Diablo Immortal Pre-Release Updates
24/5/2022 em 12:05
Blizzard recently met with several content creators to discuss new details about Diablo Immortal before its June 2 launch. A few points stand out as worth mentioning with the game release coming up in less than two weeks.
Battle.net accounts: Progress across devices will be synched via your Battle.net account. So, make sure you have one and are logged in on it or you could lose progress if you change devices.
They will be adding an Armory: You can save builds for grouping, rifts, PvP or other purposes. You can then swap gear, legendary gems, skills, etc. It seems there won't be a cooldown, which appears to conflict with the one week cooldown on straight Paragon swap. It will be interesting to see how this works. This could be a huge quality of life improvement.
Combat Rating: Offense and Defense ratings were the most powerful statistic in Beta Gameplay. Now both are combined into Combat Rating.
Full customization of facial features and appearances: You can make your character look just like you imagined them.
Warbands: They are introducing a limited way to transfer items within a Warband via a shared stash, but it seems to be somewhat random in how you get items out of the stash. There will also be new Helliquary leaderboards and communications channels to further support Warbands. Direct trade of items is still not possible except in a very limited way via the Market.
Dungeons: You no longer need to be right at the entrance to queue for a dungeon. This is a big quality of life improvement.
The Cycle Of Strife: Everyone will be an Adventurer at launch until they join the Shadows, if they do so. The first Immortals will be NPCs. Once the first player Immortals ascend, the Cycle of Strife will begin immediately, with no one week cooldown like there was in Beta, and it will continue from there.
The Shadow War: This is a twice a week PvP activity that Clans sign up for, to compete for the ten slots for Clans going into the final phases of the Cycle of Strife.
Raid the Vault Changes: This is scaled back to two hours twice a day, so the Immortals have a better chance to defend it. And, it will be limited to 50 raids per server per day, with a three minute cooldown between raids. This seems to mean that it may be challenging to get into a Raid the Vault activity during the peak time.
Set Properties Changes: Blizzard confirmed that we will now have sets with two, four, and six piece bonuses. These look really exciting and will make them much more appealing.
Clan Changes: Blizzard confirmed that Clans will now be limited to 100 players. Also, they confirmed that Clan Names will need at least two characters and be limited to 24 characters, including spaces. No mention we have found of other limitations.
Paragon Tree: In addition to confirming that you will be able to reset your Paragon points once every seven days if you wish to do so, Blizzard is introducing a new Paragon tree. To be called Mastermind, this is optimized for group play such as in Warbands or Dungeons. An example was given as: Crit Hit increase if you have four different classes in your group.
Realm of Damnation: There will be a new feature called Hellgates which you can enter for further demon slaying fun, and a new dungeon known as the Pit of Anguish.
Want to watch some of the video coverage? Here's a link to Scrappy Academy's video on the topic.
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