attracts all attention to Pyri wherever she goes. Her skill in archery is so uncanny that it draws the attention of numerous archers the world over, including champions already in the League.
Pyri doesn't talk too much, much less about her origins or what fate brought her here, though she has at least confided that she would like to find a way of passage back to her own world and that she has a younger sister back where she lived. Thus, after much time spent wandering the various civilized areas of Valoran, she gravitated towards the summoners, who promised such passage so she may be reunited.
With new-found hope, Pyri fights on the Fields of Justice with a burning fury and skill that is almost unmatched, all so she can go home.
STATS
Health: 380 (+ 81 per level)
Health Regen: 4.2 (+ 0.52 per level)
Mana: 225 (+ 47 per level)
Mana Regen: 6.8 (+ 0.58 per level)
Range: 600
Attack Damage: 45.6 (+ 3.1 per level)
Attack Speed: 0.66 (+3.5% per level)
Armor: 12 (+ 3.5 per level)
Magic Resist: 30
Movement Speed: 330
ABILITIES:
Passive - Blazing Charge:
Whenever Pyri deals damage with a basic attack, she gains 2 Charge, or 4 Charge if the basic attack is a critical strike. Ability usage generates 5 Charge. When Pyri reaches 25 Charge, her next ability is empowered for additional effects. Empowered abilities do not generate Charge.
In addition, Pyri's basic attacks and abilities deal magic and physical damage based on her
bonus attack damage and ability power
. The percentage of the mixed damage is based on the following calculations:
Magic: Bonus AP/((Bonus AD * 2) + (Bonus AP)) * 100 (%)
Physical: (Bonus AD * 2)/((Bonus AD * 2) + (Bonus AP)) * 100 (%)
Q - Scorching Volley:
Cost: 64/73/82/91/10 Mana
Cooldown: 10/9/8/7/6 seconds after firing.
Cast time: Channeled
Pyri draws her bow, preparing to fire a volley of arrows. Depending on how long she draws for (by holding down Q), she can fire up to eleven arrows in a 180 degree area after 5 seconds. Every second adds two arrows to the volley. Firing immediately shoots a single arrow. The arrows fly for 1000 range unless fully charged, in which they fly for 1200 range. Multiple arrows cannot strike the same target (even when
Charged
)
All arrows deal 18/26/34/42/50 + (0.4 * Total AD) + (0.2 * Total AP) mixed damage.
When
Charged
, her arrows will strike multiple targets, dealing 15% less damage per subsequent target per arrow (down to 40%). In addition, enemies burn for 20% of the full damage dealt (i.e. before decrementing modifiers due to subsequent targets hit) over 3 seconds.
W – Heatseeker Arrow:
Cost: 50/55/60/70/75/80 Mana
Cooldown: 8 seconds
Cast time: Instant
Pyri fires an arrow that seeks out enemies, striking the first enemy within 800 range (the arrow will attempt to go towards enemy champions, though it will bounce from minions first if they are between Pyri and the enemy champion, potentially causing it to dissipate if it hits three minions that are between Pyri and the enemy champion) and then striking up to two additional targets within 600 range (closest possible) of the previous damaged target, dealing 20% less damage per bounce. The arrow initially deals 50/75/100/125/150 + (.6 * Total AD) + (.3 * Total AP) mixed damage.
When
Charged
, the ability is free, strikes up to one additional target, and restores 2% of Pyri's maximum mana for each target struck.
This ability is treated as a single target attack.
E – Searing Firestorm:
Cost: 75/85/95/105/115 Mana
Cooldown: 12 seconds
Cast time: 0.25 seconds
Pyri calls forth devastating fiery rays of light to smite foes within 700 range, dealing 40/60/80/100/120 + (.5 * Total AD) + (.25 * Total AP) mixed damage and slowing enemies struck by 30% for 1 second. The rays have a 0.25 second delay and can be avoided if the target is constantly moving.
When
Charged
, the ability has no cast time or delay and the slow is increased to 50% and lasts for an additional 0.5 seconds.
