That 3% figure is misleading. It may be 3% of Activision’s combined earnings but Blizzard games don’t contribute a huge chunk of those to begin with. WoW has long stopped being their main cash cow, that’s now Call of Duty and Candy Crush or whatever mobile nonsense they’ve been peddling. Losing the entire Chinese market will significantly devalue Blizzard’s overall contribution to Activision’s earnings and will almost certainly have a detrimental trickledown effect in the future, most notably with less funding going out to Blizzard projects.
I wonder if NetEase handles its WoW players the same way they handle all their other games. Where every single thing is a mobile pay-to-win market.
Feel terrible sorry for all Chinese gamers, the games I play are mostly blizzard games and if this happened to me idk what i'd do, sadge
Good
" The two parties have not reached a deal to renew the agreements that is consistent with Blizzard’s operating principles and commitments to players and employees, and the agreements are set to expire in January 2023."INCREDIBLY rich coming from Blizzard... I wonder if China required something from them due to all the lawsuits and harassment cases.
Feel bad for the Chinese communities surrounding blizzard games, that's about it really.
Blizzard: *CLEARLY states the revenue lost is only 3%*2022 people whose feelings are more important than facts: *FEELS it is more than that so makes comments based on their own assessment*
now blizzard can center their attention to westerners people, and not suck the xi jinping's socks
Blizzard announced this actively, which could mean they have found some alternative options already.
are they trying to convince everyone that chinese players are 3% of they total players pool? lol. then im in doubt they have ability to calculate properly. its more likely 30%. but missing one zero is just human mistake, it can happen to everyone.