R – Fiery Passion:
Cost: None/25 Charge
Cooldown: 150/135/120 seconds (first use)/none (other uses)
Cast time: Instant/Instant
Pyri enters a burning rage, instantly stunning all enemies within 300 units of her and knocking them all back to up to 500 units away from her. While
Fiery Passion
is active, Pyri’s attack speed is increased by 30%/45%/60%, she becomes immune to attack speed slowing effects, and her abilities gain additional effects for 15 seconds:
Scorching Volley:
Now charges significantly faster, adding two arrows to the volley every 0.25 seconds.
Heatseeker Arrow:
The arrow travels much faster, always prioritizes champions, and roots the first enemy struck for 0.25 seconds.
Searing Firestorm:
Increases her movement speed by 10/15/20% for 3 seconds if it damages an enemy champion.
In addition, while Fiery Passion is active, it can be cast again at full charge to consume all
Charge
and empower her next basic attack, dealing an additional 6/7.5/9% enemy’s current health + (1 * Total AD) + (0.5 * Total AP) Mixed damage. This can be used as long as Pyri has full
Charge
. This does not generate
Charge
.
Recommended Items:
Full AD:
Berserker Greaves (with Furor, Alacrity, or Homeguard)
Blade of the Ruined King
Statikk Shiv
Infinite Edge
Last Whisper OR Black Cleaver
Guardian Angel
Full AP:
Sorcerer's Shoes (with Furor, Alacrity, or Homeguard)
Nashor's Tooth
Athene's Unholy Grail
Rylai's Crystal Scepter
Liandry's Torment
Zhonya's Hourglass
Hybrid:
Berserker's Greaves OR Sorcerer's Shoes (with Furor, Alacrity, or Homeguard)
Nashor's Tooth
Guinsoo's Rageblade
Hextech Gunblade
Liandry's Torment
Last Whisper OR Black Cleaver
Publicado por
Haxzor
That ult on an AD carry!
Publicado por
Interest
That ult on an AD carry!
ULTIMATE ESCAPE MECHANISM.
Btw, the champion is intended to be an AD Carry or AP caster (or hybrid).
Publicado por
Haxzor
http://www.youtube.com/watch?v=l9khBOvKIzE&feature=youtu.be
new gweedo guide!
edit. Zac looks like so much fuuuuuuun
Publicado por
115812
This post was from a user who has deleted their account.
Publicado por
Haxzor
He's flubber!
Publicado por
115812
This post was from a user who has deleted their account.
Publicado por
Interest
Mantra is also like Jayces hammer, so you start at lvl 1 and can level it up at 6, 11 and 16. So hopefully she'll do better damage now that she's 5 / 5 / 3 like every other champ.
Udyr is sad.
Publicado por
Haxzor
I like the thought behind Udyrs kit, but it always seems to just be OP or stupidly weak
Publicado por
Interest
I like the thought behind Udyrs kit, but it always seems to just be OP or stupidly weak
How true.
Publicado por
Haxzor
They should make it so that the 5th point into a spell adds an extra something.
Publicado por
Interest
They should make it so that the 5th point into a spell adds an extra something.
Like Bear Form rank 5 adds a charge? LOL
Publicado por
Haxzor
They should make it so that the 5th point into a spell adds an extra something.
Like Bear Form rank 5 adds a charge? LOL
Or how about no creep block!
Publicado por
Interest
They should make it so that the 5th point into a spell adds an extra something.
Like Bear Form rank 5 adds a charge? LOL
Or how about no creep block!
I.
Freaking.
WISH.
Publicado por
Haxzor
But yeah like, Tiger=extra AD scaling with 5 points, Turtle=Attacks add shield duration, Bear=no creep block, Pheonix=AAs deal damage in a small cone in front of Udyr.
Publicado por
Interest
Wow. I'm getting really good at Lee fast.
Publicado por
392412
This post was from a user who has deleted their account.
Publicado por
Interest
*plays Nasus*
Publicado por
115812
This post was from a user who has deleted their account.
Publicado por
Titan
I want the new champion.
And it's totally not b/c my first name is Zac.
Nope.
>.>
<.<
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